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-This shows you how to lay out the [task types](https://github.com/LMBishop/Quests/wiki/Task-Types) in the config. This should be under the `tasks` section in the quest. _Make sure indentation is correct with the YAML file!_
-
-**Note:** This list will not contain task types which were written by someone else. [Click here](https://github.com/LMBishop/Quests/wiki/Task-Types) to see the task types which come with the plugin.
-## `blockplace`
-Place a set amount of blocks.
-```yaml
-building:
- type: "blockplace"
- amount: 10 # amount of blocks to be placed
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-## `blockplacecertain`
-Place a set amount of a specific block.
-```yaml
-buildingstone:
- type: "blockplacecertain"
- amount: 10 # amount of blocks to be placed
- block: STONE # name of block (minecraft name)
- data: 1 # (OPTIONAL) data code
- reverse-if-broken: false # (OPTIONAL) if true, blocks of same type broken will reverse progression (prevents silk-touch exploit)
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-The `data` field may not work on newer Spigot versions. Please see [this list](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html) (1.13+) or [this list](https://helpch.at/docs/1.12.2/org/bukkit/Material.html) (1.8-1.12) for item names.
-
-The `reverse-if-broken` field will subtract from the progress if the block of the same type is broken, rather than placed, which prevents players from breaking then placing the blocks.
-
-**Alternative layout**
-
-The alternative layout allows multiple blocks to be specified, which all count towards the progress.
-```yaml
-buildingmultiple:
- type: "blockplacecertain"
- amount: 10 # amount of blocks to be placed
- blocks: # name of blocks which will count towards progress
- - STONE
- - GOLD_ORE
- reverse-if-broken: false # (OPTIONAL) if true, blocks of same type broken will reverse progression (prevents silk-touch exploit)
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-## `blockbreak`
-Break a set amount of blocks.
-```yaml
-mining:
- type: "blockbreak"
- amount: 10 # amount of blocks to be broken
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-## `blockbreakcertain`
-Break a set amount of a specific block.
-```yaml
-miningstone:
- type: "blockbreakcertain"
- amount: 10 # amount of blocks to be brkoen
- block: STONE # name of block (can be id or minecraft name)
- data: 1 # (OPTIONAL) data code
- reverse-if-placed: false # (OPTIONAL) if true, blocks of same type placed will reverse progression (prevents silk-touch exploit)
- check-coreprotect: false # (OPTIONAL) if true and CoreProtect is present, the plugin will check its logs for player placed blocks
- check-coreprotect-time: 3600 # (OPTIONAL) time in seconds for the maximum logging period to check
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-The `data` field may not work on newer Spigot versions. Please see [this list](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html) (1.13+) or [this list](https://helpch.at/docs/1.12.2/org/bukkit/Material.html) (1.8-1.12) for item names.
-
-The `reverse-if-broken` field will subtract from the progress if the block of the same type is broken, rather than placed, which prevents players from breaking then placing the blocks.
-
-Using `check-coreprotect` requires the CoreProtect plugin installed, and requires `check-coreprotect-time` to also be specified. Quests will query CoreProtect when a block is broken to see if any other player has placed a block there. There is a short delay when a player places a block and when it is recorded in CoreProtect, so this may not function as expected in creative mode, where block breaking is instant.
-
-**Alternative layout**
-
-The alternative layout allows multiple blocks to be specified, which all count towards the progress.
-```yaml
-miningmultiple:
- type: "blockbreakcertain"
- amount: 10 # amount of blocks to be placed
- blocks: # name of blocks which will count towards progress
- - STONE
- - GOLD_ORE
- reverse-if-broken: false # (OPTIONAL) if true, blocks of same type broken will reverse progression (prevents silk-touch exploit)
- check-coreprotect: false # (OPTIONAL) if true and CoreProtect is present, the plugin will check its logs for player placed blocks
- check-coreprotect-time: 3600 # (OPTIONAL) time in seconds for the maximum logging period to check
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-## `mobkilling`
-Kill a set amount of entities.
-```yaml
-mobkilling:
- type: "mobkilling"
- amount: 10 # amount of mobs to be killed
- hostile: true # (OPTIONAL) whether or not the mob is hostile - default: both
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-Not specifying the `hostile` field will result in both hostile and non-hostile mobs counting towards progress.
-## `mobkillingcertain`
-Kill a set amount of a specific entity type.
