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#pragma once
#include "Apps.h"
#include "Controllers.h"
#include "displayapp/screens/Alarm.h"
#include "displayapp/screens/Timer.h"
#include "displayapp/screens/Twos.h"
#include "displayapp/screens/Tile.h"
#include "displayapp/screens/ApplicationList.h"
#include "displayapp/screens/Clock.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
class Screen;
}
struct AppDescription {
Apps app;
const char* icon;
Screens::Screen* (*create)(AppControllers& controllers);
};
template <Apps t>
consteval AppDescription CreateAppDescription() {
return {AppTraits<t>::app, AppTraits<t>::icon, &AppTraits<t>::Create};
}
template <template <Apps...> typename T, Apps... ts>
consteval std::array<AppDescription, sizeof...(ts)> CreateAppDescriptions(T<ts...>) {
return {CreateAppDescription<ts>()...};
}
constexpr auto userApps = CreateAppDescriptions(UserAppTypes {});
}
}
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