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+**Custom GUI items** are dummy items added to the category menu and the
+quest menu. This can be used to help stylise your quests GUI.
+
+This can be done in the `config.yml`:
+
+``` yaml
+custom-elements:
+ "categories": # apply to the categories menu (the main menu by default)
+ 0: # <--- slot 1, note the slots start from 0! so 0 = slot 1 in this case
+ display:
+ name: "&cExample Custom Item (slot 1)"
+ lore:
+ - "&7This is a custom item which can be added"
+ - "&7to your menus. This is purely cosmetic."
+ - ""
+ - "&7Two empty slots should follow."
+ type: "DIAMOND_BLOCK"
+ 1: # <--- start from slot 2
+ spacer: true # empty slot in GUI
+ repeat: 2 # repeats for 2 slots
+ 3: # <--- start from slot 4
+ display:
+ name: "&cExample Custom Item (slots 4 - 7)"
+ lore:
+ - "&7This is a custom item which can be added"
+ - "&7to your menus, but in slot 4 and repeated"
+ - "&73 times."
+ - "&7"
+ - "&7This will come after 2 empty slots."
+ - "&7"
+ - "&7This is purely cosmetic."
+ type: "NETHERRACK"
+ repeat: 3 # repeats for 3 more slots
+ commands:
+ - "this command will be executed if the player click on this item"
+```
+
+The optional `repeat` field will repeat the item for consecutive slots
+after that.
+
+The optional `commands` list will execute commands if the player clicks
+on the item. The `{player}` placeholder can be used to substitute the
+player name.
+
+These custom elements take precedence over quest items, as quests and
+categories will fill empty slots once all the custom items have been
+set.
+
+<https://i.imgur.com/5odcqM9.png>
+
+To add a custom item within the quest menu itself, you must specify the
+category, or if categories are disabled you can specify "quests"
+instead:
+
+``` yaml
+custom-elements:
+ "c:<category-name>": # apply to <category-name> menu
+ ...
+ "quests": # apply to whole quests menu if categories are disabled
+ ...
+```