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#pragma once
#include "Screen.h"
#include "systemtask/SystemTask.h"
#include "../LittleVgl.h"
#include "components/alarm/AlarmController.h"
namespace Pinetime::Applications::Screens {
class Alarm : public Screen {
public:
Alarm(DisplayApp* app, Controllers::AlarmController& alarmController);
~Alarm() override;
void SetAlerting();
void OnButtonEvent(lv_obj_t* obj, lv_event_t event);
private:
bool running;
uint8_t alarmHours = 0;
uint8_t alarmMinutes = 0;
Controllers::AlarmController& alarmController;
lv_obj_t *time, *btnEnable, *txtEnable, *btnMinutesUp, *btnMinutesDown, *btnHoursUp, *btnHoursDown, *txtMinUp, *txtMinDown, *txtHrUp,
*txtHrDown, *btnRecur, *txtRecur, *btnMessage, *txtMessage, *btnInfo, *txtInfo;
enum class EnableButtonState { On, Off, Alerting };
void setEnableButtonState();
void setRecurButtonState();
void setAlarm();
void showInfo();
};
}
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