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-rw-r--r--src/main/resources/config.yml355
-rw-r--r--src/main/resources/plugin.yml30
-rw-r--r--src/main/resources/quests/README.txt40
-rw-r--r--src/main/resources/quests/example1.yml61
-rw-r--r--src/main/resources/quests/example2.yml47
-rw-r--r--src/main/resources/quests/example3.yml49
-rw-r--r--src/main/resources/quests/example4.yml50
-rw-r--r--src/main/resources/quests/example5.yml38
-rw-r--r--src/main/resources/quests/example6.yml35
-rw-r--r--src/main/resources/quests/example7.yml37
10 files changed, 0 insertions, 742 deletions
diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml
deleted file mode 100644
index f7084505..00000000
--- a/src/main/resources/config.yml
+++ /dev/null
@@ -1,355 +0,0 @@
-# | =================================================== |
-# | Thank you for downloading and trying out |
-# | Quests |
-# | https://www.spigotmc.org/resources/23696/ |
-# | https://github.com/LMBishop/Quests/ |
-# | |
-# | =x= |
-# | |
-# | Trying to add new quests? |
-# | |
-# | Go to the 'quests' |
-# | subdirectory to edit the |
-# | quests |
-# | |
-# | The example quests |
-# | are commented to help you |
-# | learn how to use the plugin |
-# | |
-# | =x= |
-# | |
-# | Have Discord & need help? |
-# | Head to the GitHub page and click on the |
-# | Discord link, or create an issue |
-# | =================================================== |
-
-
-# Categories are a way of grouping up quests.
-# When a player uses /quests, a menu of categories will be presented to them.
-# When a player clicks ona category, a list of quests under that category will show.
-# If categories are disabled, all quests will be shown under one big GUI.
-# Players can access specific categories by command using /quests c [category].
-# If a quest does not have a category, it will not be shown.
-categories:
- examples:
- display:
- name: "&cExample Quests"
- lore:
- - "&7This category contains example quests"
- - "&7which are commented in the config."
- - "&7The comments should guide you with"
- - "&7how the config works."
- - ""
- - "&cIt is highly recommended you read this"
- - "&csection and all the comments so you can"
- - "&cmake the most of this plugin."
- type: "WATER_BUCKET"
- permissionexample:
- display:
- name: "&cPermission Example"
- lore:
- - "&7This category is an example of one which"
- - "&7requires a permission to open."
- - ""
- - "&cIt is highly recommended you read this"
- - "&csection and all the comments so you can"
- - "&cmake the most of this plugin."
- type: "WATER_BUCKET"
- # This category needs the permission "quests.category.permissionexample", because the category ID is 'permissionexample'.
- # The permission for other categories is: "quests.category.<id>".
- permission-required: true
-
-# The items listed below are placeholder items for quests which the player cannot start.
-# You should change these for 1.8
-gui:
- back-button:
- name: "&cReturn"
- lore:
- - "&7Return to the categories menu."
- type: "ARROW"
- page-prev:
- name: "&7Previous Page"
- lore:
- - "&7Switch the page to page &c{prevpage}."
- type: "FEATHER"
- page-next:
- name: "&7Next Page"
- lore:
- - "&7Switch the page to page &c{nextpage}."
- type: "FEATHER"
- page-desc:
- name: "&7Page &c{page}"
- lore:
- - "&7You are currently viewing page &c{page}."
- type: "PAPER"
- quest-locked-display:
- name: "&c&lQuest Locked"
- lore:
- - "&7You have not completed the requirements"
- - "&7for this quest (&c{quest}&7)."
- - ""
- - "&7Requires: &c{requirements}"
- - "&7to be completed to unlock."
- type: "RED_STAINED_GLASS_PANE"
- quest-permission-display:
- name: "&6&lNo Permission"
- lore:
- - "&7You do not have permission for this"
- - "&7quest (&6{quest}&7)."
- type: "BROWN_STAINED_GLASS_PANE"
- quest-cooldown-display:
- name: "&e&lQuest On Cooldown"
- lore:
- - "&7You have recently completed this quest"
- - "&7(&e{quest}&7) and you must"
- - "&7wait another &e{time} &7to unlock again."
