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#include "displayapp/screens/Label.h"
using namespace Pinetime::Applications::Screens;
Label::Label(uint8_t screenID, uint8_t numScreens, lv_obj_t* labelText)
: labelText {labelText}, pageIndicator(screenID, numScreens) {
pageIndicator.Create();
}
Label::~Label() {
lv_obj_clean(lv_scr_act());
}
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