#pragma once #include #include #include #include #include "components/settings/Settings.h" #include "displayapp/screens/Screen.h" namespace Pinetime { namespace Applications { namespace Screens { class SettingHeartRate : public Screen { public: explicit SettingHeartRate(Pinetime::Controllers::Settings& settings); ~SettingHeartRate() override; void UpdateSelected(lv_obj_t* object, lv_event_t event); private: struct Option { std::optional intervalInSeconds; const char* name; }; Pinetime::Controllers::Settings& settingsController; static constexpr std::array options = {{ {.intervalInSeconds = std::nullopt, .name = " Off"}, {.intervalInSeconds = 0, .name = "Cont"}, {.intervalInSeconds = 30, .name = " 30s"}, {.intervalInSeconds = 60, .name = " 1m"}, {.intervalInSeconds = 5 * 60, .name = " 5m"}, {.intervalInSeconds = 10 * 60, .name = " 10m"}, {.intervalInSeconds = 30 * 60, .name = " 30m"}, }}; lv_obj_t* cbOption[options.size()]; }; } } }