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Diffstat (limited to 'src/main/resources/config.yml')
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diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml deleted file mode 100644 index f7084505..00000000 --- a/src/main/resources/config.yml +++ /dev/null @@ -1,355 +0,0 @@ -# | =================================================== | -# | Thank you for downloading and trying out | -# | Quests | -# | https://www.spigotmc.org/resources/23696/ | -# | https://github.com/LMBishop/Quests/ | -# | | -# | =x= | -# | | -# | Trying to add new quests? | -# | | -# | Go to the 'quests' | -# | subdirectory to edit the | -# | quests | -# | | -# | The example quests | -# | are commented to help you | -# | learn how to use the plugin | -# | | -# | =x= | -# | | -# | Have Discord & need help? | -# | Head to the GitHub page and click on the | -# | Discord link, or create an issue | -# | =================================================== | - - -# Categories are a way of grouping up quests. -# When a player uses /quests, a menu of categories will be presented to them. -# When a player clicks ona category, a list of quests under that category will show. -# If categories are disabled, all quests will be shown under one big GUI. -# Players can access specific categories by command using /quests c [category]. -# If a quest does not have a category, it will not be shown. -categories: - examples: - display: - name: "&cExample Quests" - lore: - - "&7This category contains example quests" - - "&7which are commented in the config." - - "&7The comments should guide you with" - - "&7how the config works." - - "" - - "&cIt is highly recommended you read this" - - "&csection and all the comments so you can" - - "&cmake the most of this plugin." - type: "WATER_BUCKET" - permissionexample: - display: - name: "&cPermission Example" - lore: - - "&7This category is an example of one which" - - "&7requires a permission to open." - - "" - - "&cIt is highly recommended you read this" - - "&csection and all the comments so you can" - - "&cmake the most of this plugin." - type: "WATER_BUCKET" - # This category needs the permission "quests.category.permissionexample", because the category ID is 'permissionexample'. - # The permission for other categories is: "quests.category.<id>". - permission-required: true - -# The items listed below are placeholder items for quests which the player cannot start. -# You should change these for 1.8 -gui: - back-button: - name: "&cReturn" - lore: - - "&7Return to the categories menu." - type: "ARROW" - page-prev: - name: "&7Previous Page" - lore: - - "&7Switch the page to page &c{prevpage}." - type: "FEATHER" - page-next: - name: "&7Next Page" - lore: - - "&7Switch the page to page &c{nextpage}." - type: "FEATHER" - page-desc: - name: "&7Page &c{page}" - lore: - - "&7You are currently viewing page &c{page}." - type: "PAPER" - quest-locked-display: - name: "&c&lQuest Locked" - lore: - - "&7You have not completed the requirements" - - "&7for this quest (&c{quest}&7)." - - "" - - "&7Requires: &c{requirements}" - - "&7to be completed to unlock." - type: "RED_STAINED_GLASS_PANE" - quest-permission-display: - name: "&6&lNo Permission" - lore: - - "&7You do not have permission for this" - - "&7quest (&6{quest}&7)." - type: "BROWN_STAINED_GLASS_PANE" - quest-cooldown-display: - name: "&e&lQuest On Cooldown" - lore: - - "&7You have recently completed this quest" - - "&7(&e{quest}&7) and you must" - - "&7wait another &e{time} &7to unlock again." - type: "ORANGE_STAINED_GLASS_PANE" - quest-completed-display: - name: "&a&lQuest Complete" - lore: - - "&7You have completed this quest" - - "&7(&a{quest}&7) and cannot." - - "&7repeat it." - type: "GREEN_STAINED_GLASS_PANE" - no-started-quests: - name: "&c&lNo Started Quests" - lore: - - "&7Go start some!" - type: "FEATHER" - quest-cancel-yes: - name: "&a&lConfirm Cancel" - lore: - - "&7Confirm you wish to cancel" - - "&7this quest and lose all" - - "&7progress." - type: "GREEN_STAINED_GLASS_PANE" - quest-cancel-no: - name: "&c&lAbort Cancel" - lore: - - "&7Return to the quest menu." - type: "RED_STAINED_GLASS_PANE" - quest-cancel-background: - type: "GRAY_STAINED_GLASS_PANE" - -# Here you can add custom items to the quest menu -# Categories & quests will fill empty slots -#custom-elements: -# "categories": # apply to the categories menu (the main menu by default) -# 0: # <--- slot 1, note the slots start from 0! so 0 = slot 1 in this case -# display: -# name: "&cExample Custom Item (slot 1)" -# lore: -# - "&7This is a custom item which can be added" -# - "&7to your menus. This is purely cosmetic." -# - "" -# - "&7Two empty slots should follow." -# type: "DIAMOND_BLOCK" -# 1: # <--- start from slot 2 -# spacer: true # empty slot in GUI -# repeat: 2 # repeats for 2 slots -# 3: # <--- start from slot 4 -# display: -# name: "&cExample Custom Item (slots 4 - 7)" -# lore: -# - "&7This is a custom item which can be added" -# - "&7to your menus, but in slot 4 and repeated" -# - "&73 times." -# - "&7" -# - "&7This will come after 2 empty slots." -# - "&7" -# - "&7This is purely cosmetic." -# type: "NETHERRACK" -# repeat: 3 # repeats for 3 more slots -# "c:examples": # apply to the category "examples" -# 0: -# display: -# name: "&cExample Custom