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-# | =================================================== |
-# | Thank you for downloading and trying out my plugin: |
-# | Quests |
-# | https://www.spigotmc.org/resources/23696/ |
-# | Created by fatpigsarefat |
-# | |
-# | =x= |
-# | |
-# | File comments should help |
-# | you with the new config |
-# | and guide you with making |
-# | quests |
-# | |
-# | =x= |
-# | |
-# | Have Discord & need help? |
-# | https://www.discord.gg/8amrJnX |
-# | =================================================== |
-
-# !! READ ME !!
-#
-# A quest is a series of tasks which players must complete for a reward and may require a previous quest to start.
-# A task is an objective such as breaking blocks or obtaining items.
-# A reward is a command executed by the SERVER. Use {player} to get the players name.
-#
-# A quest can have a 'rewardstring' (this is optional). They will be sent to the player when they complete the quest.
-# An example of the rewardstring in use can be seen in the quest example4.
-#
-# Each quest will have ONE "display" item, this is the item shown to the player in the GUI.
-# The display item will have a "name", a "type" and TWO lores.
-# The name is the name of the item, the type is the material and the lore is the text underneath the item (when mouse-over-ing).
-# The first lore you must give is called 'lore-normal'. This is the lore seen if the player has not started the quest.
-# The second lore you must give is 'lore-started'. This will be appended to the first lore IF the player has started the quest - useful for putting progression.
-# Within the lores you can get the players" progress for each task. Use {TASKID:progress} (replace TASKID with the ID of the task).
-# You can also get if a task is complete. Use {TASKID:complete} (replace TASKID with the ID of the task).
-#
-# Quests can be put inside a category. When a player does /quests they will first see a menu of categories. They can click one and another menu of quests
-# under that category will show up. Categories can be disabled.
-#
-# !! READ ME !!
-
-# Everything inside of this section is a quest
-quests:
- # This is the quest ID ("example"). This MUST be unique against all other quest IDs.
- example1:
- # Everything inside of this section defines tasks the player must complete to progress.
- tasks:
- # This is the task ID ("mining"). This can share the same name as the quest ID but MUST be unique with all other task IDs in the same quest.
- mining:
- # This defines what type of task this is. In this instance, it is "blockbreak" (breaking blocks)
- # NOTE: guides to set up each type of task is on the plugin page!
- type: "blockbreak"
- # This defines the amount of blocks which need to be broken
- amount: 30
- # You can have multiple tasks for each quest (example further down).
- # Everything inside of this section defines the display item.
- display:
- # This is the name of the item. This allows color codes.
- name: "&cExample I (Single Task)"
- # This is the lore of the item if the player has not started the quest. This allows color codes and task/player placeholders.
- lore-normal:
- - "&cThis category is designed to show you the different"
- - "&cattributes a quest can have."
- - ""
- - "&7This quest requires you to:"
- - "&7 - Break 30 blocks."
- - ""
- - "&7Rewards:"
- - "&7 - 10 diamonds."
- # This lore will be appended to the bottom of the above lore when the player starts their quest.
- # To get the players progress through a task, use {TASKID:progress} and replace TASKID with the ID of the task.
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {mining:progress}/30 blocks broken."
- # This is the material of the item. It is recommended to stick to bukkit names.
- type: "WOOD_PICKAXE"
- # List all commands to be executed by the server when the player completes the quest. Use {player} to get the players name.
- rewards:
- - "give {player} diamond 10"
- # Everything inside this section define quest-specific options
- options:
- # This is the category for the quest, it will appear under the "examples" category. Categories can be disabled.
- category: "examples"
- # Set the quest IDs of required quests here, leave empty if none.
- requires:
- - ""
- # Set if the quest can be repeated after being completed for the first time.
- repeatable: false
- # Define the cooldown on quests. The above (repeatable) must be true for this to take effect.
- cooldown:
- # If true, players will have to wait between repeating quests.
- enabled: true
- # Time (in minutes)
- time: 1440
-
- # This is a quest which requires the previous quest to be complete to start.
- example2:
- tasks:
- # Unlike the previous quest, this quest has multiple tasks.
