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| author | Yusuf Ebrahim <45940010+yusufmte@users.noreply.github.com> | 2024-01-23 03:45:52 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-01-23 09:45:52 +0100 |
| commit | a40168a9d7f13891c541055b167a315eb752cf1d (patch) | |
| tree | 2bddfaa9cd7cad1b2cef89f22a2a1228d94acd67 /src/displayapp/screens | |
| parent | a481af06cff915ca37deb5b967433480612186aa (diff) | |
New dice-rolling app: InfiniDice! (#1326)
Add new App `Dice.h` to randomly roll the dice(s).
The number of dice can range from 1-9 (default 1), and the sides can
range from d2-d99 (default d2).
To have a haptic feedback we make Dice vibrate on roll.
Regarding the use of C++ `<random>` library:
There are known problems with `rand()` and `srand()` (see https://en.cppreference.com/w/cpp/numeric/random/rand)
and the `<random>` library is preferred for this reason. The function used from
`<random>` also avoids a very rare bias that would occur using `rand()` and modulo,
when `RAND_MAX` is not a multiple of `d` and the initially generated number falls in
the last "short" segment. This commit also updates the seed to derive entropy
(via `seed_seq`) from a mix of the system tick count and the x,y,z components of the
PineTime motion controller -- taking inspiration from and with credit to @w4tsn
(https://github.com/InfiniTimeOrg/InfiniTime/pull/1199)
Thanks for suggestions:
* in Dice, when rolling 1d2, also show "HEADS" or "TAILS" -- suggestion by @medeyko
* ui adjustments and result realignment -- suggestion by @Boteium
---------
Co-authored-by: NeroBurner <pyro4hell@gmail.com>
Co-authored-by: Riku Isokoski <riksu9000@gmail.com>
Co-authored-by: Paul Weiß <45500341+Poohl@users.noreply.github.com>
Co-authored-by: FintasticMan <finlay.neon.kid@gmail.com>
Diffstat (limited to 'src/displayapp/screens')
| -rw-r--r-- | src/displayapp/screens/Dice.cpp | 199 | ||||
| -rw-r--r-- | src/displayapp/screens/Dice.h | 61 | ||||
| -rw-r--r-- | src/displayapp/screens/Symbols.h | 1 |
3 files changed, 261 insertions, 0 deletions
diff --git a/src/displayapp/screens/Dice.cpp b/src/displayapp/screens/Dice.cpp new file mode 100644 index 00000000..302c5f3f --- /dev/null +++ b/src/displayapp/screens/Dice.cpp @@ -0,0 +1,199 @@ +#include "displayapp/screens/Dice.h" +#include "displayapp/screens/Screen.h" +#include "displayapp/screens/Symbols.h" +#include "components/settings/Settings.h" +#include "components/motor/MotorController.h" +#include "components/motion/MotionController.h" + +using namespace Pinetime::Applications::Screens; + +namespace { + lv_obj_t* MakeLabel(lv_font_t* font, + lv_color_t color, + lv_label_long_mode_t longMode, + uint8_t width, + lv_label_align_t labelAlignment, + const char* text, + lv_obj_t* reference, + lv_align_t alignment, + int8_t x, + int8_t y) { + lv_obj_t* label = lv_label_create(lv_scr_act(), nullptr); + lv_obj_set_style_local_text_font(label, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, font); + lv_obj_set_style_local_text_color(label, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, color); + lv_label_set_long_mode(label, longMode); + if (width != 0) { + lv_obj_set_width(label, width); + } + lv_label_set_align(label, labelAlignment); + lv_label_set_text(label, text); + lv_obj_align(label, reference, alignment, x, y); + return label; + } + + void btnRollEventHandler(lv_obj_t* obj, lv_event_t event) { + auto* screen = static_cast<Dice*>(obj->user_data); + if (event == LV_EVENT_CLICKED) { + screen->Roll(); + } + } +} + +Dice::Dice(Controllers::MotionController& motionController, + Controllers::MotorController& motorController, + Controllers::Settings& settingsController) + : motorController {motorController}, motionController {motionController}, settingsController {settingsController} { + std::seed_seq sseq {static_cast<uint32_t>(xTaskGetTickCount()), + static_cast<uint32_t>(motionController.X()), + static_cast<uint32_t>(motionController.Y()), + static_cast<uint32_t>(motionController.Z())}; + gen.seed(sseq); + + lv_obj_t* nCounterLabel = MakeLabel(&jetbrains_mono_bold_20, + LV_COLOR_WHITE, + LV_LABEL_LONG_EXPAND, + 0, + LV_LABEL_ALIGN_CENTER, + "count", + lv_scr_act(), + LV_ALIGN_IN_TOP_LEFT, + 0, + 0); + + lv_obj_t* dCounterLabel = MakeLabel(&jetbrains_mono_bold_20, + LV_COLOR_WHITE, + LV_LABEL_LONG_EXPAND, + 0, + LV_LABEL_ALIGN_CENTER, + "sides", + nCounterLabel, + LV_ALIGN_OUT_RIGHT_MID, + 20, + 0); + + nCounter.Create(); + lv_obj_align(nCounter.GetObject(), nCounterLabel, LV_ALIGN_OUT_BOTTOM_MID, 0, 10); + nCounter.SetValue(1); + + dCounter.Create(); + lv_obj_align(dCounter.GetObject(), dCounterLabel, LV_ALIGN_OUT_BOTTOM_MID, 0, 10); + dCounter.SetValue(6); + + std::uniform_int_distribution<> distrib(0, resultColors.size() - 1); + currentColorIndex = distrib(gen); + + resultTotalLabel = MakeLabel(&jetbrains_mono_42, + resultColors[currentColorIndex], + LV_LABEL_LONG_BREAK, + 120, + LV_LABEL_ALIGN_CENTER, + "", + lv_scr_act(), + LV_ALIGN_IN_TOP_RIGHT, + 11, + 38); + resultIndividualLabel = MakeLabel(&jetbrains_mono_bold_20, + resultColors[currentColorIndex], + LV_LABEL_LONG_BREAK, + 90, + LV_LABEL_ALIGN_CENTER, + "", + resultTotalLabel, + LV_ALIGN_OUT_BOTTOM_MID, + 0, + 10); + + Roll(); + openingRoll = false; + + btnRoll = lv_btn_create(lv_scr_act(), nullptr); + btnRoll->user_data = this; + lv_obj_set_event_cb(btnRoll, btnRollEventHandler); + lv_obj_set_size(btnRoll, 240, 50); + lv_obj_align(btnRoll, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0); + + btnRollLabel = MakeLabel(&jetbrains_mono_bold_20, + LV_COLOR_WHITE, + LV_LABEL_LONG_EXPAND, + 0, + LV_LABEL_ALIGN_CENTER, + Symbols::dice, + btnRoll, + LV_ALIGN_CENTER, + 0, + 0); + + // Spagetti code in motion controller: it only updates the shake speed when shake to wake is on... + enableShakeForDice = !settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::Shake); + if (enableShakeForDice) { + settingsController.setWakeUpMode(Pinetime::Controllers::Settings::WakeUpMode::Shake, true); + } + refreshTask = lv_task_create(RefreshTaskCallback, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_MID, this); +} + +Dice::~Dice() { + // reset the shake to wake mode. + if (enableShakeForDice) { + settingsController.setWakeUpMode(Pinetime::Controllers::Settings::WakeUpMode::Shake, false); + enableShakeForDice = false; + } + lv_task_del(refreshTask); + lv_obj_clean(lv_scr_act()); +} + +void Dice::Refresh() { + // we only reset the hysteresis when at rest + if (motionController.CurrentShakeSpeed() >= settingsController.GetShakeThreshold()) { + if (currentRollHysteresis <= 0) { + // this timestamp is used for the screen timeout + lv_disp_get_next(NULL)->last_activity_time = lv_tick_get(); + + Roll(); + } + } else if (currentRollHysteresis > 0) + --currentRollHysteresis; +} + +void Dice::Roll() { + uint8_t resultIndividual; + uint16_t resultTotal = 0; + std::uniform_int_distribution<> distrib(1, dCounter.GetValue()); + + lv_label_set_text(resultIndividualLabel, ""); + + if (nCounter.GetValue() == 1) { + resultTotal = distrib(gen); + if (dCounter.GetValue() == 2) { + switch (resultTotal) { + case 1: + lv_label_set_text(resultIndividualLabel, "HEADS"); + break; + case 2: + lv_label_set_text(resultIndividualLabel, "TAILS"); + break; + } + } + } else { + for (uint8_t i = 0; i < nCounter.GetValue(); i++) { + resultIndividual = distrib(gen); + resultTotal += resultIndividual; + lv_label_ins_text(resultIndividualLabel, LV_LABEL_POS_LAST, std::to_string(resultIndividual).c_str()); + if (i < (nCounter.GetValue() - 1)) { + lv_label_ins_text(resultIndividualLabel, LV_LABEL_POS_LAST, "+"); + } + } + } + + lv_label_set_text_fmt(resultTotalLabel, "%d", resultTotal); + if (openingRoll == false) { + motorController.RunForDuration(30); + NextColor(); + currentRollHysteresis = rollHysteresis; + } +} + +void Dice::NextColor() { + currentColorIndex = (currentColorIndex + 1) % resultColors.size(); + lv_obj_set_style_local_text_color(resultTotalLabel, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, resultColors[currentColorIndex]); + lv_obj_set_style_local_text_color(resultIndividualLabel, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, resultColors[currentColorIndex]); +} diff --git a/src/displayapp/screens/Dice.h b/src/displayapp/screens/Dice.h new file mode 100644 index 00000000..da91657d --- /dev/null +++ b/src/displayapp/screens/Dice.h @@ -0,0 +1,61 @@ +#pragma once + +#include "displayapp/apps/Apps.h" +#include "displayapp/screens/Screen.h" +#include "displayapp/widgets/Counter.h" +#include "displayapp/Controllers.h" +#include "Symbols.h" + +#include <array> +#include <random> + +namespace Pinetime { + namespace Applications { + namespace Screens { + class Dice : public Screen { + public: + Dice(Controllers::MotionController& motionController, + Controllers::MotorController& motorController, + Controllers::Settings& settingsController); + ~Dice() override; + void Roll(); + void Refresh() override; + + private: + lv_obj_t* btnRoll; + lv_obj_t* btnRollLabel; + lv_obj_t* resultTotalLabel; + lv_obj_t* resultIndividualLabel; + lv_task_t* refreshTask; + bool enableShakeForDice = false; + + std::mt19937 gen; + + std::array<lv_color_t, 3> resultColors = {LV_COLOR_YELLOW, LV_COLOR_MAGENTA, LV_COLOR_AQUA}; + uint8_t currentColorIndex; + void NextColor(); + + Widgets::Counter nCounter = Widgets::Counter(1, 9, jetbrains_mono_42); + Widgets::Counter dCounter = Widgets::Counter(2, 99, jetbrains_mono_42); + + bool openingRoll = true; + uint8_t currentRollHysteresis = 0; + static constexpr uint8_t rollHysteresis = 10; + + Controllers::MotorController& motorController; + Controllers::MotionController& motionController; + Controllers::Settings& settingsController; + }; + } + + template <> + struct AppTraits<Apps::Dice> { + static constexpr Apps app = Apps::Dice; + static constexpr const char* icon = Screens::Symbols::dice; + + static Screens::Screen* Create(AppControllers& controllers) { + return new Screens::Dice(controllers.motionController, controllers.motorController, controllers.settingsController); + }; + }; + } +} diff --git a/src/displayapp/screens/Symbols.h b/src/displayapp/screens/Symbols.h index 549ea04f..4434194b 100644 --- a/src/displayapp/screens/Symbols.h +++ b/src/displayapp/screens/Symbols.h @@ -34,6 +34,7 @@ namespace Pinetime { static constexpr const char* hourGlass = "\xEF\x89\x92"; static constexpr const char* lapsFlag = "\xEF\x80\xA4"; static constexpr const char* drum = "\xEF\x95\xA9"; + static constexpr const char* dice = "\xEF\x94\xA2"; static constexpr const char* eye = "\xEF\x81\xAE"; static constexpr const char* home = "\xEF\x80\x95"; static constexpr const char* sleep = "\xEE\xBD\x84"; |
