From 5e1f4839daff075d6411f41148eb6d5d0543bcee Mon Sep 17 00:00:00 2001 From: Clemens von Molo Date: Sun, 31 Oct 2021 21:23:43 +0100 Subject: InfiniPaint vibrate on colorchange, fix color rotation --- src/displayapp/screens/InfiniPaint.h | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/displayapp/screens/InfiniPaint.h') diff --git a/src/displayapp/screens/InfiniPaint.h b/src/displayapp/screens/InfiniPaint.h index 0a70e033..8a96fc6d 100644 --- a/src/displayapp/screens/InfiniPaint.h +++ b/src/displayapp/screens/InfiniPaint.h @@ -3,6 +3,7 @@ #include #include #include "Screen.h" +#include "components/motor/MotorController.h" namespace Pinetime { namespace Components { @@ -13,7 +14,7 @@ namespace Pinetime { class InfiniPaint : public Screen { public: - InfiniPaint(DisplayApp* app, Pinetime::Components::LittleVgl& lvgl); + InfiniPaint(DisplayApp* app, Pinetime::Components::LittleVgl& lvgl, Controllers::MotorController& motor); ~InfiniPaint() override; @@ -23,12 +24,13 @@ namespace Pinetime { private: Pinetime::Components::LittleVgl& lvgl; + Controllers::MotorController& motor; static constexpr uint16_t width = 10; static constexpr uint16_t height = 10; static constexpr uint16_t bufferSize = width * height; lv_color_t b[bufferSize]; lv_color_t selectColor = LV_COLOR_WHITE; - uint8_t color = 2; + uint8_t color = 3; }; } } -- cgit v1.2.3-70-g09d2