From 219bafb01ac11a2dc0591d37f00e1acc6d478b54 Mon Sep 17 00:00:00 2001 From: Jean-François Milants Date: Sun, 24 Jan 2021 17:22:39 +0100 Subject: Handle call notification the same way than other notifications. Display the call notifications in the Notification app, with buttons to accept/reject the call. --- src/displayapp/DisplayApp.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/displayapp/DisplayApp.h') diff --git a/src/displayapp/DisplayApp.h b/src/displayapp/DisplayApp.h index b79df51a..077cbba0 100644 --- a/src/displayapp/DisplayApp.h +++ b/src/displayapp/DisplayApp.h @@ -34,7 +34,7 @@ namespace Pinetime { public: enum class States {Idle, Running}; enum class Messages : uint8_t {GoToSleep, GoToRunning, UpdateDateTime, UpdateBleConnection, UpdateBatteryLevel, TouchEvent, ButtonPushed, - NewNotification, NewCall, BleFirmwareUpdateStarted }; + NewNotification, BleFirmwareUpdateStarted }; enum class FullRefreshDirections { None, Up, Down }; enum class TouchModes { Gestures, Polling }; @@ -85,7 +85,6 @@ namespace Pinetime { Apps nextApp = Apps::None; bool onClockApp = false; // TODO find a better way to know that we should handle gestures and button differently for the Clock app. Controllers::BrightnessController brightnessController; - std::unique_ptr modal; Pinetime::Controllers::NotificationManager& notificationManager; Pinetime::Controllers::FirmwareValidator validator; TouchModes touchMode = TouchModes::Gestures; -- cgit v1.2.3-70-g09d2