Item (slot 1)" -# lore: -# - "&7This is a custom item which can be added" -# - "&7to your menus. This is purely cosmetic." -# type: "EMERALD_BLOCK" -# "quests": # apply to the general quests menu IF categories are disabled -# 0: -# display: -# name: "&cExample Custom Item (slot 1)" -# lore: -# - "&7This is a custom item which can be added" -# - "&7to your menus. This is purely cosmetic." -# type: "EMERALD_BLOCK" - -options: - # If categories are disabled, quests will be put into one big gui. - categories-enabled: true - # If true, the gui size will automatically change based on the amount of quests inside it. - trim-gui-size: true - # Enable/disable titles - titles-enabled: true - # Players cannot start any more quests than this at a single time - quest-started-limit: 2 - # Hide locked quests, quests on cooldown and completed (but not repeatable) quests - gui-hide-locked: false - # Allow players to cancel a quest (you may want to remove the cancel instructions in the global item lore) - allow-quest-cancel: true - # Allow players to track a quest (you may want to remove the tracking instructions in the global item lore) - allow-quest-track: true - # Titles for the GUIs - guinames: - quests-category: "Quests Categories" - quests-menu: "Quests" - quests-started-menu: "Started Quests" - daily-quests: "Daily Quests" - quest-cancel: "Cancel Quest" - # Show when quests register in console - will only show if verbose-logging-level=2. Disable if you want less console spam at startup. - show-quest-registrations: true - # Hide quests which a player cannot start due to permissions. - gui-hide-quests-nopermission: false - # Hide categories which a player cannot open due to permissions. - gui-hide-categories-nopermission: false - # Replace placeholders from PlaceholderAPI in Quests GUI items - gui-use-placeholderapi: false - # Make it so players do not have to start quest themselves - quest-autostart: false - # Automatically track quests on start, and stop tracking on completion - quest-autotrack: true - # How much quests should log, 0 = errors only, 1 = warnings, 2 = info, 3 = debug - verbose-logging-level: 2 - # Verify quests exist when a player's data is loaded - inconsistencies may arise when - # players progress on specific quests and those quests are later removed. The problem is that their progress - # is still kept in the quest progress file, which may lead to issues such as players reaching a quest started - # limit when the quests they had active no longer exist - having this option enabled prevents - # non-existent quests from being loaded - verify-quest-exists-on-load: true - performance-tweaking: # The following are measured in server ticks, multiply SECONDS by 20 to get the number of ticks. - quest-queue-executor-interval: 1 # how frequently Quests should execute the next check in the completion queue (def=1 - 0.05s) - increase this value if you are struggling with performance - quest-autosave-interval: 12000 # how frequently online players data will be autosaved (def=12000 - 10 minutes) - tab-completion: - enabled: true - error-checking: - # Allow quests to be loaded if they contain errors - # This may lead to errors in the console! - override-errors: false - # How much time (in seconds) that plugin will cache placeholders - placeholder-cache-time: 10 - # Whether or not the global task configuration will override per-task configuration settings - global-task-configuration-override: false - # Whether or not the global display configuration will override per-quest display settins - global-quest-display-configuration-override: false - # Storage options - please see the following: https://github.com/LMBishop/Quests/wiki/Storage-Providers - storage: - # Either 'yaml' (flatfile) or 'mysql' (network) - # Please read the following before using MySQL https://github.com/LMBishop/Quests/wiki/Storage-Providers#network - provider: "yaml" - # The following is only applicable for database storage providers (e.g. mysql) - database-settings: - network: - # The name of the database. This database should already exist! - database: "minecraft" - username: "root" - password: "" - # Address should be in the format ip:port (just like the game itself) - address: "localhost:3306" - # This plugin uses 'HikariCP' for connection management, the pooling configuration can be changed here - connection-pool-settings: - # The maximum number of connections to keep open with the database (def=8) - maximum-pool-size: 8 - # The minimum number of connections to keep open with the database (def=8) - minimum-idle: 8 - # The maximum time (in milliseconds) to keep a single connection open (def=1800000 - 30 min) - maximum-lifetime: 1800000 - # The time (in milliseconds) the plugin will wait for a response by the database (def=500) - connection-timeout: 5000 - # The prefix each table will use - table-prefix: "quests_" - - -quest-mode: - mode: "NORMAL" # More modes are a work in progress - -# The global task configuration will apply to the config of each task of a specified type in each quest. -# In the example below, every task with a type of "inventory" will have the config option "update-progress" -# set to true. This is useful if you do not want to go through each quest if you want to update the configuration -# for every task of a specific type. -# -# You