- type: "ORANGE_STAINED_GLASS_PANE"
- quest-completed-display:
- name: "&a&lQuest Complete"
- lore:
- - "&7You have completed this quest"
- - "&7(&a{quest}&7) and cannot."
- - "&7repeat it."
- type: "GREEN_STAINED_GLASS_PANE"
- no-started-quests:
- name: "&c&lNo Started Quests"
- lore:
- - "&7Go start some!"
- type: "FEATHER"
- quest-cancel-yes:
- name: "&a&lConfirm Cancel"
- lore:
- - "&7Confirm you wish to cancel"
- - "&7this quest and lose all"
- - "&7progress."
- type: "GREEN_STAINED_GLASS_PANE"
- quest-cancel-no:
- name: "&c&lAbort Cancel"
- lore:
- - "&7Return to the quest menu."
- type: "RED_STAINED_GLASS_PANE"
- quest-cancel-background:
- type: "GRAY_STAINED_GLASS_PANE"
-
-# Here you can add custom items to the quest menu
-# Categories & quests will fill empty slots
-#custom-elements:
-# "categories": # apply to the categories menu (the main menu by default)
-# 0: # <--- slot 1, note the slots start from 0! so 0 = slot 1 in this case
-# display:
-# name: "&cExample Custom Item (slot 1)"
-# lore:
-# - "&7This is a custom item which can be added"
-# - "&7to your menus. This is purely cosmetic."
-# - ""
-# - "&7Two empty slots should follow."
-# type: "DIAMOND_BLOCK"
-# 1: # <--- start from slot 2
-# spacer: true # empty slot in GUI
-# repeat: 2 # repeats for 2 slots
-# 3: # <--- start from slot 4
-# display:
-# name: "&cExample Custom Item (slots 4 - 7)"
-# lore:
-# - "&7This is a custom item which can be added"
-# - "&7to your menus, but in slot 4 and repeated"
-# - "&73 times."
-# - "&7"
-# - "&7This will come after 2 empty slots."
-# - "&7"
-# - "&7This is purely cosmetic."
-# type: "NETHERRACK"
-# repeat: 3 # repeats for 3 more slots
-# "c:examples": # apply to the category "examples"
-# 0:
-# display:
-# name: "&cExample Custom Item (slot 1)"
-# lore:
-# - "&7This is a custom item which can be added"
-# - "&7to your menus. This is purely cosmetic."
-# type: "EMERALD_BLOCK"
-# "quests": # apply to the general quests menu IF categories are disabled
-# 0:
-# display:
-# name: "&cExample Custom Item (slot 1)"
-# lore:
-# - "&7This is a custom item which can be added"
-# - "&7to your menus. This is purely cosmetic."
-# type: "EMERALD_BLOCK"
-
-options:
- # If categories are disabled, quests will be put into one big gui.
- categories-enabled: true
- # If true, the gui size will automatically change based on the amount of quests inside it.
- trim-gui-size: true
- # Enable/disable titles
- titles-enabled: true
- # Players cannot start any more quests than this at a single time
- quest-started-limit: 2
- # Hide locked quests, quests on cooldown and completed (but not repeatable) quests
- gui-hide-locked: false
- # Allow players to cancel a quest (you may want to remove the cancel instructions in the global item lore)
- allow-quest-cancel: true
- # Allow players to track a quest (you may want to remove the tracking instructions in the global item lore)
- allow-quest-track: true
- # Titles for the GUIs
- guinames:
- quests-category: "Quests Categories"
- quests-menu: "Quests"
- quests-started-menu: "Started Quests"
- daily-quests: "Daily Quests"
- quest-cancel: "Cancel Quest"
- # Show when quests register in console - will only show if verbose-logging-level=2. Disable if you want less console spam at startup.
- show-quest-registrations: true
- # Hide quests which a player cannot start due to permissions.
- gui-hide-quests-nopermission: false
- # Hide categories which a player cannot open due to permissions.