- mining:
- type: "blockbreak"
- amount: 100
- building:
- type: "blockplace"
- amount: 100
- display:
- name: "&cExample II (Multiple Tasks)"
- lore-normal:
- - "&cThis category is designed to show you the different"
- - "&cattributes a quest can have. This quest requires"
- - "&cmultiple things to be done, unlike the previous one."
- - ""
- - "&7This quest requires you to:"
- - "&7 - Break 100 blocks."
- - "&7 - Place 100 blocks."
- - ""
- - "&7Rewards:"
- - "&7 - 15 diamonds."
- - "&7 - $50 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {mining:progress}/100 blocks broken."
- - "&7 - {building:progress}/100 blocks placed."
- type: "GRASS"
- rewards:
- - "give {player} diamond 15"
- - "eco give {player} 50"
- options:
- category: "examples"
- # Unlike the previous quest, this quest has "example1" as a required quest. You cannot start this quest without "example1" quest complete.
- requires:
- - "example1"
- repeatable: false
- cooldown:
- enabled: true
- time: 1440
-
- # This is a quest which requires the previous quest to be complete to start.
- # Unlike the previous quest, this one can be re-done but it has a 10 minute cooldown.
- example3:
- tasks:
- # Unlike the previous two quests, this quest specifies a specific block to be broken.
- mining:
- type: "blockbreakcertain"
- amount: 81
- block: 14 # (gold ore)
- building:
- type: "blockplacecertain"
- amount: 9
- block: 41 # (gold blocks)
- display:
- name: "&cExample III (Repeatable, 10 minute cooldown)"
- lore-normal:
- - "&cThis category is designed to show you the different"
- - "&cattributes a quest can have. This quest can be replayed"
- - "&cafter a cooldown, unlike the previous one."
- - ""
- - "&7This quest requires you to:"
- - "&7 - Break 81 gold ore."
- - "&7 - Place 9 gold blocks."
- - ""
- - "&7Rewards:"
- - "&7 - 30 diamonds."
- - "&7 - $10 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {mining:progress}/81 gold ore broken."
- - "&7 - {building:progress}/9 gold blocks placed."
- type: "GOLD_ORE"
- rewards:
- - "give {player} diamond 30"
- - "eco give {player} 10"
- options:
- category: "examples"
- requires:
- - "example2"
- # This quest is repeatable, it has cooldowns enabled (meaning the player must wait before repeating it) and the time set to 10 (minutes).
- repeatable: true
- cooldown:
- enabled: true
- time: 10
-
- # This is a quest which requires the previous quest to be complete to start.
- # Unlike the previous quests, this quest has a reward string.
- example4:
- tasks:
- mobkilling:
- type: "mobkilling"
- amount: 3
- display:
- name: "&cExample IV (Reward String)"
- lore-normal:
- - "&cThis category is designed to show you the different"
- - "&cattributes a quest can have. This quest has a 'reward string'"
- - "&c(a series of messages sent when a quest is complete),"
- - "&cunlike the previous one."
- - ""
- - "&7This quest requires you to:"
- - "&7 - Kill 3 mobs."
- - ""
- - "&7Rewards:"
- - "&7 - $50 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {mobkilling:progress}/3 mobs killed."
- type: "STRING"
- rewards:
- - "eco give {player} 50"
- # Here you can list messages which will be sent to the player (if they are online) upon completion.
- rewardstring:
- - " &8* &c$10 &7was added to your in-game balance."
- - " &8* &c30 diamonds &7was added to your inventory."
- options:
- category: "examples"
- requires:
- - "example3"
- repeatable: true
- cooldown:
- enabled: true
- time: 10
-
- # This is the end of the config example quests.
- # Hopefully you should be able to understand the quest config from this.
- # --------------------------------------------------------------------------------------
- # Below are some basic quests. You should be able to understand what to do from reading these.
- # These quests show off the other task types this plugin has to offer by default.
- # Developers can add their own (look at the wiki on GitHub for details).
-
- mining1:
- tasks:
- mining:
- type: "blockbreak"
- amount: 100
- display:
- name: "&cNovice Miner"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Break 100 blocks."
- - ""
- - "&7Rewards:"
- - "&7 - $50 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {mining:progress}/100 blocks broken."
