| Commit message (Collapse) | Author | Age | Files | Lines |
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A list of "user applications" is built at compile time. It contains all the info needed to create the application at runtime (ptr to a create() function) and to display the app in the application menu. All applications declare a TypeTrait with these information.
When a new app must be loaded, DisplayApp first check if this app is a System app (in which case it creates it like it did before). If it's not a System app, it looks for the app in the list of User applications and creates it if it found it.
Those changes allow to more easily add new app and to select which app must be built into the firmware.
Switch to C++20 (and fix a few issues in SpiMaster.cpp and Watchdog.cpp.
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Navigation app now needs 2 images to be loaded from the resources on the external filesystem. This PR adds an 'enabled' field to the Applications struct. This field is true for all applications expect for Navigation which calls Navigation::IsAvailable(). This methods returns true if the 2 files are available in the resources.
The application list disables the application (draws it in grey, disables the touch callback) if the enable flag is not set.
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The DisplayApp class isn't used in the Screen base class and most
screens, so requiring it is pointless.
In this commit, DisplayApp pointers were added to screens which use it
and the explicit Screen constructor was removed in those screens.
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Apps and settings are now stored in a single array (two arrays in total).
Replace magic values with appsPerScreen and entriesPerScreen.
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Don't use relative imports like `../foo.h` as those depend on the
relative position of both files. Rather than that use imports relative
to the `src` directory, which explicitly is part of the include
directories.
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* add drum icon for metronome app
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* add basic metronome app
* add bpb, tap to bpm, update widgets
* use event pressed for bpm tap
* move case statement break to the right place
* narrow bpm selection range, override touch events
* fix arc knob style
* re-enable sleeping in destructor
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* built timer app
* Style improvements
* making sure buttons stay hidden when the app is reopened and reappear after the timer runs out
* more sensible calculations of time deltas. eliminated that mysterious scaling factor
* changing the timer icon
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https://github.com/JF002/InfiniTime into StepsApp
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Settings to set the steps goal
More detail in Motion app
New 42px Font
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# Conflicts:
# src/CMakeLists.txt
# src/displayapp/Apps.h
# src/displayapp/DisplayApp.cpp
# src/displayapp/DisplayApp.h
# src/displayapp/lv_pinetime_theme.c
# src/displayapp/screens/ApplicationList.cpp
# src/drivers/TwiMaster.cpp
# src/systemtask/SystemTask.h
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new navigation
add some color to the apps
redesign menus
new settings menu
new quick settings
code clean up
size reduction by converting navigation images to font
and more...
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wrist rotation + app to see the value of the 3 axis in "real time".
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replace with paddle app in displayApp.cpp and ApplicationList.cpp later.
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joaquimorg-LVGL7
# Conflicts:
# src/CMakeLists.txt
# src/displayapp/DisplayApp.cpp
# src/displayapp/screens/Modal.cpp
# src/displayapp/screens/Modal.h
# src/displayapp/screens/Notifications.cpp
# src/displayapp/screens/Tile.h
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- fix conflict
- add a icon for the navigation app.
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styles table
reads touch events
allows moving tiles
allows merging tiles
improves tile movement
allows merging tiles
adds score display
implements color
edit comments
adjust game logic
disallows double merges
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added paddle app
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added Paddle.cpp and Paddle.h
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notification apps are available in the menu, we can compare them.
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