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-rw-r--r--bukkit/src/main/java/com/leonardobishop/quests/bukkit/tasktype/type/DealDamageTaskType.java36
-rw-r--r--docs/task-types/dealdamage-(task-type).md18
2 files changed, 48 insertions, 6 deletions
diff --git a/bukkit/src/main/java/com/leonardobishop/quests/bukkit/tasktype/type/DealDamageTaskType.java b/bukkit/src/main/java/com/leonardobishop/quests/bukkit/tasktype/type/DealDamageTaskType.java
index 2f4bb902..1be17aa0 100644
--- a/bukkit/src/main/java/com/leonardobishop/quests/bukkit/tasktype/type/DealDamageTaskType.java
+++ b/bukkit/src/main/java/com/leonardobishop/quests/bukkit/tasktype/type/DealDamageTaskType.java
@@ -1,6 +1,9 @@
package com.leonardobishop.quests.bukkit.tasktype.type;
+import com.google.common.collect.HashBasedTable;
+import com.google.common.collect.Table;
import com.leonardobishop.quests.bukkit.BukkitQuestsPlugin;
+import com.leonardobishop.quests.bukkit.item.QuestItem;
import com.leonardobishop.quests.bukkit.tasktype.BukkitTaskType;
import com.leonardobishop.quests.bukkit.util.TaskUtils;
import com.leonardobishop.quests.bukkit.util.constraint.TaskConstraintSet;
@@ -16,11 +19,13 @@ import org.bukkit.entity.Projectile;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
+import org.bukkit.inventory.ItemStack;
import org.bukkit.projectiles.ProjectileSource;
public final class DealDamageTaskType extends BukkitTaskType {
private final BukkitQuestsPlugin plugin;
+ private final Table<String, String, QuestItem> fixedQuestItemCache = HashBasedTable.create();
public DealDamageTaskType(BukkitQuestsPlugin plugin) {
super("dealdamage", TaskUtils.TASK_ATTRIBUTION_STRING, "Deal a certain amount of damage.");
@@ -30,15 +35,22 @@ public final class DealDamageTaskType extends BukkitTaskType {
super.addConfigValidator(TaskUtils.useIntegerConfigValidator(this, "amount"));
super.addConfigValidator(TaskUtils.useEntityListConfigValidator(this, "mob", "mobs"));
super.addConfigValidator(TaskUtils.useBooleanConfigValidator(this, "allow-only-creatures"));
+ super.addConfigValidator(TaskUtils.useItemStackConfigValidator(this, "item"));
+ super.addConfigValidator(TaskUtils.useIntegerConfigValidator(this, "data"));
+ super.addConfigValidator(TaskUtils.useBooleanConfigValidator(this, "exact-match"));
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onEntityDamageByEntity(EntityDamageByEntityEvent event) {
Entity damager = event.getDamager();
+ ItemStack weapon = null;
Player player;
if (damager instanceof Player) {
player = (Player) damager;
+
+ // It can be set there, but unfortunately we are unable to handle bows properly
+ weapon = player.getInventory().getItemInMainHand();
} else if (damager instanceof Projectile projectile) {
ProjectileSource source = projectile.getShooter();
@@ -90,6 +102,30 @@ public final class DealDamageTaskType extends BukkitTaskType {
continue;
}
+ if (task.hasConfigKey("item")) {
+ if (weapon == null) {
+ super.debug("Specific item is required, player has no item in hand; continuing...", quest.getId(), task.getId(), player.getUniqueId());
+ continue;
+ }
+
+ super.debug("Specific item is required; player held item is of type '" + weapon.getType() + "'", quest.getId(), task.getId(), player.getUniqueId());
+
+ QuestItem qi;
+ if ((qi = fixedQuestItemCache.get(quest.getId(), task.getId())) == null) {
+ QuestItem fetchedItem = TaskUtils.getConfigQuestItem(task, "item", "data");
+ fixedQuestItemCache.put(quest.getId(), task.getId(), fetchedItem);
+ qi = fetchedItem;
+ }
+
+ boolean exactMatch = TaskUtils.getConfigBoolean(task, "exact-match", true);
+ if (!qi.compareItemStack(weapon, exactMatch)) {
+ super.debug("Item does not match required item, continuing...", quest.getId(), task.getId(), player.getUniqueId());
+ continue;
+ } else {
+ super.debug("Item matches required item", quest.getId(), task.getId(), player.getUniqueId());
+ }
+ }
+
int amount = (int) task.getConfigValue("amount");
double progress = Math.min(amount, TaskUtils.getDecimalTaskProgress(taskProgress) + damage);
diff --git a/docs/task-types/dealdamage-(task-type).md b/docs/task-types/dealdamage-(task-type).md
index 30d19b47..d485b4f1 100644
--- a/docs/task-types/dealdamage-(task-type).md
+++ b/docs/task-types/dealdamage-(task-type).md
@@ -13,12 +13,18 @@ Deal a certain amount of damage.
## Options
-| Key | Description | Type | Required | Default | Notes |
-|------------------------|-------------------------------------------------|--------------------------------------|----------|---------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
-| `amount` | The amount of damage needed. | Integer | Yes | \- | Damage is measured in HP, 1 heart = 2 HP. A player has 20 HP by default, with no status effects applied. |
-| `allow-only-creatures` | Whether the entity must be a creature. | Boolean | No | True | \- |
-| `mob` / `mobs` | The specific mob(s) to kill. | Entity type, or list of entity types | No | \- | Not specifying this field will allow all mob types to count towards the task. Please see [this list](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html) for entity types. |
-| `worlds` | Worlds which should count towards the progress. | List of world names | No | \- | \- |
+| Key | Description | Type | Required | Default | Notes |
+|------------------------|--------------------------------------------------------|--------------------------------------|----------|---------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
+| `amount` | The amount of damage needed. | Integer | Yes | \- | Damage is measured in HP, 1 heart = 2 HP. A player has 20 HP by default, with no status effects applied. |
+| `allow-only-creatures` | Whether the entity must be a creature. | Boolean | No | True | \- |
+| `mob` / `mobs` | The specific mob(s) to deal damage to. | Entity type, or list of entity types | No | \- | Not specifying this field will allow all mob types to count towards the task. Please see [this list](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html) for entity types. |
+| `item` | Specific item which should be used to deal damage. | ItemStack | No | \- | Accepts standard [item definition](../configuration/defining-items). |
+| `data` | The data code for the item. | Integer | No | 0 | This field is not used in Minecraft versions 1.13+, nor is it compatible with ItemStack definitions. |
+| `exact-match` | Whether the item should exactly match what is defined. | Boolean | No | true | \- |
+| `worlds` | Worlds which should count towards the progress. | List of world names | No | \- | \- |
+
+{: .caution }
+It's not possible to use item option for projectile weapons (like bow or other projectile shooters). Currently, the API is insufficient to implement such a feature without any unwanted side effects.
## Examples