| Commit message (Collapse) | Author | Age | Files | Lines |
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Simplify alarm alerting screen and fix bug with
alerting on time value change
SetAlerting creates an lv_task to automatically call StopAlerting after one minute. This task will call an invalid function reference and lead to a crash under the following condition:
All exit paths but the time value change (so not considering this fix) call StopAlerting themselves, which also terminates the lv_task.
However, the value change callback only calls DisableAlarm, because its normal use case is for setting up an alarm, where you have to re-confirm enabling the alarm after every change you make.
DisableAlarm still sets isAlerting in the alarmController to false, probably because someone thought a currently alerting but also disabled alarm makes no sense, this was introduced in a0cd439.
That causes the destructor of Alarm to think there is nothing to do regarding the alerting when the alarm screen is dismissed.
Therefore it does not call StopAlerting and the lv_task is left with an invalid function pointer, because Alarm does not exist anymore once the lv_task finally goes to call the callback function
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* AlarmController: Add saving alarm time to file
Save the set alarm time to the SPI NOR flash, so it does not reset to
the default value when the watch resets, e.g. due to watchdog timeout
or reflashing of a new version of InfiniTime.
Just like the `Settings.h` `LoadSettingsFromFile()` the previous alarm
at boot (if available) and `SaveSettingsToFile()` the current alarm when
the `Alarm.h` screen is closed (only if the settings have changed).
The alarm-settings file is stored in `.system/alarm.dat`. The `.system`
folder is created if it doesn't yet exist.
Fixes: https://github.com/InfiniTimeOrg/InfiniTime/issues/1330
* alarmController: close .system dir after usage
Close the `lfs_dir` object for the `.system` dir after usage. Otherwise
on the second changed alarm the system will lockup because the `.system`
dir is already open and was never closed.
---------
Co-authored-by: Galdor Takacs <g@ldor.de>
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A list of "user applications" is built at compile time. It contains all the info needed to create the application at runtime (ptr to a create() function) and to display the app in the application menu. All applications declare a TypeTrait with these information.
When a new app must be loaded, DisplayApp first check if this app is a System app (in which case it creates it like it did before). If it's not a System app, it looks for the app in the list of User applications and creates it if it found it.
Those changes allow to more easily add new app and to select which app must be built into the firmware.
Switch to C++20 (and fix a few issues in SpiMaster.cpp and Watchdog.cpp.
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This constructor didn't do anything since DisplayApp reference was
removed from the Screen base class.
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Vibrations should be associated with something happening on the UI.
Therefore SystemTask should not be controlling the motor.
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Saves a few bytes
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This change will increase the color accuracy of the PineTime and make UI
development with the simulator easier.
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and removed Tiles shadowing
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Don't use relative imports like `../foo.h` as those depend on the
relative position of both files. Rather than that use imports relative
to the `src` directory, which explicitly is part of the include
directories.
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back button
Previously, pressing the back button would close the alarm app anyway. Now if you press on it and the popup with information is open, it will first close and the second press will close the application
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