From 81607487335c8e90197f64af119d6d4ed50af6b6 Mon Sep 17 00:00:00 2001 From: Riku Isokoski Date: Wed, 20 Apr 2022 12:21:35 +0300 Subject: Force full screen refresh with a rounder function When the screen switches, the full screen needs to be refreshed for the hardware scrolling to work. This was enforced with backgroundLabels, but is simpler to do with a rounder function. --- src/displayapp/screens/Tile.cpp | 6 ------ 1 file changed, 6 deletions(-) (limited to 'src/displayapp/screens/Tile.cpp') diff --git a/src/displayapp/screens/Tile.cpp b/src/displayapp/screens/Tile.cpp index 2d61b1dc..e90c7535 100644 --- a/src/displayapp/screens/Tile.cpp +++ b/src/displayapp/screens/Tile.cpp @@ -104,12 +104,6 @@ Tile::Tile(uint8_t screenID, btnm1->user_data = this; lv_obj_set_event_cb(btnm1, event_handler); - lv_obj_t* backgroundLabel = lv_label_create(lv_scr_act(), nullptr); - lv_label_set_long_mode(backgroundLabel, LV_LABEL_LONG_CROP); - lv_obj_set_size(backgroundLabel, 240, 240); - lv_obj_set_pos(backgroundLabel, 0, 0); - lv_label_set_text_static(backgroundLabel, ""); - taskUpdate = lv_task_create(lv_update_task, 5000, LV_TASK_PRIO_MID, this); UpdateScreen(); -- cgit v1.2.3-70-g09d2