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-rw-r--r--CONTRIBUTING.md51
-rw-r--r--README.md19
2 files changed, 43 insertions, 27 deletions
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md
index ab931712..fe1a5510 100644
--- a/CONTRIBUTING.md
+++ b/CONTRIBUTING.md
@@ -1,19 +1,40 @@
-We welcome all contributions, we will check out all pull requests and determine if it should be added to Quests
-### Guidance
-* ensure Java 8 is installed on your machine
-* fork this repository and clone it
-* edit the source code as your please
-* run ``gradlew build`` in the base directory to build Quests
-* test your changes (the jar will be placed in build/libs/)
-* push to your fork when ready & submit a pull request
+We welcome all contributions, given they fit within the scope of Quests. If you're unsure, then ask me first!
-### Contribution Guidelines
+## Building and updating Quests
+* Ensure Java is installed on your machine
+* Clone this repository
+* Edit the source code as your please
+* Run ``./gradlew`` (Linux and macOS) or ``gradlew`` (Windows) in the base directory to build Quests
+ * The jar will be output in `/build/libs`
+
+## Project structure
+* `/common`: contains interfaces and abstract classes that are used, should remain platform independent
+* `/bukkit`: contains implementations of the interfaces in `/common` and most of the plugin code for Bukkit
+* `/bungee`: for BungeeCord, this isn't a Quests plugin, see [this issue](https://github.com/LMBishop/Quests/issues/180) for more info
+
+### API
+The best way to learn how the plugin works is to just look at the source code.
+Start from the main class (`BukkitQuestsPlugin`) and see how the plugin initialises itself.
+Most classes are self-explanatory, and the main class holds instances and provides getters for basically every module.
+
+## Contributing guidelines
If you plan on contributing upstream please note the following:
-* discuss **large** changes first
-* indent the file with **4 spaces**
-* take a look at how the rest of the project is formatted and follow that
-* do not alter the version number in ``build.gradle``, that will be done when the release version is ready
-* limit the first line of commit messages to ~50 chars and leave a space below that, with an optional extended description
-* **test your changes** on the latest Spigot version before making a pull request
+* Discuss **large** changes first
+ * A large change significantly changes API and behaviour, such as major refactoring
+* Take a look at how the rest of the project is formatted and follow that (usually 4 spaces)
+* Do not alter the version number in ``build.gradle``, that will be done when the release version is ready
+* Limit the first line of commit messages to ~50 chars and leave a space below that, with an optional extended description
+* **Test your changes** on the latest Spigot version before making a pull request
+
+## Guidance
+If you have never contributed to an open source project, the general workflow is as follows:
+1. Fork this repository
+2. Clone your fork and make your changes
+3. Test changes work
+4. Commit your changes and rebase onto `upstream/master` if there have been updates since
+ * This to keep a linear commit history and prevent me having to resolve merge conflicts
+ * `upstream/master` refers to the original repository (LMBishop/Quests), you may have to add it as a remote yourself
+5. Push local changes to any branch on your fork
+6. Open a pull request from your branch to `master`
By contributing to Quests you agree to license your code under the [GNU General Public License v3.0](https://github.com/LMBishop/Quests/blob/master/LICENSE.txt).
diff --git a/README.md b/README.md
index b34feff0..5fce796f 100644
--- a/README.md
+++ b/README.md
@@ -20,12 +20,14 @@
The latest release version of Quests can be found on [Spigot](https://www.spigotmc.org/resources/▶-quests-◀-set-up-goals-for-players.23696/).
The latest build of Quests (development version) can be found on [GitHub](https://github.com/LMBishop/Quests/actions).
-Alternatively, you can build Quests via Gradle. Release versions of Quests are built using **Java 8**, you can change the target version in ``build.gradle``.
-* ensure Java 8 is installed on your machine
-* clone this repository
-* run ``gradlew`` in the base directory
+Alternatively, you can build Quests via Gradle. Release versions of Quests are built using **Gradle**, targeting **Java 8**. You can change the target version in ``build.gradle``.
+* Ensure Java is installed on your machine
+* Clone this repository
+* Run ``./gradlew`` (Linux and macOS) or ``gradlew`` (Windows) in the base directory to build Quests
+ * The jar will be output in `/build/libs`
+
+*See [CONTRIBUTING.md](https://github.com/LMBishop/Quests/blob/master/CONTRIBUTING.md) for more information.*
-The final jar will be in the `build/libs/` directory.
#### 🧰 Custom Task
Creating new Task Types within Quests is supported, [see the wiki](https://github.com/LMBishop/Quests/wiki/New-Task-Type) for help.
@@ -65,13 +67,6 @@ See https://github.com/LMBishop/Quests/graphs/contributors
#### 🤝 Contributing to Quests
See [CONTRIBUTING.md](https://github.com/LMBishop/Quests/blob/master/CONTRIBUTING.md)
-Quests is split into separate modules:
-- **common** - contains abstract classes and common code used to create a Quests plugin
-- **bukkit** - an implementation of Quests for Bukkit (this is where you will most likely make changes)
-- **bungee** - for BungeeCord, this isn't a Quests plugin, see [this issue](https://github.com/LMBishop/Quests/issues/180) for more info
-
-For instructions on building Quests, see [Downloads / Building](#💾-Downloads-/-Building).
-
## 📖 Wiki
Quests provides a highly detailed and well maintained [wiki](https://github.com/LMBishop/Quests/wiki/). The information there is very useful to new users of the plugin.