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* lvgl: Use InfiniTime fork of LVGLRiku Isokoski2023-04-031-0/+0
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* Update LVGLJoaquim2021-04-211-0/+0
| | | | fixes from upstream
* Update to LVGL 7.11.0 FinalJoaquim2021-03-201-0/+0
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* Add submodule again...Jean-François Milants2021-03-071-0/+0
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* Merge branch 'develop' into recovery-firmwareJean-François Milants2021-03-07205-89256/+0
|\ | | | | | | | | | | | | | | # Conflicts: # src/CMakeLists.txt # src/displayapp/DisplayApp.h # src/systemtask/SystemTask.cpp # src/systemtask/SystemTask.h
| * Fix LVGL submodule (sorry!)Jean-François Milants2021-02-23294-241414/+0
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| * Remove LVGL folder (it's now a submodule)Jean-François Milants2021-02-23340-50598/+202756
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* Fix bug in animation management for lv_labelJean-François Milants2021-01-173-5/+56
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* Renamed displayapp/Screens to displayapp/screensAvamander2020-10-021-1/+1
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* Update LittleVGL from 6.1.1 to 6.1.2. It fixes a memory leak when a screen ↵JF2020-05-1740-166/+378
| | | | used 2 lv_img objects (occured in Clock).
* When a full screen refresh is done, apply a vertical scroll during the ↵JF2020-03-08205-0/+88993
| | | | refresh. This makes the transition from one screen the another one smoother, even if the refresh rate is slow.
* Enable watchdog, and issue a WDT reset when the button is pushed for more ↵JF2020-02-231-0/+0
| | | | than 7s.
* First quick'n'dirty integration of LittleVGL. Needs some cleaning.JF2020-02-081-0/+0