- gui-hide-categories-nopermission: false
- # Replace placeholders from PlaceholderAPI in Quests GUI items
- gui-use-placeholderapi: false
- # Make it so players do not have to start quest themselves
- quest-autostart: false
- # Automatically track quests on start, and stop tracking on completion
- quest-autotrack: true
- # How much quests should log, 0 = errors only, 1 = warnings, 2 = info, 3 = debug
- verbose-logging-level: 2
- # Verify quests exist when a player's data is loaded - inconsistencies may arise when
- # players progress on specific quests and those quests are later removed. The problem is that their progress
- # is still kept in the quest progress file, which may lead to issues such as players reaching a quest started
- # limit when the quests they had active no longer exist - having this option enabled prevents
- # non-existent quests from being loaded
- verify-quest-exists-on-load: true
- performance-tweaking: # The following are measured in server ticks, multiply SECONDS by 20 to get the number of ticks.
- quest-queue-executor-interval: 1 # how frequently Quests should execute the next check in the completion queue (def=1 - 0.05s) - increase this value if you are struggling with performance
- quest-autosave-interval: 12000 # how frequently online players data will be autosaved (def=12000 - 10 minutes)
- tab-completion:
- enabled: true
- error-checking:
- # Allow quests to be loaded if they contain errors
- # This may lead to errors in the console!
- override-errors: false
- # How much time (in seconds) that plugin will cache placeholders
- placeholder-cache-time: 10
- # Whether or not the global task configuration will override per-task configuration settings
- global-task-configuration-override: false
- # Whether or not the global display configuration will override per-quest display settins
- global-quest-display-configuration-override: false
- # Storage options - please see the following: https://github.com/LMBishop/Quests/wiki/Storage-Providers
- storage:
- # Either 'yaml' (flatfile) or 'mysql' (network)
- # Please read the following before using MySQL https://github.com/LMBishop/Quests/wiki/Storage-Providers#network
- provider: "yaml"
- # The following is only applicable for database storage providers (e.g. mysql)
- database-settings:
- network:
- # The name of the database. This database should already exist!
- database: "minecraft"
- username: "root"
- password: ""
- # Address should be in the format ip:port (just like the game itself)
- address: "localhost:3306"
- # This plugin uses 'HikariCP' for connection management, the pooling configuration can be changed here
- connection-pool-settings:
- # The maximum number of connections to keep open with the database (def=8)
- maximum-pool-size: 8
- # The minimum number of connections to keep open with the database (def=8)
- minimum-idle: 8
- # The maximum time (in milliseconds) to keep a single connection open (def=1800000 - 30 min)
- maximum-lifetime: 1800000
- # The time (in milliseconds) the plugin will wait for a response by the database (def=500)
- connection-timeout: 5000
- # The prefix each table will use
- table-prefix: "quests_"
-
-
-quest-mode:
- mode: "NORMAL" # More modes are a work in progress
-
-# The global task configuration will apply to the config of each task of a specified type in each quest.
-# In the example below, every task with a type of "inventory" will have the config option "update-progress"
-# set to true. This is useful if you do not want to go through each quest if you want to update the configuration
-# for every task of a specific type.
-#
-# You must uncomment all below lines for the example to have any effect
-# vvvvvvvvvvvvvvvvvvvvvvvvv
-#global-task-configuration:
-# types:
-# inventory:
-# update-progress: true
-
-global-quest-display:
- lore:
-# append-normal:
-# - "..."
- append-not-started:
- - ""
- - "&eLeft Click &7to start this quest."
- append-started:
- - ""
- - "&aYou have started this quest."
- - "&eMiddle Click &7to track this quest."
- - "&eRight Click &7to cancel this quest."
- append-tracked:
- - ""
- - "&aYou are &etracking &athis quest."
- - "&eMiddle Click &7to stop tracking this quest."
- - "&eRight Click &7to cancel this quest."
-
-
-# Configure titles
-titles:
- quest-start:
- title: "&cQuest Started"
- subtitle: "&7{quest}"
- quest-complete:
- title: "&cQuest Complete"
- subtitle: "&7{quest}"
-
-# Configure messages
-messages:
- time-format: "{hours}h {minutes}m"
- quest-start: "&7Quest &c{quest} &7started!"
