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path: root/src/displayapp/screens/Paddle.h
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* navigation: fix greying out the app icon if not enabledHeiko Stuebner2025-07-031-0/+4
| | | | | | | | | | | | | | | | Commit 0aead42fdf51 ("navigation: Add is available (#1847)") added the ability to draw the app icon in grey and in a disabled state when some prerequisits were not met. Only the Navigation app was using this mechanism due to its icons being stored in the external memory and possibly missing. Commit 63e0c4f4efb0 ("Application selection at build time") broke this by always setting the state as true: for (const auto& userApp : userApps) { apps[i++] = Screens::Tile::Applications {userApp.icon, userApp.app, true}; } Fix this by creating an isAvailable() strcuture in the app classes, similar to how the Watchfaces handle the same problem of checking availability.
* Watch face selection with CMakeJean-François Milants2023-12-231-1/+1
| | | | Move displayapp/Apps.h into a header only library (to make the integration easier in InfiniSim.
* Fix code formattingJean-François Milants2023-11-191-0/+2
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* Application selection at build timeJean-François Milants2023-11-191-0/+11
| | | | | | | A list of "user applications" is built at compile time. It contains all the info needed to create the application at runtime (ptr to a create() function) and to display the app in the application menu. All applications declare a TypeTrait with these information. When a new app must be loaded, DisplayApp first check if this app is a System app (in which case it creates it like it did before). If it's not a System app, it looks for the app in the list of User applications and creates it if it found it. Those changes allow to more easily add new app and to select which app must be built into the firmware. Switch to C++20 (and fix a few issues in SpiMaster.cpp and Watchdog.cpp.
* screens: Remove unused DisplayApp parametersRiku Isokoski2023-02-251-1/+1
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* Format header filesFinlay Davidson2023-01-091-0/+1
| | | | In my PR updating clang-format, I forgot to also format the headers.
* Update includes to to be relative to src directoryReinhold Gschweicher2021-11-151-1/+1
| | | | | | | Don't use relative imports like `../foo.h` as those depend on the relative position of both files. Rather than that use imports relative to the `src` directory, which explicitly is part of the include directories.
* Refresh reworkRiku Isokoski2021-07-191-1/+3
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* Improve paddle gameRiku Isokoski2021-07-031-12/+10
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* Changed access modified indentationAvamander2021-04-241-2/+2
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* Reformatted all the files according to clang-format styleAvamander2021-04-241-26/+24
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* Big UI and navigation RewriteJoaquim2021-04-041-4/+2
| | | | | | | | | | | new navigation add some color to the apps redesign menus new settings menu new quick settings code clean up size reduction by converting navigation images to font and more...
* Update Paddle.hZephyrLabs2020-12-201-4/+4
| | | | fix uppercase
* Update Paddle.hZephyrLabs2020-12-081-105/+10
| | | | add changes from PR
* Update Paddle.hZephyrLabs2020-12-031-2/+6
| | | | bugfix: add missing class
* Update Paddle.hZephyrLabs2020-12-031-0/+1
| | | | created Paddle.h
* Addition of new files in MakeListZephyrLabs2020-12-031-0/+142
added Paddle.cpp and Paddle.h