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-rw-r--r--src/DisplayApp/lv_port_disp.cpp206
1 files changed, 0 insertions, 206 deletions
diff --git a/src/DisplayApp/lv_port_disp.cpp b/src/DisplayApp/lv_port_disp.cpp
deleted file mode 100644
index 6f6acc44..00000000
--- a/src/DisplayApp/lv_port_disp.cpp
+++ /dev/null
@@ -1,206 +0,0 @@
-/**
- * @file lv_port_disp_templ.c
- *
- */
-
-/*Copy this file as "lv_port_disp.c" and set this value to "1" to enable content*/
-#if 1
-
-/*********************
- * INCLUDES
- *********************/
-#include <FreeRTOS.h>
-#include <projdefs.h>
-#include <task.h>
-#include "lv_port_disp.h"
-#include "../drivers/St7789.h"
-/*********************
- * DEFINES
- *********************/
-
-/**********************
- * TYPEDEFS
- **********************/
-
-/**********************
- * STATIC PROTOTYPES
- **********************/
-static void disp_init(void);
-
-static void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p);
-#if LV_USE_GPU
-static void gpu_blend(lv_color_t * dest, const lv_color_t * src, uint32_t length, lv_opa_t opa);
-static void gpu_fill(lv_color_t * dest, uint32_t length, lv_color_t color);
-#endif
-
-/**********************
- * STATIC VARIABLES
- **********************/
-
-/**********************
- * MACROS
- **********************/
-
-/**********************
- * GLOBAL FUNCTIONS
- **********************/
-
-void lv_port_disp_init(void)
-{
- /*-------------------------
- * Initialize your display
- * -----------------------*/
- disp_init();
-
- /*-----------------------------
- * Create a buffer for drawing
- *----------------------------*/
-
- /* LittlevGL requires a buffer where it draws the objects. The buffer's has to be greater than 1 display row
- *
- * There are three buffering configurations:
- * 1. Create ONE buffer with some rows:
- * LittlevGL will draw the display's content here and writes it to your display
- *
- * 2. Create TWO buffer with some rows:
- * LittlevGL will draw the display's content to a buffer and writes it your display.
- * You should use DMA to write the buffer's content to the display.
- * It will enable LittlevGL to draw the next part of the screen to the other buffer while
- * the data is being sent form the first buffer. It makes rendering and flushing parallel.
- *
- * 3. Create TWO screen-sized buffer:
- * Similar to 2) but the buffer have to be screen sized. When LittlevGL is ready it will give the
- * whole frame to display. This way you only need to change the frame buffer's address instead of
- * copying the pixels.
- * */
-
- /* Example for 1) */
-#if 0
- static lv_disp_buf_t disp_buf_1;
- static lv_color_t buf1_1[LV_HOR_RES_MAX * 10]; /*A buffer for 10 rows*/
- lv_disp_buf_init(&disp_buf_1, buf1_1, NULL, LV_HOR_RES_MAX * 10); /*Initialize the display buffer*/
-#endif
- /* Example for 2) */
- static lv_disp_buf_t disp_buf_2;
- static lv_color_t buf2_1[LV_HOR_RES_MAX * 2]; /*A buffer for 10 rows*/
- static lv_color_t buf2_2[LV_HOR_RES_MAX * 2]; /*An other buffer for 10 rows*/
- lv_disp_buf_init(&disp_buf_2, buf2_1, buf2_2, LV_HOR_RES_MAX * 2); /*Initialize the display buffer*/
-
- /* Example for 3) */
-#if 0
- static lv_disp_buf_t disp_buf_3;
- static lv_color_t buf3_1[LV_HOR_RES_MAX * LV_VER_RES_MAX]; /*A screen sized buffer*/
- static lv_color_t buf3_2[LV_HOR_RES_MAX * LV_VER_RES_MAX]; /*An other screen sized buffer*/
- lv_disp_buf_init(&disp_buf_3, buf3_1, buf3_2, LV_HOR_RES_MAX * LV_VER_RES_MAX); /*Initialize the display buffer*/
-#endif
-
