#include "displayapp/screens/BatteryIcon.h" #include #include "displayapp/screens/Symbols.h" #include "displayapp/icons/battery/batteryicon.c" #include "displayapp/InfiniTimeTheme.h" #include using namespace Pinetime::Applications::Screens; BatteryIcon::BatteryIcon(bool colorOnLowBattery) : colorOnLowBattery {colorOnLowBattery} {}; void BatteryIcon::Create(lv_obj_t* parent) { batteryImg = lv_img_create(parent, nullptr); lv_img_set_src(batteryImg, &batteryicon); lv_obj_set_style_local_image_recolor(batteryImg, LV_IMG_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_BLACK); batteryJuice = lv_obj_create(batteryImg, nullptr); lv_obj_set_width(batteryJuice, 8); lv_obj_align(batteryJuice, nullptr, LV_ALIGN_IN_BOTTOM_RIGHT, -2, -2); lv_obj_set_style_local_radius(batteryJuice, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, 0); } lv_obj_t* BatteryIcon::GetObject() { return batteryImg; } void BatteryIcon::SetBatteryPercentage(uint8_t percentage) { lv_obj_set_height(batteryJuice, percentage * 14 / 100); lv_obj_realign(batteryJuice); if (colorOnLowBattery) { static constexpr int lowBatteryThreshold = 15; static constexpr int criticalBatteryThreshold = 5; if (percentage > lowBatteryThreshold) { SetColor(LV_COLOR_WHITE); } else if (percentage > criticalBatteryThreshold) { SetColor(LV_COLOR_ORANGE); } else { SetColor(Colors::deepOrange); } } } void BatteryIcon::SetColor(lv_color_t color) { lv_obj_set_style_local_image_recolor(batteryImg, LV_IMG_PART_MAIN, LV_STATE_DEFAULT, color); lv_obj_set_style_local_image_recolor_opa(batteryImg, LV_IMG_PART_MAIN, LV_STATE_DEFAULT, LV_OPA_COVER); lv_obj_set_style_local_bg_color(batteryJuice, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, color); } const char* BatteryIcon::GetPlugIcon(bool isCharging) { if (isCharging) return Symbols::plug; else return ""; } lv_color_t BatteryIcon::ColorFromPercentage(int batteryPercent) { // HSV color model has red at 0° and green at 120°. // We lock saturation and brightness at 100% and traverse the cylinder // between red and green, thus avoiding the darker RGB on medium battery // charges and giving us a much nicer color range. const uint8_t hue = batteryPercent * 120 / 100; return lv_color_hsv_to_rgb(hue, 100, 100); }