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authorLMBishop <13875753+LMBishop@users.noreply.github.com>2023-07-05 20:54:36 +0100
committerLMBishop <13875753+LMBishop@users.noreply.github.com>2023-07-05 20:54:36 +0100
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+---
+title: Guides
+has_children: true
+nav_order: 8
+---
+
+# Guides \ No newline at end of file
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+---
+title: Quest progress in scoreboard
+parent: Guides
+---
+
+# Quest progress in scoreboard
+
+This guide will show you how to show quest progress in a scoreboard. The
+plugin
+[<https://www.spigotmc.org/resources/animatedscoreboard.20848/>](AnimatedScoreboard "wikilink")
+will provide this scoreboard, however this will work for any plugin
+accepting PlaceholderAPI.
+
+**This utilises three features from Quests:**
+
+- tracking quests
+- PlaceholderAPI integration
+- local quest placeholders
+
+The final result will look like this:
+
+<img src="https://i.imgur.com/NkcZTB2.png"> <img src="https://i.imgur.com/EIWAwb2.png">
+
+## Adding local quest placeholders
+
+Local quest placeholders are used here to provide the progress of the
+quest and to provide a breif description of the quest. We will use a
+simple blockbreak quest as our base here, where we must break 30 blocks
+to complete the quest.
+
+ /Quests/quests/example1.yml
+
+``` yaml
+...
+
+placeholders:
+ description: "&7Break &f30 blocks &7of any type."
+ progress: " &8- &f{mining:progress}&7/30 broken"
+
+...
+```
+
+These placeholders will be called using PlaceholderAPI using the
+AnimatedScoreboard plugin. For example, using the placeholder
+`%quests_q:example1_p:description%` with PlaceholderAPI will return
+`&7Break &f30 blocks &7of any type.`. These are known as [local quest
+placeholders](../tools/placeholderapi.md#Quest_details "wikilink").
+
+Our `description` placeholder provides a description of the quest. The
+\`progress\` placeholder will show the players progression with the
+quest.
+
+**You can create any placeholders here, and decide the names for
+yourself.** These are designed for you to be able to access information
+about a quest with PlaceholderAPI. Avoid using underscores and spaces,
+this may cause issues when referencing them using placeholders.
+
+To see the full quest (with comments), click
+[here](https://github.com/LMBishop/Quests/blob/master/src/main/resources/resources/bukkit/quests/example1.yml "wikilink").
+
+## Configuring AnimatedScoreboard
+
+{: .note }
+This guide assumes you have a basic understanding of the plugin
+[<https://www.spigotmc.org/resources/animatedscoreboard.20848/>](AnimatedScoreboard "wikilink").
+
+For our config with AnimatedScoreboard, we will create two seperate
+scoreboards: one with tracked quest information and one informing the
+user that they are not tracking a quest.
+
+ /AnimatedScoreboard/scoreboards/questtrack.yml
+
+``` yaml
+display:
+ title:
+ text:
+ - "&6&lAmazing Server"
+ line-1:
+ text:
+ - "&7"
+ score: 5
+ line-2:
+ text:
+ - "&e&lTracked Quest:"
+ score: 4
+ line-3:
+ text:
+ - "&e%quests_tracked%"
+ score: 3
+ line-4:
+ text:
+ - "&7%quests_tracked_p:description%"
+ score: 2
+ line-5:
+ text:
+ - "&7%quests_tracked_p:progress%"
+ score: 1
+ line-6:
+ text:
+ - "&7"
+ score: 0
+```
+
+The placeholder `%quests_tracked<...>%` will access the players tracked
+quest. In order to track a quest you must middle-click in-game on the
+quest within the GUI. By default, when you start a quest it is
+automatically tracked.
+
+Simply put, we are accessing the placeholders called `description` and
+`progress` which we made earlier in the player's tracked quest.
+
+Now, we are going to create a default scoreboard for when there is no
+tracked quest.
+
+ /AnimatedScoreboard/scoreboards/defaultscoreboard.yml
+
+``` yaml
+display:
+ title:
+ text:
+ - "&6&lAmazing Server"
+ line-1:
+ text:
+ - "&7"
+ score: 3
+ line-2:
+ text:
+ - "&e&lTracked Quest:"
+ score: 2
+ line-3:
+ text:
+ - "&7You are not tracking a quest."
+ score: 1
+ line-4:
+ text:
+ - "&7"
+ score: 0
+```
+
+This is a simple static scoreboard. Finally, we must add a trigger to
+switch between the two scoreboards.
+
+Triggers must first be enabled within AnimatedScoreboard:
+
+ /AnimatedScoreboard/config.yml
+
+``` yaml
+...
+enable-triggers: true
+...
+```
+
+Then, the server must be restarted. There should be a new folder called
+`triggers`.
+
+Now, we must create two files `ontrack.yml` and `ontrackend.yml`. This
+will switch between the two scoreboard whenever the player tracks /
+stops tracking a quest.
+
+ /AnimatedScoreboard/triggers/ontrack.yml
+
+``` yaml
+event: com.leonardobishop.quests.bukkit.api.event.PlayerStartTrackQuestEvent
+target-player: getPlayer
+trigger-scoreboard: questtrack
+```
+
+This will switch to the \`questtrack\` scoreboard when a quest is
+tracked.
+
+ /AnimatedScoreboard/triggers/ontrackend.yml
+
+``` yaml
+event: com.leonardobishop.quests.bukkit.api.event.PlayerStopTrackQuestEvent
+target-player: getPlayer
+trigger-scoreboard: defaultscoreboard
+```
+
+This will switch to the \`defaultscoreboard\` scoreboard when a quest is
+no longer tracked.
+
+That's it! Restart the server and you should be able to see the progress
+update in the scoreboard. Please note, you will have to include local
+quest placeholders for every quest.
+
+## Further reading
+
+- [Creating a quest](Creating_a_quest "wikilink")