- quest-complete: "&7Quest &c{quest} &7completed!"
- quest-cancel: "&7Quest &c{quest} &7cancelled!"
- quest-track: "&7Tracking quest &c{quest}&7."
- quest-track-stop: "&7No longer tracking quest &c{quest}&7."
- quest-random-none: "&cYou have no quests which you can start."
- quest-start-limit: "&7Players are limited to &c{limit} &7started quests at a time."
- quest-start-disabled: "&7You cannot repeat this quest."
- quest-start-locked: "&7You have not unlocked this quest yet."
- quest-start-cooldown: "&7You have recently completed this quest. You have to wait &c{time} &7until you are able to restart it."
- quest-start-started: "&7You have already started this quest."
- quest-start-permission: "&7You do not have permission to start this quest."
- quest-category-permission: "&7You do not have permission to view this category."
- quest-category-quest-permission: "&7You do not have permission to start this quest since it is in a category you do not have permission to view."
- quest-cancel-notstarted: "&7You have not started this quest."
- quest-updater: "&cQuests > &7A new version &c{newver} &7was found on Spigot (your version: &c{oldver}&7). Please update me! <3 - Link: {link}"
- command-data-not-loaded: "&4Your quests progress file has not been loaded; you cannot use quests. If this issue persists, contact an admin."
- command-sub-doesntexist: "&7The specified subcommand '&c{sub}' &7does not exist."
- command-quest-start-doesntexist: "&7The specified quest '&c{quest}&7' does not exist."
- command-quest-general-doesntexist: "&7The specified quest '&c{quest}&7' does not exist."
- command-category-open-disabled: "&7Categories are disabled."
- command-category-open-doesntexist: "&7The specified category '&c{category}&7' does not exist."
- command-quest-admin-playernotfound: "&7Player '&c{player}&7' could not be found."
- command-quest-openquests-admin-success: "&7Opened Quest GUI for player &c{player}&7."
- command-quest-opencategory-admin-success: "&7Opened category &c{category} &7for player &c{player}&7."
- command-taskview-admin-fail: "&7Task type '&c{task}&7' does not exist."
- beta-reminder: "&cQuests > &7Reminder: you are currently using a &cbeta &7version of Quests. Please send bug reports to https://github.com/fatpigsarefat/Quests/issues and check for updates regularly using &c/quests admin update&7!"
- command-quest-admin-loaddata: "&7Quest data for '&c{player}&7' is being loaded."
- command-quest-admin-nodata: "&7No data could be found for player &c{player}&7."
- command-quest-admin-fullreset: "&7Data for player &c{player}&7 has been fully reset."
- command-quest-admin-clean-success: "&7All quest progress files have been cleaned."
- command-quest-admin-clean-fail: "&cFailed to clean quest progress files. Please report the error in the console."
- command-quest-admin-start-faillocked: "&7Quest '&c{quest}&7' could not be started for player &c{player}&7. They have not yet unlocked it."
- command-quest-admin-start-failcooldown: "&7Quest '&c{quest}&7' could not be started for player &c{player}&7. It is still on cooldown for them."
- command-quest-admin-start-failcomplete: "&7Quest '&c{quest}&7' could not be started for player &c{player}&7. They have already completed it."
- command-quest-admin-start-faillimit: "&7Quest '&c{quest}&7' could not be started for player &c{player}&7. They have reached their quest start limit."
- command-quest-admin-start-failstarted: "&7Quest '&c{quest}&7' could not be started for player &c{player}&7. It is already started."
- command-quest-admin-start-failpermission: "&7Quest '&c{quest}&7' could not be started for player &c{player}&7. They do not have permission."
- command-quest-admin-start-failcategorypermission: "&7Quest '&c{quest}&7' could not be started for player &c{player}&7. They do not have permission for the category which the quest is in."
- command-quest-admin-start-failother: "&7Quest '&c{quest}&7' could not be started for player &c{player}&7."
- command-quest-admin-start-success: "&7Quest &c{quest} &7started for player &c{player}&7."
