| Commit message (Collapse) | Author | Age | Files | Lines |
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Fixes #1467 "Double tapping PineTimeStyle steps style button sends watch to sleep"
Double tap is disabled on the color settings screen by checking if the Rnd button is visible, but this didn't work for the options screen as the Rnd button isn't visible. I've changed it to check if the Close button is visible instead, which is used on both settings screens, and resolves the bug. I also changed the button used to disable the long press behaviour which was an as-yet-undiscovered bug which would have allowed the long press action to be used when the options screen was visible.
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Define deepOrange color in InfiniTimeTheme
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This reverts PR https://github.com/InfiniTimeOrg/InfiniTime/pull/1352
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Previously, the LVGL driver for the filesystem was initialized in the class FS. However, since 6f942e2, the order of the initializations was incorrect : the driver was initialized (FS::LVGLFileSystemInit()) before LVGL (LittleVgl.Init()), which means that the driver registration was probably dropped when LVGL was initialized.
The LVGL driver is now initialized in LittleVgl.Init(), which seems to make much more sense, since all LVGL drivers are initialized there. This way, we ensure that the initialization of the drivers is consistent.
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lv_color_hex can't be evaluated at compile time, but LV_COLOR_MAKE can.
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Weather app is not fully implemented and is causing a warning
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This is a debugging app, not useful for most people.
Also remove the app icon.
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DateTimeController can provide everything we need.
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The systick doesn't need to be updated when setting time.
Also removed unused nrf_rtc.h includes.
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SystemTask should never write to the lcd
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LVGL is only a part of the main DisplayApp. Other "DisplayApps" can be
implemented without LVGL.
DummyLittleVgl isn't needed anymore and has been removed
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This constructor didn't do anything since DisplayApp reference was
removed from the Screen base class.
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The DisplayApp class isn't used in the Screen base class and most
screens, so requiring it is pointless.
In this commit, DisplayApp pointers were added to screens which use it
and the explicit Screen constructor was removed in those screens.
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Vibrations should be associated with something happening on the UI.
Therefore SystemTask should not be controlling the motor.
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Move LVGL specific code to the LittleVgl class
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I find this format easier to read, because the definitions are at the
expected indentation, making it easier to find what I'm looking for.
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Bigger buttons, use new color.
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Long pressing will change the value by 1000, whereas clicks will change
it by 500. This allows setting more precise values, while also making it
easier to set any value.
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The time used to be yellow while paused. Changing it to white made the
paused state less distinct. Blinking the time while paused makes the
state distinct again.
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Condensed paddings with pad_all
No visual changes
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The watchface cannot be enabled without the correct font anyway.
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Setting local style is more efficient
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Reduce code duplication massively
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Fix warnings.
Some clang-formatting was necessary.
DebugPins is unused and was removed.
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Replace separate SettingSetDate and SettingSetTime with a combined screenlist.
Add DotIndicators. Similar to PageIndicator, but for use when separating screens instead of pages of a list.
Co-authored-by: Riku Isokoski <riksu9000@gmail.com>
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In my PR updating clang-format, I forgot to also format the headers.
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Each opened app (screen) is pushed on a stack, which is then popped from
when returning instead of hard coded "previous apps". Return swipe and
refresh directions are automatically determined from the app transition.
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