- type: "WOOD_PICKAXE"
- rewards:
- - "eco give {player} 50"
- options:
- category: "easy"
- requires:
- - ""
- repeatable: true
- cooldown:
- enabled: true
- time: 1440
-
- building1:
- tasks:
- building:
- type: "blockplace"
- amount: 100
- display:
- name: "&cNovice Builder"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Place 100 blocks."
- - ""
- - "&7Rewards:"
- - "&7 - $50 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {building:progress}/100 blocks placed."
- type: "STONE"
- rewards:
- - "eco give {player} 50"
- options:
- category: "easy"
- requires:
- - ""
- repeatable: true
- cooldown:
- enabled: true
- time: 1440
-
- youmonster:
- tasks:
- mobkilling:
- type: "mobkilling"
- amount: 10
- hostile: false
- display:
- name: "&cYou Monster"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Kill 10 non-hostile animals."
- - ""
- - "&7Rewards:"
- - "&7 - $1 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {mobkilling:progress}/10 non-hostile animals."
- type: "PORK"
- rewards:
- - "eco give {player} 1"
- options:
- category: "easy"
- requires:
- - ""
- repeatable: true
- cooldown:
- enabled: true
- time: 1440
-
- mobkiller:
- tasks:
- mobkilling:
- type: "mobkilling"
- amount: 10
- hostile: true
- display:
- name: "&cMonster Slayer"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Kill 10 hostile monsters."
- - ""
- - "&7Rewards:"
- - "&7 - $50 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {mobkilling:progress}/10 hostile monsters killed."
- type: "WOOD_SWORD"
- rewards:
- - "eco give {player} 50"
- options:
- category: "easy"
- requires:
- - ""
- repeatable: true
- cooldown:
- enabled: true
- time: 1440
-
- walking1:
- tasks:
- walking:
- type: "walking"
- distance: 1000
- display:
- name: "&cAdventurer"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Walk 1km."
- - ""
- - "&7Rewards:"
- - "&7 - $50 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {walking:progress}m/1000m walked."
- type: "LEATHER_BOOTS"
- rewards:
- - "eco give {player} 50"
- options:
- category: "easy"
- requires:
- - ""
- repeatable: true
- cooldown:
- enabled: true
- time: 1440
-
- inventory1:
- tasks:
- beef:
- type: "inventory"
- item: RAW_BEEF
- amount: 8
- remove-items-when-complete: false
- chicken:
- type: "inventory"
- item: RAW_CHICKEN
- amount: 8
- remove-items-when-complete: false
- pork:
- type: "inventory"
- item: PORK
- amount: 8
- remove-items-when-complete: false
- display:
- name: "&cMeat Eater"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Collect 8 raw beef, pork & chicken."
- - ""
- - "&7Rewards:"
- - "&7 - $50 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - 8 raw beef collected: {beef:complete}."
- - "&7 - 8 chicken collected: {chicken:complete}."
- - "&7 - 8 pork collected: {pork:complete}."
- type: "PORK"
- rewards:
- - "eco give {player} 50"
- options:
- category: "easy"
- requires:
- - ""
- repeatable: true
- cooldown:
- enabled: true
- time: 1440
-
- playtime:
- tasks:
- playtime:
- type: "playtime"
- minutes: 10
- display:
- name: "&cPlay Time"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Play for 10 minutes."
- - ""
- - "&7Rewards:"
- - "&7 - $50 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {playtime:progress} minutes/10 minutes."
- type: "WATCH"
- rewards:
- - "eco give {player} 50"
- options:
- category: "easy"
- requires:
- - ""
- repeatable: true
- cooldown:
- enabled: true
- time: 1440
-
- playerkiller:
- tasks:
- playerkilling:
- type: "playerkilling"
- amount: 10
- display:
- name: "&cMurderer"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Kill 10 players."
- - ""
- - "&7Rewards:"
- - "&7 - $10 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {playerkilling:progress}/10 players killed."
- type: "IRON_SWORD"
- rewards:
- - "eco give {player} 50"
- options:
- category: "medium"
- requires:
- - ""
- repeatable: true
- cooldown:
- enabled: true
- time: 1440
-
- fisher:
- tasks:
- fishing:
- type: "fishing"
- amount: 10
- display:
- name: "&cProfessional Fisher"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Catch 10 items from the sea."
