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-Creating and editing quests can seem daunting at first, but the plugin
-is designed to be as easy as possible to use.
-
-Here's some tips which may help you with your quest creation.
-
-- **The wiki is your Bible.** This wiki details out how to create each
- type of quest and the many different types of quests you can create.
- There is a lot of information in this wiki (and it also took ages to
- write)!
-- **Use a dedicated editor, such as VSCode.** This will make life much
- easier if you open the quests directory in VSCode, as you have access
- to all the files at once within one editor and you can easily copy /
- paste / replace across many files.
-- **Plan out your quests.** It might be a wise idea to plan how you want
- to create your quests, what categories they will be in and what the
- requirements will be like.
-- **Back up the /quests/ and /playerdata/ folder.** Things may go wrong
- sometimes. You may lose data. On top of whatever backup system you
- have, you should back up your quests folder and the playerdata folder,
- \*especially\* on a live server. If you use a database, ensure that is
- backed up too!
-- **Name your quests in a way which makes sense.** Prefix each quest
- file with the name of the category for organisation. Name your tasks
- in a way which makes sense.
-- **Organise your quests into folders.** The /quests/ directory is read
- recursively, which means you can sort your quests into folders. (It is
- advised you organise them by category, though you should be warned
- that file names must still be unique, no matter what directory it is
- under.)
-- **Follow the advice of the error checker.** You will be informed of
- any issues in your config when you reload Quests, along with the exact
- location of the problem. Use this information!
-- **Be patient.** Creating quests may be a bit boring, there might be a
- lot of copying and pasting, but once you get into the rhythm it can
- take you less than a few hours to get the plugin fully configured to
- how you want it to be.