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* remove unused symbols, free a little bit of space (#1167)mabuch2022-06-052-8/+1
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* remove unused Meter.cpp and Meter.h (#1171)mabuch2022-06-053-66/+0
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* remove unused Brightness App (#1170)mabuch2022-06-053-137/+0
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* remove old unused bluetooth icons (#1172)mabuch2022-06-056-114/+0
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* Fix various typosluz paz2022-06-053-4/+4
| | | | Found via `codespell -q 3 -S ./src/libs -L ans,doubleclick,trough`
* Apply clang-format to all C++ filesFinlay Davidson2022-06-0536-176/+240
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* Rename lvgl image files to .cFinlay Davidson2022-06-054-3/+3
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* fonts: gen.py: clearify missing exe messageReinhold Gschweicher2022-05-161-1/+1
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* generalize lv-font creationReinhold Gschweicher2022-05-162-17/+34
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In https://github.com/InfiniTimeOrg/InfiniTime/pull/1097 new font generation capabilites were added. Generalize the font creation to make it possible to reuse the `displayapp/fonts/CMakeLists.txt` file for `InfiniSim` and just add the new cmake file to the project and link against the new `infinitime_fonts` target. In the following a list of changes. Allow non-global installed `lv_font_conv` executable installed with ```sh npm install lv_font_conv@1.5.2 ``` In CMake we search for `lv_font_conv` executable. Add the found executable to the python script `generate.py`, to remove the need for `lv_font_conv` to be in the path. Search for `python3` executable, if CMake version 3.12 is available. Otherwise use `python` as hard coded executable. Instead of adding the generated fonts to `SOURCE_FILES` variable, create a static library `infinitime_fonts`. Link this library to the executables instead. Use `add_custom_target()` together with `add_custom_command()` to generate the font.c files once (like the original PR does).
* fontgen: update README.md to remove patch advanced optionsYehoshua Pesach Wallach2022-05-101-1/+1
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* fontgen: changes to allow CMake to work from other projectYehoshua Pesach Wallach2022-05-101-4/+4
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* fontgen: remove advanced (format string, process as list) from patchingYehoshua Pesach Wallach2022-05-102-13/+2
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* fontgen: verify lv_font_conv at cmakeYehoshua Pesach Wallach2022-05-101-1/+1
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* fontgen: remove double-asterisk in readmeYehoshua Pesach Wallach2022-05-101-1/+1
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* fontgen: assume plain .patch for single string patchYehoshua Pesach Wallach2022-05-102-5/+12
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* fotngen: check for lv_font_convYehoshua Pesach Wallach2022-05-101-0/+3
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* fontgen: remove "feature" featureYehoshua Pesach Wallach2022-05-103-15/+1
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* fontgen: remove "generating the fonts" sectionYehoshua Pesach Wallach2022-05-101-7/+0
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* fontgen: move lv_font_conv docYehoshua Pesach Wallach2022-05-101-6/+1
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* fontgen: generate font .c files in build dirYehoshua Pesach Wallach2022-05-102-4/+9
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* fontgen: generate fonts at runtime with CMakeYehoshua Pesach Wallach2022-05-108-6890/+16
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* fonts: update README.md to match new methodYehoshua Pesach Wallach2022-05-101-74/+20
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* fontgen: simplfy json after removed external features keyYehoshua Pesach Wallach2022-05-102-93/+95
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* fontgen: minor changesYehoshua Pesach Wallach2022-05-101-2/+2
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* fontgen: remove .c from requested font if thereYehoshua Pesach Wallach2022-05-101-2/+5
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* fontgen: simplify enabled fontsYehoshua Pesach Wallach2022-05-101-7/+6
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* fontgen: use patch file for jetbrains 0 fixYehoshua Pesach Wallach2022-05-103-31/+7
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* fontgen: removed ability of removing .c extYehoshua Pesach Wallach2022-05-101-8/+0
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* fontgen: move features into fontsYehoshua Pesach Wallach2022-05-102-21/+13
| | | | | | Also, removed feature existance cheking (since it now depends on a font, so may end up being inside (only) a font not being used currently - which is an allowed usage)
* fontgen: added missing requested font checkYehoshua Pesach Wallach2022-05-101-0/+6
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* fontgen: Added ability to choose fonts with .cYehoshua Pesach Wallach2022-05-101-1/+11
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* Added FontAwesome5-Solid+Brands+Regular.woff to gitYehoshua Pesach Wallach2022-05-101-0/+0
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* Added font auto-generate scriptYehoshua Pesach Wallach2022-05-103-0/+190
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* Disable clip_corner, because it is slow.Riku Isokoski2022-05-081-1/+2
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* Fix dropdown graphical issues.Riku Isokoski2022-05-082-11/+2
| | | | | | The scrollbar would go out of bounds if DROPDOWN_PART_LIST had uneven padding. Also enable clip_corner feature to stop the selected item from overflowing.
* Force full screen refresh with a rounder functionRiku Isokoski2022-05-0820-92/+22
| | | | | | When the screen switches, the full screen needs to be refreshed for the hardware scrolling to work. This was enforced with backgroundLabels, but is simpler to do with a rounder function.
* Remove lcd from DisplayAppRiku Isokoski2022-05-081-2/+0
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* List: add missing array includeReinhold Gschweicher2022-05-041-1/+1
| | | | | | | List.h uses `std::array` as container, but is missing the `<array>` include. Add it to make the header self contained. The `memory` include is unused and can be removed.
* Fix large blacklevel step. Lower 25% of shades are now accessible.Riku Isokoski2022-04-297-8/+8
| | | | | | | | | There is a large step in brightness from level zero to level one. After experimenting with various ST7789 options, I found that decreasing VDV to 0x10 (-0.4V) fixes this issue. The gamma change reduced the average error in brightness, but with the underlying issue fixed, the gamma change has been reverted.
* New sharper batteryicon. Remove old unused batteryiconsRiku Isokoski2022-04-2560-1368/+144
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* Fix warningsRiku Isokoski2022-04-2511-25/+25
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* Keep the paddle on screen in wholeReinhold Gschweicher2022-04-251-1/+8
| | | | | | | | As suggested in https://github.com/InfiniTimeOrg/InfiniTime/issues/1062 in point 3. The paddle should be kept on screen and not travel out of the screen boundaries. Co-authored-by: Riku Isokoski <riksu9000@gmail.com>
* Remove now unused position overrideRiku Isokoski2022-04-251-3/+0
| | | | It gets overridden later anyway
* Update track progress in MusicService. Fix #127Riku Isokoski2022-04-252-26/+13
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* Improve PTS color matching after gamma changeRiku Isokoski2022-04-251-6/+6
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* Tweak gamma on ST7789 and match UI colorsRiku Isokoski2022-04-2527-88/+88
| | | | | This change will increase the color accuracy of the PineTime and make UI development with the simulator easier.
* Use centisecondsRiku Isokoski2022-04-251-4/+5
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* Stopwatch fixesRiku Isokoski2022-04-252-37/+22
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* Fix timer layoutRiku Isokoski2022-04-251-16/+11
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* Firmware update screen fixesRiku Isokoski2022-04-251-11/+10
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