From 81607487335c8e90197f64af119d6d4ed50af6b6 Mon Sep 17 00:00:00 2001 From: Riku Isokoski Date: Wed, 20 Apr 2022 12:21:35 +0300 Subject: Force full screen refresh with a rounder function When the screen switches, the full screen needs to be refreshed for the hardware scrolling to work. This was enforced with backgroundLabels, but is simpler to do with a rounder function. --- src/displayapp/screens/Timer.cpp | 6 ------ 1 file changed, 6 deletions(-) (limited to 'src/displayapp/screens/Timer.cpp') diff --git a/src/displayapp/screens/Timer.cpp b/src/displayapp/screens/Timer.cpp index bf630b67..285502c6 100644 --- a/src/displayapp/screens/Timer.cpp +++ b/src/displayapp/screens/Timer.cpp @@ -46,12 +46,6 @@ void Timer::CreateButtons() { Timer::Timer(DisplayApp* app, Controllers::TimerController& timerController) : Screen(app), running {true}, timerController {timerController} { - backgroundLabel = lv_label_create(lv_scr_act(), nullptr); - lv_obj_set_click(backgroundLabel, true); - lv_label_set_long_mode(backgroundLabel, LV_LABEL_LONG_CROP); - lv_obj_set_size(backgroundLabel, 240, 240); - lv_obj_set_pos(backgroundLabel, 0, 0); - lv_label_set_text_static(backgroundLabel, ""); time = lv_label_create(lv_scr_act(), nullptr); lv_obj_set_style_local_text_font(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_76); -- cgit v1.2.3-70-g09d2