- - ""
- - "&7Rewards:"
- - "&7 - $30 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {fishing:progress}/10 items caught."
- type: "FISHING_ROD"
- rewards:
- - "eco give {player} 30"
- options:
- category: "medium"
- requires:
- - ""
- repeatable: true
- cooldown:
- enabled: true
- time: 1440
-
- animals1:
- tasks:
- milking:
- type: "milking"
- amount: 10
- shearing:
- type: "shearing"
- amount: 10
- taming:
- type: "taming"
- amount: 3
- display:
- name: "&cAnimal Keeper"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Milk 10 cows."
- - "&7 - Shear 10 sheep."
- - "&7 - Tame 3 animals as pets."
- - ""
- - "&7Rewards:"
- - "&7 - $50 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {milking:progress}/10 cows milked."
- - "&7 - {shearing:progress}/10 sheep sheared."
- - "&7 - {taming:progress}/3 animals tamed."
- type: "MILK_BUCKET"
- rewards:
- - "eco give {player} 50"
- options:
- category: "medium"
- requires:
- - ""
- repeatable: true
- cooldown:
- enabled: true
- time: 1440
-
- position1:
- tasks:
- position:
- type: "position"
- x: 0
- y: 0
- z: 0
- world: "world"
- display:
- name: "&cOrigin Point"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Reach position: 0, 0, 0 in world world."
- - ""
- - "&7Rewards:"
- - "&7 - $100 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - Position reached: {position:complete}."
- type: "GOLD_BOOTS"
- rewards:
- - "eco give {player} 100"
- options:
- category: "medium"
- requires:
- - ""
- repeatable: true
- cooldown:
- enabled: true
- time: 1440
-
- mining2:
- tasks:
- mining:
- type: "blockbreak"
- amount: 350
- ironmining:
- type: "blockbreakcertain"
- block: IRON_ORE
- amount: 20
- display:
- name: "&cSkilled Miner"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Break 350 blocks."
- - "&7 - Break 20 iron ore."
- - ""
- - "&7Rewards:"
- - "&7 - $150 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {mining:progress}/350 blocks broken."
- - "&7 - {ironmining:progress}/20 iron ore broken."
- type: "IRON_PICKAXE"
- rewards:
- - "eco give {player} 150"
- options:
- category: "medium"
- requires:
- - "mining1"
- repeatable: true
- cooldown:
- enabled: true
- time: 1440
-
- building2:
- tasks:
- building:
- type: "blockplace"
- amount: 350
- woodbuilding:
- type: "blockplacecertain"
- block: 5
- amount: 20
- bricksbuilding:
- type: "blockplacecertain"
- block: 45
- amount: 20
- redwoolbuilding:
- type: "blockplacecertain"
- block: 35
- amount: 20
- data: 14
- display:
- name: "&cVariety Builder"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Place 350 blocks."
- - "&7 - Place 20 oak wood."
- - "&7 - Place 20 bricks."
- - "&7 - Place 20 red wool."
- - ""
- - "&7Rewards:"
- - "&7 - $150 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {building:progress}/350 blocks placed."
- - "&7 - {woodbuilding:progress}/20 oak wood placed."
- - "&7 - {bricksbuilding:progress}/20 bricks placed."
- - "&7 - {redwoolbuilding:progress}/20 red wool placed."
- type: "WOOL"
- rewards:
- - "eco give {player} 150"
- options:
- category: "medium"
- requires:
- - "building1"
- repeatable: true
- cooldown:
- enabled: true
- time: 1440
-
- walking2:
- tasks:
- walking:
- type: "walking"
- distance: 10000
- display:
- name: "&cMountaineer"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Walk 10km."
- - ""
- - "&7Rewards:"
- - "&7 - $500 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {walking:progress}m/10000m walked."
- type: "LEATHER_BOOTS"
- rewards:
- - "eco give {player} 500"
- options:
- category: "medium"
- requires:
- - "walking1"
- repeatable: true
- cooldown:
- enabled: true
- time: 1440
-
- askyblock:
- tasks:
- islandlevel:
- type: "askyblock_level"
- level: 50
- display:
- name: "&cIslander (ASkyBlock)"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Reach island level 50"
- - ""
- - "&7Rewards:"
- - "&7 - $30 added to your in-game balance."