- command-quest-admin-category-permission: "&7Category &c{category} &7 could not be opened for player &c{player}&7. They do not have permission to view it."
- command-quest-admin-complete-success: "&7Quest &c{quest} &7completed for player &c{player}&7."
- command-quest-admin-reset-success: "&7Successfully reset quest '&c{quest}&7' for player &c{player}&7."
-
diff --git a/src/main/resources/plugin.yml b/src/main/resources/plugin.yml
deleted file mode 100644
index 4c7b7389..00000000
--- a/src/main/resources/plugin.yml
+++ /dev/null
@@ -1,30 +0,0 @@
-name: Quests
-
-# This will be replaced with the property "version" in build.gradle
-version: ${version}
-
-main: com.leonardobishop.quests.Quests
-website: https://github.com/LMBishop/Quests
-author: "LMBishop & contributors"
-softdepend: [ASkyBlock, BentoBox, IridiumSkyblock, uSkyBlock, Citizens, MythicMobs, PlaceholderAPI, Essentials, ShopGUIPlus, CoreProtect]
-prefix: Quests
-api-version: "1.13" # allows new API features but Quests will still work pre-1.13
-
-commands:
- quests:
- description: Main command
- usage: /quests
- permission: quests.command
- aliases: [q, quest]
-
-#todo redo perms
-permissions:
- quests.command:
- description: Permission for main command
- default: true
- quests.command.random:
- description: Permission to execute /q random
- default: true
- quests.admin:
- description: Permission for the admin commands
- default: op \ No newline at end of file
diff --git a/src/main/resources/quests/README.txt b/src/main/resources/quests/README.txt
deleted file mode 100644
index 779dd6bb..00000000
--- a/src/main/resources/quests/README.txt
+++ /dev/null
@@ -1,40 +0,0 @@
-# !! READ ME - IT WILL NOT TAKE LONG !!
-#
-# Each file ín the 'quests' folder defines a single quest.
-# The name of the file is the quest ID. These must be alphanumeric and unique.
-# Quest files must be in the .yml format.
-#
-# A quest is a series of tasks which players must complete for a reward and may require a previous quest to start.
-# A task is an objective such as breaking blocks or obtaining items.
-# A reward is a command executed by the SERVER. Use {player} to get the players name.
-#
-# Most task types will allow you to restrict them to a certain world. Check out the wiki for which ones.
-#
-# A quest can have a 'startstring' (this is optional). They will be sent to the player when they start the quest.
-# A quest can have a 'rewardstring' (this is optional). They will be sent to the player when they complete the quest.
-# An example of the startstring/rewardstring in use can be seen in the quest example4.
-#
-# Each quest will have ONE "display" item, this is the item shown to the player in the GUI.
-# The display item will have a "name", a "type" and TWO lores.
-# The name is the name of the item, the type is the material and the lore is the text underneath the item (when mouse-over-ing).
-# The first lore you must give is called 'lore-normal'. This is the lore seen if the player has not started the quest.
-# The second lore you must give is 'lore-started'. This will be APPENDED to the first lore IF the player has started the quest - useful for putting progression.
-# Within the lores you can get the players progress for each task. Use {TASKID:progress} (replace TASKID with the ID of the task).
-# You can also get if a task is complete. Use {TASKID:complete} (replace TASKID with the ID of the task).
-#
-# Quests can be put inside a category. When a player runs /quests they will first see a menu of categories.
-# They can click one and another menu of quests under that category will show up.
-#
-# ===============================================================
-#
-# You can see other task types here:
-# https://github.com/LMBishop/Quests/wiki/Task-Types
-#
-# ===============================================================
-#
-# Need help?
-# Find the Discord link in the README.md, or open an issue on GitHub
-# https://github.com/LMBishop/Quests/issues
-# https://github.com/LMBishop/Quests/blob/master/README.md
-#
-# ===============================================================
diff --git a/src/main/resources/quests/example1.yml b/src/main/resources/quests/example1.yml
deleted file mode 100644
index ca57f714..00000000
--- a/src/main/resources/quests/example1.yml
+++ /dev/null
@@ -1,61 +0,0 @@
-# The name of this file is the quest ID. It must be alphanumeric and unique.
