From 81607487335c8e90197f64af119d6d4ed50af6b6 Mon Sep 17 00:00:00 2001 From: Riku Isokoski Date: Wed, 20 Apr 2022 12:21:35 +0300 Subject: Force full screen refresh with a rounder function When the screen switches, the full screen needs to be refreshed for the hardware scrolling to work. This was enforced with backgroundLabels, but is simpler to do with a rounder function. --- src/displayapp/LittleVgl.h | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) (limited to 'src/displayapp/LittleVgl.h') diff --git a/src/displayapp/LittleVgl.h b/src/displayapp/LittleVgl.h index 1f8a3d79..45826165 100644 --- a/src/displayapp/LittleVgl.h +++ b/src/displayapp/LittleVgl.h @@ -26,6 +26,14 @@ namespace Pinetime { void SetFullRefresh(FullRefreshDirections direction); void SetNewTouchPoint(uint16_t x, uint16_t y, bool contact); + bool GetFullRefresh() { + bool returnValue = fullRefresh; + if (fullRefresh) { + fullRefresh = false; + } + return returnValue; + } + private: void InitDisplay(); void InitTouchpad(); @@ -39,9 +47,8 @@ namespace Pinetime { lv_color_t buf2_2[LV_HOR_RES_MAX * 4]; lv_disp_drv_t disp_drv; - lv_point_t previousClick; - bool firstTouch = true; + bool fullRefresh = false; static constexpr uint8_t nbWriteLines = 4; static constexpr uint16_t totalNbLines = 320; static constexpr uint16_t visibleNbLines = 240; -- cgit v1.2.3-70-g09d2