| Commit message (Collapse) | Author | Age | Files | Lines |
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Co-authored-by: FintasticMan <finlay.neon.kid@gmail.com>
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The weather widget is too high and could overlap the status icons.
Moving it to match the rest of the face avoids this issue and makes it
align with the rest of the theme.
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Any screen that relies on DirtyValue to display up-to-date forecast data
would require the struct to provide an operator override for comparison.
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If weather is available, display the cloud icon and temperature.
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Add new App `Dice.h` to randomly roll the dice(s).
The number of dice can range from 1-9 (default 1), and the sides can
range from d2-d99 (default d2).
To have a haptic feedback we make Dice vibrate on roll.
Regarding the use of C++ `<random>` library:
There are known problems with `rand()` and `srand()` (see https://en.cppreference.com/w/cpp/numeric/random/rand)
and the `<random>` library is preferred for this reason. The function used from
`<random>` also avoids a very rare bias that would occur using `rand()` and modulo,
when `RAND_MAX` is not a multiple of `d` and the initially generated number falls in
the last "short" segment. This commit also updates the seed to derive entropy
(via `seed_seq`) from a mix of the system tick count and the x,y,z components of the
PineTime motion controller -- taking inspiration from and with credit to @w4tsn
(https://github.com/InfiniTimeOrg/InfiniTime/pull/1199)
Thanks for suggestions:
* in Dice, when rolling 1d2, also show "HEADS" or "TAILS" -- suggestion by @medeyko
* ui adjustments and result realignment -- suggestion by @Boteium
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Co-authored-by: NeroBurner <pyro4hell@gmail.com>
Co-authored-by: Riku Isokoski <riksu9000@gmail.com>
Co-authored-by: Paul Weiß <45500341+Poohl@users.noreply.github.com>
Co-authored-by: FintasticMan <finlay.neon.kid@gmail.com>
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Support other image modes like `P`, which uses 8 bits per pixel and a
color palette to save space.
Luckily the Pillow module can do the mode conversion for us.
Fixes: https://github.com/InfiniTimeOrg/InfiniTime/issues/1985
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Since returning a valid weather is always considered an updated value,
if the current weather is empty, the face will attempt to display the
temperature and icon as empty values, rather than clearing the labels.
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Improve wording and replace "watchface" by "watch face" in Apps.md.
Improve CMake readability regarding watch face selection
Co-authored-by: Reinhold Gschweicher <pyro4hell@gmail.com>
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The list of watch face to build into the firmware is now set by CMake (-DENABLE_WATCHFACES).
Fix SettingWatchFace : convert to index to/from WatchFace when needed.
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Restore the default list of apps to compile. The ordering was changed in
the changeset to make the app-list configurable through a CMake-variable
in https://github.com/InfiniTimeOrg/InfiniTime/pull/1928
In the process have one app per line to create the default app list in
CMake. This makes git diffs easer and more readable.
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In the documentation, specify that the timestamp is expressed in seconds from epoch (instead of nanoseconds).
SimpleWeatherService now uses "localtime" (GetCurrentDateTime()) instead of UTC time.
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Instead of truncating. This fixes the displayed temperature being 1
degree lower than expected when using GadgetBridge.
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Fix include path since last rebase.
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Fix typos in Apps.md and add new line in src/displayapp/apps/CMakeLists.txt
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Move ENABLE_USERAPPS and USERAPP_TYPES from the root CMake file to src/displayapp/apps/CMakeLists.txt so we do not need to repeat it in InfiniSim
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Move displayapp/Apps.h into a header only library (to make the integration easier in InfiniSim.
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Use CMake's configure_file() functionality to generate the list of User Applications.
All the apps included in current versions of InfiniTime are enabled by default, but this can now be overridden by setting variables ENABLE_APP_XXX to True or False.
CMake CMP0140 is set to NEW to enable the return PROPAGATE functionality.
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Fix ToUInt64() in SimpleWeatherService.cpp.
Fix typo in SimpleWeatherService.md.
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Fix code formatting.
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Store temperatures as int16_t (instead of uint8_t previously). The temperature is expressed in °C * 100.
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Move the function GetIcon that converts SimpleWeatherService::Icons to char (symbol) into a new header file so that it can be used by other apps and companion apps.
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Code improvements : icon fields are now typed as Icons, move the location string when creating a new instance of CurrentWeather, fix SimpleWeatherService::CurrentWeather::operator== (location was missing from the comparison).
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Rename Symbols::cloud_meatball to Symbols::cloudMeatball.
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Remove unused Weather debug app.
Fix formatting in SimpleWeatherService.cpp.
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Add missing icons (heavy clouds, thunderstorm, snow).
Remove unneeded comparison operator (!=), improve conversion of Timestamp and MessageType, order includes.
Fix typo in documentation.
Remove not related change in StopWatch.
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instance.
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Fix recovery firmware and code formatting.
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This new implementation of the weather feature provides a new BLE API and a new weather service.
The API uses a single characteristic that allows companion apps to write the weather conditions (current and forecast for the next 5 days).
The SimpleWeather service exposes those data as std::optional fields.
This new implementation replaces the previous WeahterService.
The API is documented in docs/SimpleWeatherService.md.
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Do not assign specific values to the fields of the enum WatchFace.
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Watch faces can now be selected at buid time. It's implemented in a similar way than the selection of user apps, using a list of watch face description that is generated at build time (consteval, constexpr)
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Building with a TARGET_DEVICE set to any of the P8 variants' names
caused the build to fail, because they contained hyphens.
The build defines a macro `TARGET_DEVICE_$VARIANT`, which fails if
`$VARIANT` contains a hyphen.
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Fix 'nScreens' calculation in ApplicationList so that we can build the project with zero user app selected.
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so that it's just as long as with the hour.
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Given that 2^16 / 1000 is 65, we can make the buffer only 3 chars.
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1. Replace sprintf with snprintf, which is safer
2. An unsigned int or unsigned long int requires 11 bytes to print
(including the null terminator)
3. Use PRIu16 macro to print uint16_t
4. Format string "#%2d %2d:%02d:%02d.%02d\n" in
StopWatch::stopLapBtnEventHandler() requires at least 17 bytes.
The 16-byte buffer would clearly be overrun if sprintf were used.
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The build-time selection PR updated the order, this restores what it was
before.
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