-
-# Everything inside of this section defines tasks the player must complete to progress.
-tasks:
- # This is the task ID ("mining"). This can share the same name as the quest ID but MUST be unique with all other task IDs in the same quest.
- mining:
- # This defines what type of task this is. In this instance, it is "blockbreak" (breaking blocks)
- # NOTE: guides to set up each type of task is on the wiki (see README)!
- type: "blockbreak"
- # This defines the amount of blocks which need to be broken
- amount: 30
- # You can have multiple tasks for each quest (example further down).
-
-# Everything inside of this section defines the display item.
-display:
- # This is the name of the item. This allows color codes.
- name: "&cExample I (Single Task)"
- # This is the lore of the item if the player has not started the quest. This allows color codes and task/player placeholders.
- lore-normal:
- - "&cThis category is designed to show you the different"
- - "&cattributes a quest can have."
- - ""
- - "&7This quest requires you to:"
- - "&7 - Break &f30 blocks&7."
- - ""
- - "&7Rewards:"
- - "&7 - &f10 &7diamonds."
- # This lore will be appended to the bottom of the above lore when the player starts their quest.
- # To get the players progress through a task, use {TASKID:progress} and replace TASKID with the ID of the task.
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - &f{mining:progress}&7/30 blocks broken."
- # This is the material of the item. It is recommended to stick to bukkit names.
- type: "WOODEN_PICKAXE"
-
-# List all commands to be executed by the server when the player completes the quest. Use {player} to get the players name.
-rewards:
- - "give {player} diamond 10"
-
-# These placeholders are accessible using PlaceholderAPI, for example %quests_tracked_p:description%
-# They are useful for putting information about the players tracked quest on a scoreboard
-# You may want to keep the names of them the same for ALL quests for this use-case
-placeholders:
- description: "&7Break &f30 blocks &7of any type."
- progress: " &8- &f{mining:progress}&7/30 broken"
-
-# Everything inside this section define quest-specific options
-options:
- # This is the category for the quest, it will appear under the "examples" category. Categories can be disabled.
- category: "examples"
- # Set if the quest can be repeated after being completed for the first time.
- repeatable: false
- # Define the cooldown on quests. The above (repeatable) must be true for this to take effect.
- cooldown:
- # If true, players will have to wait between repeating quests.
- enabled: true
- # Time (in minutes)
- time: 1440
- # This is the relative position in the GUI
- sort-order: 1 \ No newline at end of file
diff --git a/src/main/resources/quests/example2.yml b/src/main/resources/quests/example2.yml
deleted file mode 100644
index 7ad82bea..00000000
--- a/src/main/resources/quests/example2.yml
+++ /dev/null
@@ -1,47 +0,0 @@
-# This is a quest which requires the previous quest to be complete to start.
-
-tasks:
- # Unlike the previous quest, this quest has multiple tasks.
- mining:
- type: "blockbreak"
- amount: 100
- building:
- type: "blockplace"
- amount: 100
-display:
- name: "&cExample II (Multiple Tasks)"
- lore-normal:
- - "&cThis category is designed to show you the different"
- - "&cattributes a quest can have. This quest requires"
- - "&cmultiple things to be done, unlike the previous one."
- - ""
- - "&7This quest requires you to:"
- - "&7 - Break &f100 &7blocks."
- - "&7 - Place &f100 &7blocks."
- - ""
- - "&7Rewards:"
- - "&7 - &f15 diamonds&7."
- - "&7 - &f$50&7 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - &f{mining:progress}&7/100 blocks broken."
- - "&7 - &f{building:progress}&7/100 blocks placed."
- type: "GRASS_BLOCK"
-rewards:
- - "give {player} diamond 15"
- - "eco give {player} 50"
-placeholders:
- description: "&7Break and place &f100 blocks &7of any type."
- progress: " &8- &f{mining:progress}&7/100 broken, &f{building:progress}&7/100 placed"
-options:
- category: "examples"
- # Unlike the previous quest, this quest has "example1" as a required quest. You cannot start this quest without "example1" quest complete.
