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| author | LMBishop <13875753+LMBishop@users.noreply.github.com> | 2019-09-05 15:00:14 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-09-05 15:00:14 +0100 |
| commit | 861dbd278700f98244374c0f0f0ad417e46336a6 (patch) | |
| tree | 2406b87776f511aafb958647ba9989742fd3528e | |
| parent | fe97cd429b6234090a315c34701ead26a76fd24d (diff) | |
Update README.txt
| -rw-r--r-- | src/main/resources/quests/README.txt | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/main/resources/quests/README.txt b/src/main/resources/quests/README.txt index fa0f0186..9a607a6d 100644 --- a/src/main/resources/quests/README.txt +++ b/src/main/resources/quests/README.txt @@ -8,8 +8,9 @@ # A task is an objective such as breaking blocks or obtaining items. # A reward is a command executed by the SERVER. Use {player} to get the players name. # +# A quest can have a 'startstring' (this is optional). They will be sent to the player when they start the quest. # A quest can have a 'rewardstring' (this is optional). They will be sent to the player when they complete the quest. -# An example of the rewardstring in use can be seen in the quest example4. +# An example of the startstring/rewardstring in use can be seen in the quest example4. # # Each quest will have ONE "display" item, this is the item shown to the player in the GUI. # The display item will have a "name", a "type" and TWO lores. @@ -27,4 +28,4 @@ # You can see other task types here: # https://github.com/LMBishop/Quests/wiki/Task-Types # -# ===============================================================
\ No newline at end of file +# =============================================================== |