- - ""
- - "&cRequires plugin ASkyBlock!"
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {islandlevel:progress}/50 island level."
- type: "GRASS"
- rewards:
- - "eco give {player} 30"
- options:
- category: "dependent"
- requires:
- - ""
- repeatable: false
- cooldown:
- enabled: true
- time: 1440
-
- uskyblock:
- tasks:
- islandlevel:
- type: "uskyblock_level"
- level: 50
- display:
- name: "&cIslander (uSkyBlock)"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Reach island level 50"
- - ""
- - "&7Rewards:"
- - "&7 - $30 added to your in-game balance."
- - ""
- - "&cRequires plugin uSkyBlock!"
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {islandlevel:progress}/50 island level."
- type: "GRASS"
- rewards:
- - "eco give {player} 30"
- options:
- category: "dependent"
- requires:
- - ""
- repeatable: false
- cooldown:
- enabled: true
- time: 1440
-
-# Categories are a way of grouping up quests.
-# When a player uses /quests, a menu of categories will be presented to them.
-# When a player clicks ona category, a list of quests under that category will show.
-# If categories are disabled, all quests will be shown under one big GUI.
-# Players can access specific categories by command using /quests c [category].
-# If a quest does not have a category, it will not be shown.
-categories:
- examples:
- display:
- name: "&cExample Quests"
- lore:
- - "&7This category contains example quests"
- - "&7which are commented in the config."
- - "&7The comments should guide you with"
- - "&7how the config works."
- - ""
- - "&cIt is highly recommended you read this"
- - "&csection and all the comments so you can"
- - "&cmake the most of this plugin."
- type: "327"
- easy:
- display:
- name: "&cEasy Difficulty Quests"
- lore:
- - "&7This category contains easy quests."
- - "&7They do not require you to do much but"
- - "&7rewards are low."
- type: "260"
- medium:
- display:
- name: "&cIntermediate Difficulty Quests"
- lore:
- - "&7This category contains intermediate quests."
- - "&7These quests are more challenging than the"
- - "&7previous with greater rewards."
- type: "264"
- dependent:
- display:
- name: "&cDependent Quests"
- lore:
- - "&7This category contains quests which are dependent"
- - "&7on other plugins being installed such as &cASkyBlock,"
- - "&cuSkyBlock &7and &cCitizens&7."
- type: "GRASS"
-
-# The items listed below are placeholder items for quests which the player cannot start.
-gui:
- back-button:
- name: "&cReturn"
- lore:
- - "&7Return to the categories menu."
- type: "ARROW"
- page-prev:
- name: "&7Previous Page"
- lore:
- - "&7Switch the page to page &c{prevpage}."
- type: "FEATHER"
- page-next:
- name: "&7Next Page"
- lore:
- - "&7Switch the page to page &c{nextpage}."
- type: "FEATHER"
- page-desc:
- name: "&7Page &c{page}"
- lore:
- - "&7You are currently viewing page &c{page}."
- type: "PAPER"
- quest-locked-display:
- name: "&c&lQuest Locked"
- lore:
- - "&7You have not completed the requirements"
- - "&7for this quest (&c{quest}&7)."
- - ""
- - "&7Requires: &c{requirements}"
- - "&7to be completed to unlock."
- type: "160:14"
- quest-cooldown-display:
- name: "&e&lQuest On Cooldown"
- lore:
- - "&7You have recently completed this quest"
- - "&7(&e{quest}&7) and you must"
- - "&7wait another &e{time} &7to unlock again."
- type: "160:1"
- quest-completed-display:
- name: "&a&lQuest Complete"
- lore:
- - "&7You have completed this quest"
- - "&7(&a{quest}&7) and cannot."
- - "&7repeat it."
- type: "160:5"
-
-options:
- # If categories are disabled, quests will be put into one big gui.
- categories-enabled: true
- # If true, the gui size will automatically change based on the amount of quests inside it.
