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-An **ItemStack** is a **representation of an item** in an inventory.
-Every configured ItemStack in Quests is parsed the exact same way. This
-page gives guidance on how to define items with specific attributes.
-
-## Table of contents
-
-- [Configurable options](Defining_items#Configurable_options "wikilink")
- - [Configuration
- layout](Defining_items#Configuration_layout "wikilink")
- - [Examples](Defining_items#Examples "wikilink")
- - [Name](Defining_items#Name "wikilink")
- - [Item](Defining_items#Item "wikilink")
- - [Lore](Defining_items#Lore "wikilink")
- - [Enchantments](Defining_items#Enchantments "wikilink")
- - [Item flags](Defining_items#Item_flags "wikilink")
- - [Unbreakable](Defining_items#Unbreakable "wikilink")
- - [Attribute
- modifiers](Defining_items#Attribute_modifiers "wikilink")
- - [Custom model data](Defining_items#Custom_model_data "wikilink")
- - [Owner](Defining_items#Owner "wikilink")
-- [Quest items](Defining_items#Quest_items "wikilink")
- - [Importing items](Defining_items#Importing_items "wikilink")
- - [Manually defined
- items](Defining_items#Manually_defined_items "wikilink")
- - [Defined](Defining_items#Defined "wikilink")
- - [MMOItems](Defining_items#MMOItems "wikilink")
- - [Slimefun](Defining_items#Slimefun "wikilink")
- - [ExecutableItems](Defining_items#ExecutableItems "wikilink")
- - [Referencing a quest
- item](Defining_items#Referencing_a_quest_item "wikilink")
-
-## Configurable options
-
-| Field | Optional | Minecraft Version | More Information |
-|----------------------|------------------|-------------------|-------------------------------------------------------|
-| `item` | ❌ | \- | [Jump](Defining_items#Item "wikilink") |
-| `name` | ✅ <sup>\*</sup> | \- | [Jump](Defining_items#Name "wikilink") |
-| `lore` | ✅ | \- | [Jump](Defining_items#Lore "wikilink") |
-| `enchantments` | ✅ | \- | [Jump](Defining_items#Enchantments "wikilink") |
-| `itemflags` | ✅ | 1.8+ | [Jump](Defining_items#Item_flags "wikilink") |
-| `unbreakable` | ✅ | 1.13+ | [Jump](Defining_items#Unbreakable "wikilink") |
-| `attributemodifiers` | ✅ | 1.13+ | [Jump](Defining_items#Attribute_modifiers "wikilink") |
-| `custommodeldata` | ✅ | 1.14+ | [Jump](Defining_items#Custom_model_data "wikilink") |
-| `owner-[...]` | ✅ | 1.8+ | [Jump](Defining_items#Owner_(skulls) "wikilink") |
-
-<sup>\*: The name must be defined for the display item of Quests.</sup>
-
-### Configuration layout
-
-``` yaml
-item:
- name: "&6&lSuper Cool Stick"
- item: STICK
- lore:
- - "&7Really cool lore."
- # field4: value4
- # etc.
-```
-
-### Examples
-
-#### Item
-
-
-*`item` or `type`material</code>*
-
-The item is the material the itemstack is made out of. Please see the
-[latest
-javadocs](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html)
-(1.13+) or the [1.12
-javadocs](https://helpch.at/docs/1.12.2/org/bukkit/Material.html)
-(1.8-1.12) for item names. For 1.8-1.12, data codes can be added on at
-the end with a colon `:<code>`.
-
-``` yaml
-item:
- item: "WHEAT"
- ...
-```
-
-#### Name
-
-
-*`name`*
-
-The name is displayed at the top of the item when hovered over, or just
-above the hotbar when selected.
-
-``` yaml
-item:
- name: "&2&lSuper Cool Name"
- ...
-```
-
-#### Lore
-
-
-*`lore`*
-
-The lore is the description of the item seen when hovering over it. You
-can remove this omit entirely if a lore is not desired.
-
-``` yaml
-item:
- lore:
- - "Line 1"
- - "Line 2"
- ...
-```
-
-#### Enchantments
-
-The format of enchantments depends on your Minecraft version.
-
-
-**Pre-1.13**: Use [spigot
-names](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html)
--\> format "{enchantment}:{level}"
-
-**1.13+**: Use Vanilla names -\> namespace for vanilla enchantments is
-"minecraft" -\> format "{namespace}:{enchantment}:{level}"
-
-``` yaml
-item:
- enchantments:
- - "minecraft:infinity:1"
- ...
-```
-
-#### Item flags
-
-Item flags can be added to hide enchantment names, etc. A full list of
-itemflags is available on the [Spigot
-javadocs](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html).
-
-``` yaml
-item:
- itemflags:
- - "HIDE_ATTRIBUTES"
- ...
-```
-
-#### Unbreakable
-
-- *1.13+*'
-
-``` yaml
-item:
- unbreakable: true
- ...
-```
-
-#### Attribute modifiers
-
-**1.13+** Adds specific attribute modifiers to the items. The UUID
-should always be specified otherwise the server will randomly generate
-one on each restart. Full list of attributes is available on the [Spigot
-javadocs](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/attribute/Attribute.html),
-along with full list of
-[operations](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/attribute/AttributeModifier.Operation.html).
