#pragma once #include #include #include #include #include #include "Screen.h" namespace Pinetime { namespace Applications { namespace Screens { class Tasks : public Screen{ public: Tasks(DisplayApp* app); ~Tasks() override; bool Refresh() override; void UpdateScreen(); private: mutable TaskStatus_t tasksStatus[7]; lv_task_t* taskUpdate; lv_obj_t * table; }; } } }