#pragma once #include #include "displayapp/screens/Screen.h" #include "components/battery/BatteryController.h" #include "components/ble/BleController.h" #include "components/alarm/AlarmController.h" #include "displayapp/screens/BatteryIcon.h" #include "utility/DirtyValue.h" namespace Pinetime { namespace Applications { namespace Widgets { class StatusIcons { public: StatusIcons(const Controllers::Battery& batteryController, const Controllers::Ble& bleController, const Controllers::AlarmController& alarmController); void Align(); void Create(); lv_obj_t* GetObject() { return container; } void Update(); private: Screens::BatteryIcon batteryIcon; const Pinetime::Controllers::Battery& batteryController; const Controllers::Ble& bleController; const Controllers::AlarmController& alarmController; Utility::DirtyValue batteryPercentRemaining {}; Utility::DirtyValue powerPresent {}; Utility::DirtyValue bleState {}; Utility::DirtyValue bleRadioEnabled {}; Utility::DirtyValue alarmEnabled {}; lv_obj_t* bleIcon; lv_obj_t* alarmIcon; lv_obj_t* batteryPlug; lv_obj_t* container; }; } } }