must uncomment all below lines for the example to have any effect -# vvvvvvvvvvvvvvvvvvvvvvvvv -#global-task-configuration: -# types: -# inventory: -# update-progress: true - -global-quest-display: - lore: -# append-normal: -# - "..." - append-not-started: - - "" - - "&eLeft Click &7to start this quest." - append-started: - - "" - - "&aYou have started this quest." - - "&eMiddle Click &7to track this quest." - - "&eRight Click &7to cancel this quest." - append-tracked: - - "" - - "&aYou are &etracking &athis quest." - - "&eMiddle Click &7to stop tracking this quest." - - "&eRight Click &7to cancel this quest." - - -# Configure titles -titles: - quest-start: - title: "&cQuest Started" - subtitle: "&7{quest}" - quest-complete: - title: "&cQuest Complete" - subtitle: "&7{quest}" - -# Configure messages -messages: - time-format: "{hours}h {minutes}m" - quest-start: "&7Quest &c{quest} &7started!" - quest-complete: "&7Quest &c{quest} &7completed!" - quest-cancel: "&7Quest &c{quest} &7cancelled!" - quest-track: "&7Tracking quest &c{quest}&7." - quest-track-stop: "&7No longer tracking quest &c{quest}&7." - quest-random-none: "&cYou have no quests which you can start." - quest-start-limit: "&7Players are limited to &c{limit} &7started quests at a time." - quest-start-disabled: "&7You cannot repeat this quest." - quest-start-locked: "&7You have not unlocked this quest yet." - quest-start-cooldown: "&7You have recently completed this quest. You have to wait &c{time} &7until you are able to restart it." - quest-start-started: "&7You have already started this quest." - quest-start-permission: "&7You do not have permission to start this quest." - quest-category-permission: "&7You do not have permission to view this category." - quest-category-quest-permission: "&7You do not have permission to start this quest since it is in a category you do not have permission to view." - quest-cancel-notstarted: "&7You have not started this quest." - quest-updater: "&cQuests > &7A new version &c{newver} &7was found on Spigot (your version: &c{oldver}&7). Please update me! <3 - Link: {link}" - command-data-not-loaded: "&4Your quests progress file has not been loaded; you cannot use quests. If this issue persists, contact an admin." - command-sub-doesntexist: "&7The specified subcommand '&c{sub}' &7does not exist." - command-quest-start-doesntexist: "&7The specified quest '&c{quest}&7' does not exist." - command-quest-general-doesntexist: "&7The specified quest '&c{quest}&7' does not exist." - command-category-open-disabled: "&7Categories are disabled." - command-category-open-doesntexist: "&7The specified category '&c{category}&7' does not exist." - command-quest-admin-playernotfound: "&7Player '&c{player}&7' could not be found." - command-quest-openquests-admin-success: "&7Opened Quest GUI for player &c{player}&7." - command-quest-opencategory-admin-success: "&7Opened category &c{category} &7for player &c{player}&7." - command-taskview-admin-fail: "&7Task type '&c{task}&7' does not exist." - beta-reminder: "&cQuests > &7Reminder: you are currently using a &cbeta &7version of Quests. Please send bug reports to https://github.com/fatpigsarefat/Quests/issues and check for updates regularly using &c/quests admin update&7!" - command-quest-admin-loaddata: "&7Quest data for '&c{player}&7' is being loaded." - command-quest-admin-nodata: "&7No data could be found for player &c{player}&7." - command-quest-admin-fullreset: "&7Data for player &c{player}&7 has been fully reset." - command-quest-admin-clean-success: "&7All quest progress files have been cleaned." - command-quest-admin-clean-fail: "&cFailed to clean quest progress files. Please report the error in the console." - command-quest-admin-start-faillocked: "&7Quest '&c{quest}&7' could not be started for player &c{player}&7. They have not yet unlocked it." - command-quest-admin-start-failcooldown: "&7Quest '&c{quest}&7' could not be started for player &c{player}&7. It is still on cooldown for them." - command-quest-admin-start-failcomplete: "&7Quest '&c{quest}&7' could not be started for player &c{player}&7. They have already completed it." - command-quest-admin-start-faillimit: "&7Quest '&c{quest}&7' could not be started for player &c{player}&7. They have reached their quest start limit." - command-quest-admin-start-failstarted: "&7Quest '&c{quest}&7' could not be started for player &c{player}&7. It is already started." - command-quest-admin-start-failpermission: "&7Quest '&c{quest}&7' could not be started for player &c{player}&7. They do not have permission." - command-quest-admin-start-failcategorypermission: "&7Quest '&c{quest}&7' could not be started for player &c{player}&7. They do not have permission for the category which the quest is in." - command-quest-admin-start-failother: "&7Quest '&c{quest}&7' could not be started for player &c{player}&7." - command-quest-admin-start-success: "&7Quest &c{quest} &7started for player &c{player}&7." - command-quest-admin-category-permission: "&7Category &c{category} &7 could not be opened for player &c{player}&7. They do not have permission to view it." - command-quest-admin-complete-success: "&7Quest &c{quest} &7completed for player &c{player}&7." - command-quest-admin-reset-success: "&7Successfully reset quest '&c{quest}&7' for player &c{player}&7." - |
