diff options
Diffstat (limited to 'src/components/motion/MotionController.cpp')
| -rw-r--r-- | src/components/motion/MotionController.cpp | 136 |
1 files changed, 108 insertions, 28 deletions
diff --git a/src/components/motion/MotionController.cpp b/src/components/motion/MotionController.cpp index 9d16e00d..72507ac5 100644 --- a/src/components/motion/MotionController.cpp +++ b/src/components/motion/MotionController.cpp @@ -2,25 +2,59 @@ #include <task.h> +#include "utility/Math.h" + using namespace Pinetime::Controllers; +namespace { + constexpr inline int32_t Clamp(int32_t val, int32_t min, int32_t max) { + return val < min ? min : (val > max ? max : val); + } + + // only returns meaningful values if inputs are acceleration due to gravity + int16_t DegreesRolled(int16_t y, int16_t z, int16_t prevY, int16_t prevZ) { + int16_t prevYAngle = Pinetime::Utility::Asin(Clamp(prevY * 32, -32767, 32767)); + int16_t yAngle = Pinetime::Utility::Asin(Clamp(y * 32, -32767, 32767)); + + if (z < 0 && prevZ < 0) { + return yAngle - prevYAngle; + } + if (prevZ < 0) { + if (y < 0) { + return -prevYAngle - yAngle - 180; + } + return -prevYAngle - yAngle + 180; + } + if (z < 0) { + if (y < 0) { + return prevYAngle + yAngle + 180; + } + return prevYAngle + yAngle - 180; + } + return prevYAngle - yAngle; + } +} + void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps) { if (this->nbSteps != nbSteps && service != nullptr) { service->OnNewStepCountValue(nbSteps); } - if (service != nullptr && (this->x != x || this->y != y || this->z != z)) { + if (service != nullptr && (xHistory[0] != x || yHistory[0] != y || zHistory[0] != z)) { service->OnNewMotionValues(x, y, z); } lastTime = time; time = xTaskGetTickCount(); - this->x = x; - lastY = this->y; - this->y = y; - lastZ = this->z; - this->z = z; + xHistory++; + xHistory[0] = x; + yHistory++; + yHistory[0] = y; + zHistory++; + zHistory[0] = z; + + stats = GetAccelStats(); int32_t deltaSteps = nbSteps - this->nbSteps; if (deltaSteps > 0) { @@ -29,38 +63,84 @@ void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps) this->nbSteps = nbSteps; } -bool MotionController::ShouldRaiseWake(bool isSleeping) { - if ((x + 335) <= 670 && z < 0) { - if (!isSleeping) { - if (y <= 0) { - return false; - } - lastYForRaiseWake = 0; - return false; - } +MotionController::AccelStats MotionController::GetAccelStats() const { + AccelStats stats; - if (y >= 0) { - lastYForRaiseWake = 0; - return false; - } - if (y + 230 < lastYForRaiseWake) { - lastYForRaiseWake = y; - return true; - } + for (uint8_t i = 0; i < AccelStats::numHistory; i++) { + stats.xMean += xHistory[histSize - i]; + stats.yMean += yHistory[histSize - i]; + stats.zMean += zHistory[histSize - i]; + stats.prevXMean += xHistory[1 + i]; + stats.prevYMean += yHistory[1 + i]; + stats.prevZMean += zHistory[1 + i]; } - return false; + stats.xMean /= AccelStats::numHistory; + stats.yMean /= AccelStats::numHistory; + stats.zMean /= AccelStats::numHistory; + stats.prevXMean /= AccelStats::numHistory; + stats.prevYMean /= AccelStats::numHistory; + stats.prevZMean /= AccelStats::numHistory; + + for (uint8_t i = 0; i < AccelStats::numHistory; i++) { + stats.xVariance += (xHistory[histSize - i] - stats.xMean) * (xHistory[histSize - i] - stats.xMean); + stats.yVariance += (yHistory[histSize - i] - stats.yMean) * (yHistory[histSize - i] - stats.yMean); + stats.zVariance += (zHistory[histSize - i] - stats.zMean) * (zHistory[histSize - i] - stats.zMean); + } + stats.xVariance /= AccelStats::numHistory; + stats.yVariance /= AccelStats::numHistory; + stats.zVariance /= AccelStats::numHistory; + + return stats; +} + +bool MotionController::ShouldRaiseWake() const { + constexpr uint32_t varianceThresh = 56 * 56; + constexpr int16_t xThresh = 384; + constexpr int16_t yThresh = -64; + constexpr int16_t rollDegreesThresh = -45; + + if (std::abs(stats.xMean) > xThresh) { + return false; + } + + // if the variance is below the threshold, the accelerometer values can be considered to be from acceleration due to gravity + if (stats.yVariance > varianceThresh || (stats.yMean < -724 && stats.zVariance > varianceThresh) || stats.yMean > yThresh) { + return false; + } + + return DegreesRolled(stats.yMean, stats.zMean, stats.prevYMean, stats.prevZMean) < rollDegreesThresh; } bool MotionController::ShouldShakeWake(uint16_t thresh) { /* Currently Polling at 10hz, If this ever goes faster scalar and EMA might need adjusting */ - int32_t speed = std::abs(z + (y / 2) + (x / 4) - lastY / 2 - lastZ) / (time - lastTime) * 100; - //(.2 * speed) + ((1 - .2) * accumulatedSpeed); - // implemented without floats as .25Alpha - accumulatedSpeed = (speed / 5) + ((accumulatedSpeed / 5) * 4); + int32_t speed = std::abs(zHistory[0] - zHistory[histSize - 1] + (yHistory[0] - yHistory[histSize - 1]) / 2 + + (xHistory[0] - xHistory[histSize - 1]) / 4) * + 100 / (time - lastTime); + // (.2 * speed) + ((1 - .2) * accumulatedSpeed); + accumulatedSpeed = speed / 5 + accumulatedSpeed * 4 / 5; return accumulatedSpeed > thresh; } +bool MotionController::ShouldLowerSleep() const { + if ((stats.xMean > 887 && DegreesRolled(stats.xMean, stats.zMean, stats.prevXMean, stats.prevZMean) > 30) || + (stats.xMean < -887 && DegreesRolled(stats.xMean, stats.zMean, stats.prevXMean, stats.prevZMean) < -30)) { + return true; + } + + if (stats.yMean < 724 || DegreesRolled(stats.yMean, stats.zMean, stats.prevYMean, stats.prevZMean) < 30) { + return false; + } + + for (uint8_t i = AccelStats::numHistory + 1; i < yHistory.Size(); i++) { + if (yHistory[i] < 265) { + return false; + } + } + + return true; +} + void MotionController::Init(Pinetime::Drivers::Bma421::DeviceTypes types) { switch (types) { case Drivers::Bma421::DeviceTypes::BMA421: |