- requires:
- - "example1"
- repeatable: false
- cooldown:
- enabled: true
- time: 1440
- # The sort order has been changed so this quest will appear after in the GUI
- sort-order: 2 \ No newline at end of file
diff --git a/src/main/resources/quests/example3.yml b/src/main/resources/quests/example3.yml
deleted file mode 100644
index dbd893e4..00000000
--- a/src/main/resources/quests/example3.yml
+++ /dev/null
@@ -1,49 +0,0 @@
-# This is a quest which requires the previous quest to be complete to start.
-# Unlike the previous quest, this one can be re-done but it has a 10 minute cooldown.
-
-tasks:
- # Unlike the previous two quests, this quest specifies a specific block to be broken.
- mining:
- type: "blockbreakcertain"
- amount: 81
- block: GOLD_ORE
- building:
- type: "blockplacecertain"
- amount: 9
- block: GOLD_BLOCK
-display:
- name: "&cExample III (Repeatable, 10 minute cooldown)"
- lore-normal:
- - "&cThis category is designed to show you the different"
- - "&cattributes a quest can have. This quest can be replayed"
- - "&cafter a cooldown, unlike the previous one."
- - ""
- - "&7This quest requires you to:"
- - "&7 - Break &f81 gold ore&7."
- - "&7 - Place &f9 gold blocks&7."
- - ""
- - "&7Rewards:"
- - "&7 - &f30 diamonds&7."
- - "&7 - &f$10&7 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - &f{mining:progress}&7/81 gold ore broken."
- - "&7 - &f{building:progress}&7/9 gold blocks placed."
- type: "GOLD_ORE"
-rewards:
- - "give {player} diamond 30"
- - "eco give {player} 10"
-placeholders:
- description: "&7Break &f81 gold ore &7and place &f9 gold blocks."
- progress: " &8- &f{mining:progress}&7/81 gold ore, &f{building:progress}&7/9 gold blocks"
-options:
- category: "examples"
- requires:
- - "example2"
- # This quest is repeatable, it has cooldowns enabled (meaning the player must wait before repeating it) and the time set to 10 (minutes).
- repeatable: true
- cooldown:
- enabled: true
- time: 10
- sort-order: 3 \ No newline at end of file
diff --git a/src/main/resources/quests/example4.yml b/src/main/resources/quests/example4.yml
deleted file mode 100644
index 4e9c27a8..00000000
--- a/src/main/resources/quests/example4.yml
+++ /dev/null
@@ -1,50 +0,0 @@
-# This is a quest which requires the previous quest to be complete to start.
-# Unlike the previous quests, this quest has a reward string and a start string.
-
-tasks:
- mobkilling:
- type: "mobkilling"
- amount: 3
-display:
- name: "&cExample IV (Reward String)"
- lore-normal:
- - "&cThis category is designed to show you the different"
- - "&cattributes a quest can have. This quest has a 'reward string'"
- - "&c(a series of messages sent when a quest is complete),"
- - "&cunlike the previous one."
- - ""
- - "&7This quest requires you to:"
- - "&7 - Kill &f3 &7mobs."
- - ""
- - "&7Rewards:"
- - "&7 - &f$50 &7added to your in-game balance."
- - "&7 - &f1 diamond&7."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - &f{mobkilling:progress}&7/3 mobs killed."
- type: "STRING"
-# Here you can list messages which will be sent to the player (if they are online) upon the quest starting.
-startstring:
- - "&7Upon completion of this quest, you will be rewarded with"
- - " &8* &c$50"
- - " &8* &c1 diamonds"
-rewards:
- - "eco give {player} 50"
- - "give {player} diamond 1"
-placeholders:
- description: "&7Kill &f3 &7mobs."
- progress: " &8- &f{mobkilling:progress}&7/3 mobs"
-# Here you can list messages which will be sent to the player (if they are online) upon completion.
-rewardstring:
- - " &8* &c$1000 &7was added to your in-game balance."
- - " &8* &c1 diamond &7was added to your inventory."
