diff options
| author | adumelie <git@spes.simplelogin.com> | 2024-03-14 14:55:06 +0100 |
|---|---|---|
| committer | JF <JF002@users.noreply.github.com> | 2024-03-14 20:27:19 +0100 |
| commit | 9aa0bc8ecf382245e3d874fed5cbc699921d05d4 (patch) | |
| tree | 72bef07c3469a750f219d6078f817483b3ddfe54 | |
| parent | 4d86a3c6c16291be756a94197f73a5ad57a9a0af (diff) | |
Fix and update documentation
Fixed missing colon typo in template for minimal app example
Updated reference to Apps enum after file move
| -rw-r--r-- | doc/code/Apps.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/code/Apps.md b/doc/code/Apps.md index b325fe98..1c8f8da1 100644 --- a/doc/code/Apps.md +++ b/doc/code/Apps.md @@ -140,7 +140,7 @@ namespace Pinetime { } template <> - struct AppTraits<Apps:MyApp> { + struct AppTraits<Apps::MyApp> { static constexpr Apps app = Apps::MyApp; static constexpr const char* icon = Screens::Symbol::myApp; static Screens::Screens* Create(AppController& controllers) { @@ -176,7 +176,7 @@ Now we have our very own app, but InfiniTime does not know about it yet. The first step is to include your `MyApp.cpp` (or any new cpp files for that matter) in the compilation by adding it to [CMakeLists.txt](/CMakeLists.txt). The next step to making it launch-able is to give your app an id. -To do this, add an entry in the enum class `Pinetime::Applications::Apps` ([displayapp/Apps.h](/src/displayapp/Apps.h)). +To do this, add an entry in the enum class `Pinetime::Applications::Apps` ([displayapp/apps/Apps.h](/src/displayapp/apps/Apps.h.in)). Name this entry after your app. Add `#include "displayapp/screens/MyApp.h"` to the file [displayapp/DisplayApp.cpp](/src/displayapp/DisplayApp.cpp). |
