diff options
Diffstat (limited to 'src/components/motion/MotionController.cpp')
| -rw-r--r-- | src/components/motion/MotionController.cpp | 23 |
1 files changed, 12 insertions, 11 deletions
diff --git a/src/components/motion/MotionController.cpp b/src/components/motion/MotionController.cpp index 3572195b..b2643a7c 100644 --- a/src/components/motion/MotionController.cpp +++ b/src/components/motion/MotionController.cpp @@ -9,7 +9,7 @@ void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps) service->OnNewStepCountValue(nbSteps); } - if (service != nullptr && (this->x != x || this->y != y || this->z != z)) { + if (service != nullptr && (this->x != x || yHistory[0] != y || zHistory[0] != z)) { service->OnNewMotionValues(x, y, z); } @@ -18,10 +18,10 @@ void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps) lastX = this->x; this->x = x; - lastY = this->y; - this->y = y; - lastZ = this->z; - this->z = z; + yHistory++; + yHistory[0] = y; + zHistory++; + zHistory[0] = z; int32_t deltaSteps = nbSteps - this->nbSteps; if (deltaSteps > 0) { @@ -31,21 +31,21 @@ void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps) } bool MotionController::ShouldRaiseWake(bool isSleeping) { - if ((x + 335) <= 670 && z < 0) { + if ((x + 335) <= 670 && zHistory[0] < 0) { if (!isSleeping) { - if (y <= 0) { + if (yHistory[0] <= 0) { return false; } lastYForRaiseWake = 0; return false; } - if (y >= 0) { + if (yHistory[0] >= 0) { lastYForRaiseWake = 0; return false; } - if (y + 230 < lastYForRaiseWake) { - lastYForRaiseWake = y; + if (yHistory[0] + 230 < lastYForRaiseWake) { + lastYForRaiseWake = yHistory[0]; return true; } } @@ -54,7 +54,8 @@ bool MotionController::ShouldRaiseWake(bool isSleeping) { bool MotionController::ShouldShakeWake(uint16_t thresh) { /* Currently Polling at 10hz, If this ever goes faster scalar and EMA might need adjusting */ - int32_t speed = std::abs(z - lastZ + (y - lastY) / 2 + (x - lastX) / 4) * 100 / (time - lastTime); + int32_t speed = + std::abs(zHistory[0] - zHistory[histSize - 1] + (yHistory[0] - yHistory[histSize - 1]) / 2 + (x - lastX) / 4) * 100 / (time - lastTime); // (.2 * speed) + ((1 - .2) * accumulatedSpeed); accumulatedSpeed = speed / 5 + accumulatedSpeed * 4 / 5; |
