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authorJean-François Milants <jf@codingfield.com>2021-02-14 14:42:42 +0100
committerJean-François Milants <jf@codingfield.com>2021-02-14 14:42:42 +0100
commitf81ff98c308e437139468301ed5198b322c2f4ec (patch)
tree4e2334bc3a8f7f434890a4cb439703b569572c10 /src/displayapp/DisplayApp.h
parent01e194426d51ffb1a6e9e3162567f29c2a84154d (diff)
parente62f8734befca5e40496f354aa05ea20602a8bbe (diff)
Merge branch 'develop' of github.com:JF002/Pinetime into develop
Diffstat (limited to 'src/displayapp/DisplayApp.h')
-rw-r--r--src/displayapp/DisplayApp.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/displayapp/DisplayApp.h b/src/displayapp/DisplayApp.h
index da5a7b22..077cbba0 100644
--- a/src/displayapp/DisplayApp.h
+++ b/src/displayapp/DisplayApp.h
@@ -85,7 +85,6 @@ namespace Pinetime {
Apps nextApp = Apps::None;
bool onClockApp = false; // TODO find a better way to know that we should handle gestures and button differently for the Clock app.
Controllers::BrightnessController brightnessController;
- std::unique_ptr<Screens::Modal> modal;
Pinetime::Controllers::NotificationManager& notificationManager;
Pinetime::Controllers::FirmwareValidator validator;
TouchModes touchMode = TouchModes::Gestures;