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#pragma once

#include "Screen.h"
#include <lvgl/lvgl.h>

namespace Pinetime {
  namespace Applications {
    namespace Screens {

      class PassKey : public Screen {
      public:
        explicit PassKey(uint32_t key);
        ~PassKey() override;

      private:
        lv_obj_t* passkeyLabel;
      };
    }
  }
}