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authorLMBishop <13875753+LMBishop@users.noreply.github.com>2021-01-08 00:11:21 +0000
committerLMBishop <13875753+LMBishop@users.noreply.github.com>2021-01-08 00:11:21 +0000
commitb059c17f5e58a7dbf2c7d3696fe3fe4a47e6b2f1 (patch)
tree622d074102ef767b2e9264093206218a43af52f7 /src/main/resources/quests/README.txt
parentc0e4d4836fb6eec9aa438fd5f967e43b4cdc7b9d (diff)
Wrote new examples and updated config and pom.xml
Diffstat (limited to 'src/main/resources/quests/README.txt')
-rw-r--r--src/main/resources/quests/README.txt17
1 files changed, 13 insertions, 4 deletions
diff --git a/src/main/resources/quests/README.txt b/src/main/resources/quests/README.txt
index 9a607a6d..779dd6bb 100644
--- a/src/main/resources/quests/README.txt
+++ b/src/main/resources/quests/README.txt
@@ -8,6 +8,8 @@
# A task is an objective such as breaking blocks or obtaining items.
# A reward is a command executed by the SERVER. Use {player} to get the players name.
#
+# Most task types will allow you to restrict them to a certain world. Check out the wiki for which ones.
+#
# A quest can have a 'startstring' (this is optional). They will be sent to the player when they start the quest.
# A quest can have a 'rewardstring' (this is optional). They will be sent to the player when they complete the quest.
# An example of the startstring/rewardstring in use can be seen in the quest example4.
@@ -16,12 +18,12 @@
# The display item will have a "name", a "type" and TWO lores.
# The name is the name of the item, the type is the material and the lore is the text underneath the item (when mouse-over-ing).
# The first lore you must give is called 'lore-normal'. This is the lore seen if the player has not started the quest.
-# The second lore you must give is 'lore-started'. This will be appended to the first lore IF the player has started the quest - useful for putting progression.
-# Within the lores you can get the players" progress for each task. Use {TASKID:progress} (replace TASKID with the ID of the task).
+# The second lore you must give is 'lore-started'. This will be APPENDED to the first lore IF the player has started the quest - useful for putting progression.
+# Within the lores you can get the players progress for each task. Use {TASKID:progress} (replace TASKID with the ID of the task).
# You can also get if a task is complete. Use {TASKID:complete} (replace TASKID with the ID of the task).
#
-# Quests can be put inside a category. When a player does /quests they will first see a menu of categories. They can click one and another menu of quests
-# under that category will show up. Categories can be disabled.
+# Quests can be put inside a category. When a player runs /quests they will first see a menu of categories.
+# They can click one and another menu of quests under that category will show up.
#
# ===============================================================
#
@@ -29,3 +31,10 @@
# https://github.com/LMBishop/Quests/wiki/Task-Types
#
# ===============================================================
+#
+# Need help?
+# Find the Discord link in the README.md, or open an issue on GitHub
+# https://github.com/LMBishop/Quests/issues
+# https://github.com/LMBishop/Quests/blob/master/README.md
+#
+# ===============================================================