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| author | LMBishop <13875753+LMBishop@users.noreply.github.com> | 2021-01-08 00:11:21 +0000 |
|---|---|---|
| committer | LMBishop <13875753+LMBishop@users.noreply.github.com> | 2021-01-08 00:11:21 +0000 |
| commit | b059c17f5e58a7dbf2c7d3696fe3fe4a47e6b2f1 (patch) | |
| tree | 622d074102ef767b2e9264093206218a43af52f7 /src/main/resources/quests/README.txt | |
| parent | c0e4d4836fb6eec9aa438fd5f967e43b4cdc7b9d (diff) | |
Wrote new examples and updated config and pom.xml
Diffstat (limited to 'src/main/resources/quests/README.txt')
| -rw-r--r-- | src/main/resources/quests/README.txt | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/src/main/resources/quests/README.txt b/src/main/resources/quests/README.txt index 9a607a6d..779dd6bb 100644 --- a/src/main/resources/quests/README.txt +++ b/src/main/resources/quests/README.txt @@ -8,6 +8,8 @@ # A task is an objective such as breaking blocks or obtaining items. # A reward is a command executed by the SERVER. Use {player} to get the players name. # +# Most task types will allow you to restrict them to a certain world. Check out the wiki for which ones. +# # A quest can have a 'startstring' (this is optional). They will be sent to the player when they start the quest. # A quest can have a 'rewardstring' (this is optional). They will be sent to the player when they complete the quest. # An example of the startstring/rewardstring in use can be seen in the quest example4. @@ -16,12 +18,12 @@ # The display item will have a "name", a "type" and TWO lores. # The name is the name of the item, the type is the material and the lore is the text underneath the item (when mouse-over-ing). # The first lore you must give is called 'lore-normal'. This is the lore seen if the player has not started the quest. -# The second lore you must give is 'lore-started'. This will be appended to the first lore IF the player has started the quest - useful for putting progression. -# Within the lores you can get the players" progress for each task. Use {TASKID:progress} (replace TASKID with the ID of the task). +# The second lore you must give is 'lore-started'. This will be APPENDED to the first lore IF the player has started the quest - useful for putting progression. +# Within the lores you can get the players progress for each task. Use {TASKID:progress} (replace TASKID with the ID of the task). # You can also get if a task is complete. Use {TASKID:complete} (replace TASKID with the ID of the task). # -# Quests can be put inside a category. When a player does /quests they will first see a menu of categories. They can click one and another menu of quests -# under that category will show up. Categories can be disabled. +# Quests can be put inside a category. When a player runs /quests they will first see a menu of categories. +# They can click one and another menu of quests under that category will show up. # # =============================================================== # @@ -29,3 +31,10 @@ # https://github.com/LMBishop/Quests/wiki/Task-Types # # =============================================================== +# +# Need help? +# Find the Discord link in the README.md, or open an issue on GitHub +# https://github.com/LMBishop/Quests/issues +# https://github.com/LMBishop/Quests/blob/master/README.md +# +# =============================================================== |