- /*-----------------------------------
- * Register the display in LittlevGL
- *----------------------------------*/
-
- lv_disp_drv_t disp_drv; /*Descriptor of a display driver*/
- lv_disp_drv_init(&disp_drv); /*Basic initialization*/
-
- /*Set up the functions to access to your display*/
-
- /*Set the resolution of the display*/
- disp_drv.hor_res = 240;
- disp_drv.ver_res = 240;
-
- /*Used to copy the buffer's content to the display*/
- disp_drv.flush_cb = disp_flush;
- /*Set a display buffer*/
- disp_drv.buffer = &disp_buf_2;
-
-#if LV_USE_GPU
- /*Optionally add functions to access the GPU. (Only in buffered mode, LV_VDB_SIZE != 0)*/
-
- /*Blend two color array using opacity*/
- disp_drv.gpu_blend = gpu_blend;
-
- /*Fill a memory array with a color*/
- disp_drv.gpu_fill = gpu_fill;
-#endif
-
- /*Finally register the driver*/
- lv_disp_drv_register(&disp_drv);
-}
-
-/**********************
- * STATIC FUNCTIONS
- **********************/
-
-/* Initialize your display and the required peripherals. */
-extern Pinetime::Drivers::St7789* ptrLcd;
-static void disp_init(void)
-{
- /*You code here*/
-}
-
-void NotifyEndOfTransfert(TaskHandle_t task) {
- if(task != nullptr) {
- BaseType_t xHigherPriorityTaskWoken = pdFALSE;
- vTaskNotifyGiveFromISR(task, &xHigherPriorityTaskWoken);
- portYIELD_FROM_ISR(xHigherPriorityTaskWoken);
- }
-}
-
-/* Flush the content of the internal buffer the specific area on the display
- * You can use DMA or any hardware acceleration to do this operation in the background but
- * 'lv_disp_flush_ready()' has to be called when finished. */
-static void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p)
-{
- /*The most simple case (but also the slowest) to put all pixels to the screen one-by-one*/
- auto x = area->x1;
- auto y = area->y1;
- auto width = (area->x2-area->x1)+1;
- auto height = (area->y2-area->y1)+1;
- ptrLcd->BeginDrawBuffer(x, y, width, height);
- ptrLcd->NextDrawBuffer(reinterpret_cast<const uint8_t *>(color_p), width * height*2) ;
-
- ulTaskNotifyTake(pdTRUE, 500);
-
- /* IMPORTANT!!!
- * Inform the graphics library that you are ready with the flushing*/
- lv_disp_flush_ready(disp_drv);
-}
-
-
-/*OPTIONAL: GPU INTERFACE*/
-#if LV_USE_GPU
-
-/* If your MCU has hardware accelerator (GPU) then you can use it to blend to memories using opacity
- * It can be used only in buffered mode (LV_VDB_SIZE != 0 in lv_conf.h)*/
-static void gpu_blend(lv_disp_drv_t * disp_drv, lv_color_t * dest, const lv_color_t * src, uint32_t length, lv_opa_t opa)
-{
- /*It's an example code which should be done by your GPU*/
- uint32_t i;
- for(i = 0; i < length; i++) {
- dest[i] = lv_color_mix(dest[i], src[i], opa);
- }
-}
-
-/* If your MCU has hardware accelerator (GPU) then you can use it to fill a memory with a color
- * It can be used only in buffered mode (LV_VDB_SIZE != 0 in lv_conf.h)*/
-static void gpu_fill_cb(lv_disp_drv_t * disp_drv, lv_color_t * dest_buf, lv_coord_t dest_width,
- const lv_area_t * fill_area, lv_color_t color);
-{
- /*It's an example code which should be done by your GPU*/
- uint32_t x, y;
- dest_buf += dest_width * fill_area->y1; /*Go to the first line*/
-
- for(y = fill_area->y1; y < fill_area->y2; y++) {
- for(x = fill_area->x1; x < fill_area->x2; x++) {
- dest_buf[x] = color;
- }
- dest_buf+=dest_width; /*Go to the next line*/
- }
-}
-
-#endif /*LV_USE_GPU*/
-
-#else /* Enable this file at the top */
-
-/* This dummy typedef exists purely to silence -Wpedantic. */
-typedef int keep_pedantic_happy;
-#endif