-
-``` yaml
-item:
- attributemodifiers:
- - attribute: GENERIC_MOVEMENT_SPEED
- modifier:
- uuid: "49dc07dc-bfdb-4dc7-85d3-66ef52b51858"
- name: "generic.movementSpeed"
- operation: ADD_NUMBER
- amount: 0.03
- equipmentslot: HAND
- - attribute: GENERIC_MOVEMENT_SPEED
- modifier:
- uuid: "e22513cf-b15f-4443-9e2f-103c0ff9731b"
- name: "generic.movementSpeed"
- operation: ADD_NUMBER
- amount: 0.01
- equipmentslot: OFF_HAND
- ...
-```
-
-#### Custom model data
-
-**1.14+**
-
-``` yaml
-item:
- custommodeldata: 12345
- ...
-```
-
-#### Owner
-
-This only applies if you have a skull item stack (`PLAYER_HEAD` 1.13+,
-`SKULL_ITEM` 1.8-1.12). There are three ways to define the player for
-the skull: by **username**; **uuid**; or, **base64 encoded string**.
-
-The **preferred method** is to **explicitly specify a base64 encoded
-string**. Using any of the other two methods require that the player has
-joined the server before, and may possibly make a request to Mojang
-(locking the server thread) depending on which server software you use.
-
-You can get the base64 encoded representation of a player skin here:
-<https://mineskin.org/>. It will look like the following (may be
-referred to as 'texture data'):
-
- ewogICJ0aW1lc3RhbXAiIDogMTYyNTgzNjU0OTAxNCwKICAicHJvZmlsZUlkIiA6ICJlMmNlNzA0ZWVjNGE0YjE4YTNlYjA4MTRiMzdmYTFkNCIsCiAgInByb2ZpbGVOYW1lIiA6ICJmYXRwaWdzYXJlZmF0IiwKICAic2lnbmF0dXJlUmVxdWlyZWQiIDogdHJ1ZSwKICAidGV4dHVyZXMiIDogewogICAgIlNLSU4iIDogewogICAgICAidXJsIiA6ICJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzJiMTIzMWEyZjNkYTQ2OTQxZDY1OWI4NDNjZWZhNDljOGE1NTA0ZjE4MzNlOTA3YzY3YmJiMTQ2NTE0OTlhNyIKICAgIH0KICB9Cn0=
-
-You can specify each type by the following:
-
-``` yaml
-item:
- owner-base64: "base64 encoded string"
- ...
-```
-
-``` yaml
-item:
- owner-username: "username"
- ...
-```
-
-``` yaml
-item:
- owner-uuid: "uuid"
- ...
-```
-
-## Quest items
-
-**Quest items** can help simplify your configuration by putting
-individual itemstacks inside a named file (under directory items/), to
-allow for easy referencing from a task configuration and reducing
-configuration duplication across your quests.
-
-The types of quest items are as follows:
-
-- `raw` (items imported using /q a items import)
-- `defined` (items manually written following the format above)
-- `mmoitems` (items from MMOItems)
-- `slimefun` (items from Slimefun)
-- `executableitems` (items from ExecutableItems)
-
-### Importing items
-
-**Importing** an item means creating a new quest item **from the item
-you are holding** in game. To do this, simply hold the desired item and
-run `/q a items import <id>`, where `<id>` is the desired name of the
-item. Your item will be saved to file items/\<id\>.yml, **with the type
-'raw**'.
-
-<https://i.imgur.com/6lsld61.png> <https://i.imgur.com/Pg2eO9a.png>
-
-### Manually defining items
-
-You can manually define an item by creating a new `yml` file within the
-items/ directory. You must specify a `type` and the item itself under
-`item`.
-
-#### Defined
-
-**Defined quest items** are regular ItemStacks and follow the format
-defined under [§ Configurable
-options](Defined_items#Configurable_options "wikilink").
-
- items/testitem.yml
-
-``` yaml
-type: "defined"
-item:
- name: "Cool item"
- type: DIAMOND_SWORD
- lore:
- - "Really cool lore"
-```
-
-#### MMOItems
-
-**MMOItems quest items** are ItemStacks which belong to the MMOItems
-plugin.
-
- items/testitem.yml
-
-``` yaml
-type: "mmoitems"
-item:
- type: "BOW" #mmoitems type
- id: "HELL_BOW" #mmoitems id
-```
-
-#### Slimefun
-
-**Slimefun quest items** are ItemStacks which belong to the Slimefun
-plugin.
-
- items/testitem.yml
-
-``` yaml
-type: "slimefun"
-item:
- id: "slimefun_item_id" #slimefun id
-```
-
-#### ExecutableItems
-
-**ExecutableItems quest items** are ItemStacks which belong to the
-ExecutableItems plugin.
-
- items/testitem.yml
-
-``` yaml
-type: "executableitems"
-item:
- id: "executableitems_id" #executableitems id
-```
-
-### Referencing a quest item
-
-In most cases where an ItemStack is accepted in Quests, you can simply
-provide the ID of the quest item under the key `quest-item`.
-
-``` yaml
-# Within a task
-type: "inventory"
-item:
- quest-item: "testitem"
-```