| Commit message (Collapse) | Author | Age | Files | Lines |
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* Expose SystemTask dependency controllers
Expose NotificationManager and Settings for use by the feature in next commit.
This is a memory efficient way for accessing SystemTask dependencies from
controllers that have SystemTask injected as a dependency.
Looks like each direct dependency injection uses 4 bytes RAM.
As InfiniTime is close to running out of RAM (using 16 more bytes causes build
to fail with "ld: region RAM overflowed with stack") it might be helpful to use
this approach more.
* Add setting to disable DFU and FS access
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Co-authored-by: minacode <minamoto9@web.de>
Co-authored-by: Finlay Davidson <finlay.davidson@coderclass.nl>
Co-authored-by: SuIông N. <Boteium@users.noreply.github.com>
Co-authored-by: mark9064 <30447455+mark9064@users.noreply.github.com>
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Add new App `Dice.h` to randomly roll the dice(s).
The number of dice can range from 1-9 (default 1), and the sides can
range from d2-d99 (default d2).
To have a haptic feedback we make Dice vibrate on roll.
Regarding the use of C++ `<random>` library:
There are known problems with `rand()` and `srand()` (see https://en.cppreference.com/w/cpp/numeric/random/rand)
and the `<random>` library is preferred for this reason. The function used from
`<random>` also avoids a very rare bias that would occur using `rand()` and modulo,
when `RAND_MAX` is not a multiple of `d` and the initially generated number falls in
the last "short" segment. This commit also updates the seed to derive entropy
(via `seed_seq`) from a mix of the system tick count and the x,y,z components of the
PineTime motion controller -- taking inspiration from and with credit to @w4tsn
(https://github.com/InfiniTimeOrg/InfiniTime/pull/1199)
Thanks for suggestions:
* in Dice, when rolling 1d2, also show "HEADS" or "TAILS" -- suggestion by @medeyko
* ui adjustments and result realignment -- suggestion by @Boteium
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Co-authored-by: NeroBurner <pyro4hell@gmail.com>
Co-authored-by: Riku Isokoski <riksu9000@gmail.com>
Co-authored-by: Paul Weiß <45500341+Poohl@users.noreply.github.com>
Co-authored-by: FintasticMan <finlay.neon.kid@gmail.com>
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Improve wording and replace "watchface" by "watch face" in Apps.md.
Improve CMake readability regarding watch face selection
Co-authored-by: Reinhold Gschweicher <pyro4hell@gmail.com>
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The list of watch face to build into the firmware is now set by CMake (-DENABLE_WATCHFACES).
Fix SettingWatchFace : convert to index to/from WatchFace when needed.
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Restore the default list of apps to compile. The ordering was changed in
the changeset to make the app-list configurable through a CMake-variable
in https://github.com/InfiniTimeOrg/InfiniTime/pull/1928
In the process have one app per line to create the default app list in
CMake. This makes git diffs easer and more readable.
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Fix include path since last rebase.
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Fix typos in Apps.md and add new line in src/displayapp/apps/CMakeLists.txt
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Move ENABLE_USERAPPS and USERAPP_TYPES from the root CMake file to src/displayapp/apps/CMakeLists.txt so we do not need to repeat it in InfiniSim
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Move displayapp/Apps.h into a header only library (to make the integration easier in InfiniSim.
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