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#include "components/stopwatch/StopWatchController.h"
using namespace Pinetime::Controllers;
StopWatchController::StopWatchController() {
Clear();
}
// State Change
void StopWatchController::Start() {
currentState = StopWatchStates::Running;
startTime = xTaskGetTickCount();
}
void StopWatchController::Pause() {
currentState = StopWatchStates::Paused;
timeElapsedPreviously += xTaskGetTickCount() - startTime;
}
void StopWatchController::Clear() {
currentState = StopWatchStates::Cleared;
timeElapsedPreviously = 0;
for (int i = 0; i < lapCapacity; i++) {
laps[i].count = 0;
laps[i].time = 0;
}
lapCount = 0;
}
// Lap
void StopWatchController::PushLap() {
TickType_t lapEnd = GetElapsedTime();
laps[0].time = lapEnd;
laps[0].count = ++lapCount;
laps--;
}
int StopWatchController::GetLapCount() {
return lapCount;
}
std::optional<LapInfo> StopWatchController::LastLap(int lap) {
if (lap < 0 || lap >= lapCapacity || laps[lap].count == 0) {
return {};
}
return laps[lap];
}
// Data / State acess
TickType_t StopWatchController::GetElapsedTime() {
if (!IsRunning()) {
return timeElapsedPreviously;
}
return timeElapsedPreviously + (xTaskGetTickCount() - startTime);
}
bool StopWatchController::IsRunning() {
return currentState == StopWatchStates::Running;
}
bool StopWatchController::IsCleared() {
return currentState == StopWatchStates::Cleared;
}
bool StopWatchController::IsPaused() {
return currentState == StopWatchStates::Paused;
}
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