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authorLMBishop <13875753+LMBishop@users.noreply.github.com>2023-07-05 20:54:36 +0100
committerLMBishop <13875753+LMBishop@users.noreply.github.com>2023-07-05 20:54:36 +0100
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-The **quests debugger** allows you to see why a quest may not be working
-as intended. When turned on for a quest, it will print out what a task
-type is doing and how it is evaluating it. This can be helpful to see
-why a specific quest is not accepting a specific action.
-
-## Using the debugger
-
-The debugger can be enabled with **/q a debug quest \<quest/\*\>
-\<all/self\>**. Using \* in place of \<quest\> will enable it for all
-quests. Enabling it for all will show debug logs for every player,
-whereas self will show it for just yourself.
-
-<https://i.imgur.com/Sb5DrpJ.png>
-
-## Example
-
-We may want to debug the following task:
-
-``` yaml
-tasks:
- mining:
- type: "blockbreakcertain"
- amount: 30
- blocks:
- - DARK_OAK_LOG
- - DARK_OAK_PLANKS
- reverse-if-placed: false
-```
-
-When breaking PACKED_ICE, the debugger sends this output:
-<https://i.imgur.com/2GKba8i.png>
-
-Here it is telling us that the task type is checking the broken block
-against all the blocks in the `blocks` list, and not finding a match,
-thus skipping this task.
-
-Now, when breaking DARK_OAK_PLANKS:
-
-<https://i.imgur.com/2nI8uCH.png>
-
-The debugger tells us that it finds a match and increments the task
-progress.
-
-This can be useful when trying to work out why a task may not be
-working, such as in the case where you think you're breaking a block of
-a specific type, but in reality it has a different type.