-options:
- category: "examples"
- requires:
- - "example3"
- repeatable: true
- cooldown:
- enabled: true
- time: 10
- sort-order: 4 \ No newline at end of file
diff --git a/src/main/resources/quests/example5.yml b/src/main/resources/quests/example5.yml
deleted file mode 100644
index cb92f0f1..00000000
--- a/src/main/resources/quests/example5.yml
+++ /dev/null
@@ -1,38 +0,0 @@
-tasks:
- building:
- type: "blockplace"
- amount: 10
-display:
- name: "&cExample V (Permission)"
- lore-normal:
- - "&cThis category is designed to show you the different"
- - "&cattributes a quest can have. This quest requires"
- - "&ccertain permissions."
- - ""
- - "&7This quest requires you to:"
- - "&7 - Place &f10 &7blocks."
- - ""
- - "&7Rewards:"
- - "&7 - &f$10 &7added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - &f{building:progress}&7/10 blocks placed."
- type: "GRASS_BLOCK"
-rewards:
- - "eco give {player} 10"
-placeholders:
- description: "&7Place &f10 &7blocks of any type."
- progress: " &8- &f{building:progress}&7/10 blocks"
-options:
- category: "examples"
- requires:
- - "example4"
- # Unlike the previous quests, this one requires you to have the permission "quests.quest.example5" to start.
- # The permission for other quests is: "quests.quest.<id>".
- permission-required: true
- repeatable: false
- cooldown:
- enabled: true
- time: 1440
- sort-order: 5 \ No newline at end of file
diff --git a/src/main/resources/quests/example6.yml b/src/main/resources/quests/example6.yml
deleted file mode 100644
index 0913a7cb..00000000
--- a/src/main/resources/quests/example6.yml
+++ /dev/null
@@ -1,35 +0,0 @@
-tasks:
- building:
- type: "blockplace"
- amount: 10
-display:
- name: "&cExample VI (Different category, permissions)"
- lore-normal:
- - "&cThis category is designed to show you the different"
- - "&cattributes a quest can have. This quest requires"
- - "&ccertain permissions."
- - ""
- - "&7This quest requires you to:"
- - "&7 - Place &f10 &7blocks."
- - ""
- - "&7Rewards:"
- - "&7 - &f$10 &7added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - &f{building:progress}&7/10 blocks placed."
- type: "GRASS_BLOCK"
-rewards:
- - "eco give {player} 10"
-placeholders:
- description: "&7Place &f10 &7blocks of any type."
- progress: " &8- &f{building:progress}&7/10 blocks"
-options:
- category: "permissionexample"
- # This quest has no specific permission, however its category does. The permission for the category is "quests.category.permissionexample"
- repeatable: false
- cooldown:
- enabled: true
- time: 1440
- # The quest is in a different category so the sort order is 1.
- sort-order: 1 \ No newline at end of file
diff --git a/src/main/resources/quests/example7.yml b/src/main/resources/quests/example7.yml
deleted file mode 100644
index 32bb7e04..00000000
--- a/src/main/resources/quests/example7.yml
+++ /dev/null
@@ -1,37 +0,0 @@
-tasks:
- building:
- type: "blockplace"
- amount: 10
- worlds:
- - "world"
-display:
- name: "&cExample VII (Different category, world restricted)"
- lore-normal:
- - "&cThis category is designed to show you the different"
- - "&cattributes a quest can have. This quest requires"
- - "&chas a task which requires you to be in a world called 'world'."
- - ""
- - "&7This quest requires you to:"
- - "&7 - Place &f10 &7blocks."
- - ""
- - "&7Rewards:"
- - "&7 - &f$10 &7added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - &f{building:progress}&7/10 blocks placed."
- type: "GRASS_BLOCK"
-rewards:
- - "eco give {player} 10"
-placeholders:
- description: "&7Place &f10 &7blocks of any type in world &fworld."
- progress: " &8- &f{building:progress}&7/10 blocks"
-options:
- category: "permissionexample"
- # This quest has no specific permission, however its category does. The permission for the category is "quests.category.permissionexample"
- repeatable: false
- cooldown:
- enabled: true
- time: 1440
- # The quest is in a different category so the sort order is 1.
- sort-order: 1 \ No newline at end of file