| Commit message (Collapse) | Author | Age | Files | Lines |
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* change background image to widgets
This commit removes the background image for the WatchFaceAnalog and replaces it with lvgl widgets. It aims to keep the original look.
* remove comments and background image
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Co-authored-by: minacode <minamoto9@web.de>
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label_battery_vallue > label_battery_value
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Weather display for PineTimeStyle
Documentation : https://wiki.pine64.org/wiki/PineTimeStyle and https://wiki.pine64.org/wiki/Infinitime-Weather
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them and display them in the SystemInfo app.
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change watch face from int to enum
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Co-authored-by: minacode <minamoto9@web.de>
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* Refactor and document the Watchdog driver to make it more readable.
Fix the configuration of the behaviours configuration that was not properly implemented (but it didn't cause any side effect since the correct value was eventually set in NRF_WDT->CONFIG).
Fix the wrong interpretation of the reset reasons caused by implicit conversions of int to bool.
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TimerController instance was moved to DisplayApp.
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The watch face shouldn't and doesn't start before the sensor is ready.
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The generate script should only output anything if there are errors.
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Stopwatch application : add hours tracking
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Co-authored-by: fossison <fossison@mailbox.org>
Co-authored-by: Jean-François Milants <jf@codingfield.com>
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Replace custom FreeRTOS inactivity timers with LVGL inactivity timers.
DisplayApp: Trigger display activity on timer done.
inactivity: Add additional checks
The backlight could be turned on by RestoreBrightness() on ble connect
event.
inactivity: Trigger activity on screen switch
A notification timing out could put the watch to sleep immediately.
While this could be ideal behaviour, it was caused by delay in
processing the EnableSleeping event and pushing RestoreBrightness to
DisplayApp.
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Fixes #1467 "Double tapping PineTimeStyle steps style button sends watch to sleep"
Double tap is disabled on the color settings screen by checking if the Rnd button is visible, but this didn't work for the options screen as the Rnd button isn't visible. I've changed it to check if the Close button is visible instead, which is used on both settings screens, and resolves the bug. I also changed the button used to disable the long press behaviour which was an as-yet-undiscovered bug which would have allowed the long press action to be used when the options screen was visible.
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Define deepOrange color in InfiniTimeTheme
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This reverts PR https://github.com/InfiniTimeOrg/InfiniTime/pull/1352
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Previously, the LVGL driver for the filesystem was initialized in the class FS. However, since 6f942e2, the order of the initializations was incorrect : the driver was initialized (FS::LVGLFileSystemInit()) before LVGL (LittleVgl.Init()), which means that the driver registration was probably dropped when LVGL was initialized.
The LVGL driver is now initialized in LittleVgl.Init(), which seems to make much more sense, since all LVGL drivers are initialized there. This way, we ensure that the initialization of the drivers is consistent.
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lv_color_hex can't be evaluated at compile time, but LV_COLOR_MAKE can.
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Weather app is not fully implemented and is causing a warning
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This is a debugging app, not useful for most people.
Also remove the app icon.
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DateTimeController can provide everything we need.
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The systick doesn't need to be updated when setting time.
Also removed unused nrf_rtc.h includes.
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SystemTask should never write to the lcd
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LVGL is only a part of the main DisplayApp. Other "DisplayApps" can be
implemented without LVGL.
DummyLittleVgl isn't needed anymore and has been removed
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This constructor didn't do anything since DisplayApp reference was
removed from the Screen base class.
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The DisplayApp class isn't used in the Screen base class and most
screens, so requiring it is pointless.
In this commit, DisplayApp pointers were added to screens which use it
and the explicit Screen constructor was removed in those screens.
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Vibrations should be associated with something happening on the UI.
Therefore SystemTask should not be controlling the motor.
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Move LVGL specific code to the LittleVgl class
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I find this format easier to read, because the definitions are at the
expected indentation, making it easier to find what I'm looking for.
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Bigger buttons, use new color.
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Long pressing will change the value by 1000, whereas clicks will change
it by 500. This allows setting more precise values, while also making it
easier to set any value.
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