- trim-gui-size: true
- # Enable/disable titles
- titles-enabled: true
- # Players cannot start any more quests than this at a single time
- quest-started-limit: 2
- # Hide locked quests, quests on cooldown and completed (but not repeatable) quests
- gui-hide-locked: false
- # Allow players to cancel a quest
- allow-quest-cancel: true
- # Titles for the GUIs
- guinames:
- quests-category: "Quests Categories"
- quests-menu: "Quests"
- daily-quests: "Daily Quests"
-
-# This switches up the entire quest system.
-# By enabling daily-quests, players will no longer be presented with the standard Quest GUI.
-# Instead, they will be presented with 5 random quests.
-# The 'requirements' section in each quest does not apply here.
-# The 'cooldown' section in each quest does not apply here - if it's done, it's done (and will be repeatable next time they get the quest).
-# The 'repeatable' section in each quest does not apply here. It will NOT be repeatable until the next day.
-# Enabling this MAY cause previous quest progress to be modified, wiped or changed irreversibly! If you're testing this on a live server, it is wise to backup
-# the Quests/playerdata/ folder! You've been warned!
-#
-# Quests BETA: this feature is a work in progress, it does not work yet!
-daily-quests:
- enabled: false
-
-# Configure titles
-titles:
- quest-start:
- title: "&cQuest Started"
- subtitle: "&7{quest}"
- quest-complete:
- title: "&cQuest Complete"
- subtitle: "&7{quest}"
-
-# Configure messages
-messages:
- quest-start: "&7Quest &c{quest} &7started!"
- quest-complete: "&7Quest &c{quest} &7completed!"
- quest-cancel: "&7Quest &c{quest} &7cancelled!"
- quest-start-limit: "&7Players are limited to &c{limit} &7started quests at a time."
- quest-start-disabled: "&7You cannot repeat this quest."
- quest-start-locked: "&7You have not unlocked this quest yet."
- quest-start-cooldown: "&7You have recently completed this quest. You have to wait &c{time} &7until you are able to restart it."
- quest-cancel-notstarted: "&7You have not started this quest."
- quest-updater: "&cQuests > &7A new version &c{newver} &7was found on Spigot (your version: &c{oldver}&7). Please update me! <3 - Link: {link}"
- command-quest-start-doesntexist: "&7The specified quest '&c{quest}&7' does not exist."
- command-category-open-disabled: "&7Categories are disabled."
- command-category-open-doesntexist: "&7The specified category '&c{category}&7' does not exist."
- command-quest-admin-playernotfound: "&7Player '&c{player}&7' could not be found."
- command-quest-openquests-admin-success: "&7Opened Quest GUI for player &c{player}&7."
- command-quest-opencategory-admin-success: "&7Opened category &c{category} &7for player &c{player}&7."
- command-taskview-admin-fail: "&7Task type '&c{task}&7' does not exist."
- beta-reminder: "&cQuests > &7Reminder: you are currently using a &cbeta &7version of Quests. Please send bug reports to https://github.com/fatpigsarefat/Quests/issues and check for updates regularly using &c/quests admin update&7!"
- command-quest-admin-loaddata: "&7Quest data for '&c{player}&7' is being loaded."
- command-quest-admin-nodata: "&7No data could be found for player &c{player}&7."
- command-quest-admin-fullreset: "&7Data for player &c{player}&7 has been fully reset."
- command-quest-admin-start-faillocked: "&7Quest '&c{quest}&7' could not be started for player &c{player}&7. They have not yet unlocked it."
- command-quest-admin-start-failcooldown: "&7Quest '&c{quest}&7' could not be started for player &c{player}&7. It is still on cooldown for them."
- command-quest-admin-start-failcomplete: "&7Quest '&c{quest}&7' could not be started for player &c{player}&7. They have already completed it."
- command-quest-admin-start-faillimit: "&7Quest '&c{quest}&7' could not be started for player &c{player}&7. They have reached their quest start limit."
- command-quest-admin-start-success: "&7Quest &c{quest} &7started for player &c{player}&7."
- command-quest-admin-complete-success: "&7Quest &c{quest} &7completed for player &c{player}&7."
- command-quest-admin-reset-success: "&7Successfully reset quest '&c{quest}&7' for player &c{player}&7."
-