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#pragma once

#include <cstdint>
#include "displayapp/TouchEvents.h"
#include <lvgl/lvgl.h>

namespace Pinetime {
  namespace Applications {
    class DisplayApp;

    namespace Screens {
      class Screen {
      private:
        virtual void Refresh() {
        }

      public:
        explicit Screen() = default;

        virtual ~Screen() = default;

        static void RefreshTaskCallback(lv_task_t* task);

        bool IsRunning() const {
          return running;
        }

        /** @return false if the button hasn't been handled by the app, true if it has been handled */
        virtual bool OnButtonPushed() {
          return false;
        }

        /** @return false if the event hasn't been handled by the app, true if it has been handled */
        // Returning true will cancel lvgl tap
        virtual bool OnTouchEvent(TouchEvents /*event*/) {
          return false;
        }

        virtual bool OnTouchEvent(uint16_t /*x*/, uint16_t /*y*/) {
          return false;
        }

      protected:
        bool running = true;
      };
    }
  }
}