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-rw-r--r--doc/code/Apps.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/code/Apps.md b/doc/code/Apps.md
index b325fe98..1c8f8da1 100644
--- a/doc/code/Apps.md
+++ b/doc/code/Apps.md
@@ -140,7 +140,7 @@ namespace Pinetime {
}
template <>
- struct AppTraits<Apps:MyApp> {
+ struct AppTraits<Apps::MyApp> {
static constexpr Apps app = Apps::MyApp;
static constexpr const char* icon = Screens::Symbol::myApp;
static Screens::Screens* Create(AppController& controllers) {
@@ -176,7 +176,7 @@ Now we have our very own app, but InfiniTime does not know about it yet.
The first step is to include your `MyApp.cpp` (or any new cpp files for that matter)
in the compilation by adding it to [CMakeLists.txt](/CMakeLists.txt).
The next step to making it launch-able is to give your app an id.
-To do this, add an entry in the enum class `Pinetime::Applications::Apps` ([displayapp/Apps.h](/src/displayapp/Apps.h)).
+To do this, add an entry in the enum class `Pinetime::Applications::Apps` ([displayapp/apps/Apps.h](/src/displayapp/apps/Apps.h.in)).
Name this entry after your app. Add `#include "displayapp/screens/MyApp.h"`
to the file [displayapp/DisplayApp.cpp](/src/displayapp/DisplayApp.cpp).