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authorLMBishop <13875753+LMBishop@users.noreply.github.com>2021-06-05 22:01:03 +0100
committerLMBishop <13875753+LMBishop@users.noreply.github.com>2021-06-05 22:01:03 +0100
commitbf1a2b93a512ca7aa8208191d9db49be731ec280 (patch)
tree85b26fc054321145dd9a7f56821e33ef6ae16386 /src/main/resources
parent159109f5c28e8611171ce0d492393ccd3382231e (diff)
Remove clean option since it is stupid
Diffstat (limited to 'src/main/resources')
-rw-r--r--src/main/resources/config.yml12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml
index b2ab5871..a23c98dd 100644
--- a/src/main/resources/config.yml
+++ b/src/main/resources/config.yml
@@ -213,12 +213,12 @@ options:
quest-autotrack: true
# How much quests should log, 0 = errors only, 1 = warnings, 2 = info, 3 = debug
verbose-logging-level: 2
- # Automatically clean player's quest progress files when they join.
- # These changes will not be reflected to disk.
- # Useful if you frequently add and remove quests on a production server. Equivalent of executing /q a moddata clean, without overwriting the file.
- soft-clean-questsprogressfile-on-join: false
- # The above, but overwriting the file on disk with the cleaned version, so it does not soft clean on every join.
- push-soft-clean-to-disk: false
+ # Verify quests exist when a player's data is loaded - inconsistencies may arise when
+ # players progress on specific quests and those quests are later removed. The problem is that their progress
+ # is still kept in the quest progress file, which may lead to issues such as players reaching a quest started
+ # limit when the quests they had active no longer exist - having this option enabled prevents
+ # non-existent quests from being loaded
+ verify-quest-exists-on-load: true
performance-tweaking: # The following are measured in server ticks, multiply SECONDS by 20 to get the number of ticks.
quest-queue-executor-interval: 1 # how frequently Quests should execute the next check in the completion queue (def=1 - 0.05s) - increase this value if you are struggling with performance
quest-autosave-interval: 12000 # how frequently online players data will be autosaved (def=12000 - 10 minutes)