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-rw-r--r--src/components/settings/Settings.h39
1 files changed, 35 insertions, 4 deletions
diff --git a/src/components/settings/Settings.h b/src/components/settings/Settings.h
index d75cd678..1ab67095 100644
--- a/src/components/settings/Settings.h
+++ b/src/components/settings/Settings.h
@@ -196,6 +196,14 @@ namespace Pinetime {
if (status != settings.notificationStatus) {
settingsChanged = true;
}
+ // Disable always on screen while sleep mode is enabled
+ if (settings.alwaysOnDisplay.enabled) {
+ if (status == Notification::Sleep) {
+ settings.alwaysOnDisplay.state = false;
+ } else {
+ settings.alwaysOnDisplay.state = true;
+ }
+ }
settings.notificationStatus = status;
};
@@ -215,16 +223,32 @@ namespace Pinetime {
};
void SetAlwaysOnDisplay(bool state) {
- if (state != settings.alwaysOnDisplay) {
+ if (state != settings.alwaysOnDisplay.state) {
settingsChanged = true;
}
- settings.alwaysOnDisplay = state;
+ settings.alwaysOnDisplay.state = state;
};
bool GetAlwaysOnDisplay() const {
- return settings.alwaysOnDisplay;
+ return settings.alwaysOnDisplay.state;
};
+ void SetAlwaysOnDisplaySetting(bool state) {
+ if (state != settings.alwaysOnDisplay.enabled) {
+ settingsChanged = true;
+ }
+ settings.alwaysOnDisplay.enabled = state;
+
+ // Don't enable always on if we are currently in notification sleep
+ if (GetNotificationStatus() != Notification::Sleep) {
+ SetAlwaysOnDisplay(state);
+ }
+ }
+
+ bool GetAlwaysOnDisplaySetting() const {
+ return settings.alwaysOnDisplay.enabled;
+ }
+
void SetShakeThreshold(uint16_t thresh) {
if (settings.shakeWakeThreshold != thresh) {
settings.shakeWakeThreshold = thresh;
@@ -299,12 +323,19 @@ namespace Pinetime {
static constexpr uint32_t settingsVersion = 0x0008;
+ // To enable disabling it during notification sleep, differentiate between
+ // the setting being on, and the setting being set by the user
+ struct alwaysOnDisplayData {
+ bool enabled = false;
+ bool state = false;
+ };
+
struct SettingsData {
uint32_t version = settingsVersion;
uint32_t stepsGoal = 10000;
uint32_t screenTimeOut = 15000;
- bool alwaysOnDisplay = false;
+ alwaysOnDisplayData alwaysOnDisplay;
ClockType clockType = ClockType::H24;
WeatherFormat weatherFormat = WeatherFormat::Metric;