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authormark9064 <30447455+mark9064@users.noreply.github.com>2023-10-25 02:42:14 +0000
committerJF <JF002@users.noreply.github.com>2024-08-05 20:32:43 +0200
commitbf69e0dcc515b85ea034b99414e433a7233ad25e (patch)
tree97741d4db4b3ac80136037d8b6b897912af86f1e /src/displayapp/screens
parent947c4f5067615fea540e2859c0c0127f2a3ce495 (diff)
aod: fix flashlight brightness restore
Diffstat (limited to 'src/displayapp/screens')
-rw-r--r--src/displayapp/screens/FlashLight.cpp2
-rw-r--r--src/displayapp/screens/FlashLight.h1
2 files changed, 3 insertions, 0 deletions
diff --git a/src/displayapp/screens/FlashLight.cpp b/src/displayapp/screens/FlashLight.cpp
index 1b7cf39c..f169fac1 100644
--- a/src/displayapp/screens/FlashLight.cpp
+++ b/src/displayapp/screens/FlashLight.cpp
@@ -17,6 +17,7 @@ namespace {
FlashLight::FlashLight(System::SystemTask& systemTask, Controllers::BrightnessController& brightnessController)
: systemTask {systemTask}, brightnessController {brightnessController} {
+ previousBrightnessLevel = brightnessController.Level();
brightnessController.Set(Controllers::BrightnessController::Levels::Low);
flashLight = lv_label_create(lv_scr_act(), nullptr);
@@ -52,6 +53,7 @@ FlashLight::FlashLight(System::SystemTask& systemTask, Controllers::BrightnessCo
FlashLight::~FlashLight() {
lv_obj_clean(lv_scr_act());
lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_BLACK);
+ brightnessController.Set(previousBrightnessLevel);
systemTask.PushMessage(Pinetime::System::Messages::EnableSleeping);
}
diff --git a/src/displayapp/screens/FlashLight.h b/src/displayapp/screens/FlashLight.h
index 2b710ed5..c5404e93 100644
--- a/src/displayapp/screens/FlashLight.h
+++ b/src/displayapp/screens/FlashLight.h
@@ -27,6 +27,7 @@ namespace Pinetime {
Controllers::BrightnessController& brightnessController;
Controllers::BrightnessController::Levels brightnessLevel = Controllers::BrightnessController::Levels::High;
+ Controllers::BrightnessController::Levels previousBrightnessLevel;
lv_obj_t* flashLight;
lv_obj_t* backgroundAction;