| Commit message (Collapse) | Author | Age | Files | Lines |
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Fix include path since last rebase.
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Fix typos in Apps.md and add new line in src/displayapp/apps/CMakeLists.txt
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Co-authored-by: NeroBurner <pyro4hell@gmail.com>
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Move ENABLE_USERAPPS and USERAPP_TYPES from the root CMake file to src/displayapp/apps/CMakeLists.txt so we do not need to repeat it in InfiniSim
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Move displayapp/Apps.h into a header only library (to make the integration easier in InfiniSim.
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Replace the options that allowed to select the user apps independently by a single string variable that contains the ordered list of apps to build.
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Update documentation about building a new application and add instructions to add the app in CMake files.
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Revert changes that need "return PROPAGATE" since this is not available in our Docker build (it needs CMake 3.25 and we have 3.22).
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Use CMake's configure_file() functionality to generate the list of User Applications.
All the apps included in current versions of InfiniTime are enabled by default, but this can now be overridden by setting variables ENABLE_APP_XXX to True or False.
CMake CMP0140 is set to NEW to enable the return PROPAGATE functionality.
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Fix ToUInt64() in SimpleWeatherService.cpp.
Fix typo in SimpleWeatherService.md.
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Fix typo in doc/ble.md.
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Fix code formatting.
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Store temperatures as int16_t (instead of uint8_t previously). The temperature is expressed in °C * 100.
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Move the function GetIcon that converts SimpleWeatherService::Icons to char (symbol) into a new header file so that it can be used by other apps and companion apps.
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Code improvements : icon fields are now typed as Icons, move the location string when creating a new instance of CurrentWeather, fix SimpleWeatherService::CurrentWeather::operator== (location was missing from the comparison).
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Rename Symbols::cloud_meatball to Symbols::cloudMeatball.
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Remove unused Weather debug app.
Fix formatting in SimpleWeatherService.cpp.
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Add missing icons (heavy clouds, thunderstorm, snow).
Remove unneeded comparison operator (!=), improve conversion of Timestamp and MessageType, order includes.
Fix typo in documentation.
Remove not related change in StopWatch.
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instance.
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Fix recovery firmware and code formatting.
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This new implementation of the weather feature provides a new BLE API and a new weather service.
The API uses a single characteristic that allows companion apps to write the weather conditions (current and forecast for the next 5 days).
The SimpleWeather service exposes those data as std::optional fields.
This new implementation replaces the previous WeahterService.
The API is documented in docs/SimpleWeatherService.md.
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Do not assign specific values to the fields of the enum WatchFace.
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Watch faces can now be selected at buid time. It's implemented in a similar way than the selection of user apps, using a list of watch face description that is generated at build time (consteval, constexpr)
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The properties are used for CMake-GUI configuration applications to
provide a set of values by dropdown.
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Building with a TARGET_DEVICE set to any of the P8 variants' names
caused the build to fail, because they contained hyphens.
The build defines a macro `TARGET_DEVICE_$VARIANT`, which fails if
`$VARIANT` contains a hyphen.
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Fix 'nScreens' calculation in ApplicationList so that we can build the project with zero user app selected.
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so that it's just as long as with the hour.
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Given that 2^16 / 1000 is 65, we can make the buffer only 3 chars.
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1. Replace sprintf with snprintf, which is safer
2. An unsigned int or unsigned long int requires 11 bytes to print
(including the null terminator)
3. Use PRIu16 macro to print uint16_t
4. Format string "#%2d %2d:%02d:%02d.%02d\n" in
StopWatch::stopLapBtnEventHandler() requires at least 17 bytes.
The 16-byte buffer would clearly be overrun if sprintf were used.
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The build-time selection PR updated the order, this restores what it was
before.
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Update documentation about the apps (Apps.md) : fix obsolete information, add doc about user/system apps and update the part about the implementation of a new app.
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Fix DisplayAppRecovery so it builds with -std=c++20.
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A list of "user applications" is built at compile time. It contains all the info needed to create the application at runtime (ptr to a create() function) and to display the app in the application menu. All applications declare a TypeTrait with these information.
When a new app must be loaded, DisplayApp first check if this app is a System app (in which case it creates it like it did before). If it's not a System app, it looks for the app in the list of User applications and creates it if it found it.
Those changes allow to more easily add new app and to select which app must be built into the firmware.
Switch to C++20 (and fix a few issues in SpiMaster.cpp and Watchdog.cpp.
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When a notification is received, SystemTask sends messages to DisplayApp, which loads the Notifications apps that sends a few messages to SystemApp.
When notification are received too quickly, DisplayApp and SystemTask cannot process those messages fast enough (probably because of the time it takes to refresh the display) and the message queues fill up. When they are full, the current implementation just waits until there's room available to store the event. In this case, since both tasks exchange messages, they end up in a deadlock.
This fix consists in setting the timeout value to 0 (non-blocking mode) for the NewNotification messages on the DisplayApp side. This will prevent the SystemTask from being blocked (which would result in the watchdog reseting the watch). A more generic approach should be design in the future.
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This is needed since #1629.
Co-authored-by: FintasticMan <finlay.neon.kid@gmail.com>
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Used by script `lv_img_conv.py`, should be provided by docker image, but
until then explicitly install in workflow.
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Create a minimal python port of the node.js module `lv_img_conv`. Only
the currently in use color formats `CF_INDEXED_1_BIT` and
`CF_TRUE_COLOR_ALPHA` are implemented.
Output only as binary with format `ARGB8565_RBSWAP`.
This is enough to create the `resources-1.13.0.zip`.
Python3 implements "propper" "banker's rounding" by rounding to the nearest
even number. Javascript rounds to the nearest integer.
To have the same output as the original JavaScript implementation add a custom
rounding function, which does "school" rounding (to the nearest integer)
Update CMake file in `resources` folder to call `lv_img_conf.py` instead of
node module.
For docker-files install `python3-pil` package for `lv_img_conv.py` script.
And remove the `lv_img_conv` node installation.
---
gen_img: special handling for python lv_img_conv script
Not needed on Linux systems, as the shebang of the python script is read
and used. But just to be sure use the python interpreter found by CMake.
Also helps if tried to run on Windows host.
---
doc: buildAndProgram: remove node script lv_img_conv mention
Remove node script `lv_img_conv` mention and replace it for
runtime-depency `python3-pil` of python script `lv_img_conv.py`.
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