-```yaml
-mobkillingblaze:
- type: "mobkillingcertain"
- amount: 10 # amount of mobs to be killed
- mob: BLAZE # name of mob
- name: &cInferno # (OPTIONAL) this only allows blazes called "&cInferno" - default: any name
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-Ensure any colour codes in the `name` of the entity are specified, otherwise the match will not work. For a list of entities, [click here](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html).
-
-**Alternative layout**
-
-The alternative layout allows multiple names to be specified, which all count towards the progress.
-```yaml
-mobkillingblazemultiple:
- type: "mobkillingcertain"
- amount: 10 # amount of mobs to be killed
- mob: BLAZE # name of mob
- names: # (OPTIONAL) this only allows blazes called "&cInferno" OR "&6Furnace" - default: any name
- - "&cInferno"
- - "&6Furnace"
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-## `dealdamage`
-Deal a certain amount of damage.
-```yaml
-dealdamage:
- type: "dealdamage"
- amount: 100 # amount of damage inflicted (HP)
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-Damage is measured in HP, 1 heart = 2 HP. A player has 20 HP by default, with no status effects applied.
-## `fishing`
-Catch a set amount of items from the sea.
-```yaml
-fishing:
- type: "fishing"
- amount: 10 # amount of fish caught
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-## `fishingcertain`
-Catch a set amount of a specific item from the sea.
-```yaml
-fishingcertain:
- type: "fishingcertain"
- item: PUFFERFISH # type of item caught
- amount: 10 # amount of item caught
- data: 3 # (OPTIONAL) data code of item caught
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-Please see [this list](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html) (1.13+) or [this list](https://helpch.at/docs/1.12.2/org/bukkit/Material.html) (1.8-1.12) for item names.
-## `playerkilling`
-Kill a set amount of players.
-```yaml
-playerkilling:
- type: "playerkilling"
- amount: 10 # amount of players killed
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-## `walking`
-Walk a set distance.
-```yaml
-walking:
- type: "walking"
- distance: 1000 # distance in blocks travelled
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-## `inventory`
-Obtain a set of items.
-```yaml
-beef:
- type: "inventory"
- item: RAW_BEEF # name of item (can be id or minecraft name)
- amount: 8 # amount of item needed
- data: 0 # (OPTIONAL) data code
- remove-items-when-complete: false # (OPTIONAL) take the items away from the player on completion - default: false
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-The `data` field may not work on newer Spigot versions. Please see [this list](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html) (1.13+) or [this list](https://helpch.at/docs/1.12.2/org/bukkit/Material.html) (1.8-1.12) for item names.
-
-**First alternative layout**
-
-This alternative layout allows for more exact item specification, with a certain name, lore, enchantments etc.
-```yaml
-beef:
- type: "inventory"
- item: # SPECIFIC item with name and lore
- name: "&cSpecial Beef"
- type: "RAW_BEEF"
- lore:
- - "&7This is a special type of beef"
- amount: 8 # amount of item needed
- remove-items-when-complete: false # (OPTIONAL) take the items away from the player on completion - default: false
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-Please see [Defining items](https://github.com/LMBishop/Quests/wiki/Defining-items) for more information on specifying items within Quests, and for instructions on how to add different attributes such as unbreakable or hidden enchantments.
-
-**Second alternative layout**
-
-This alternative layout allows for referencing [quest items](Defining-items#quest-items).
-```yaml
-beef:
- type: "inventory"
- item: # USING quest-item
- quest-item: "specialbeef"
- amount: 8 # amount of item needed
- remove-items-when-complete: false # (OPTIONAL) take the items away from the player on completion - default: false
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-Please see [Defining items § Quest items](Defining-items#quest-items) for more information on using quest items.
-## `crafting`
-Craft a specific item.
-```yaml
-compass:
- type: "crafting"
- item: COMPASS # name of item (can be id or minecraft name)
- amount: 5 # amount of item needed
- data: 0 # (OPTIONAL) data code
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-The `data` field may not work on newer Spigot versions. Please see [this list](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html) (1.13+) or [this list](https://helpch.at/docs/1.12.2/org/bukkit/Material.html) (1.8-1.12) for item names.
-
-**First alternative layout**
-
-The alternative layout allows for more exact item specification, with a certain name, lore, enchantments etc.
-```yaml
-compass:
- type: "crafting"
- item: # SPECIFIC item with name and lore
- name: "&cSuper Compass"
- type: "COMPASS"
- lore:
- - "&7This is special compass with a fancy name"
- amount: 5 # amount of item needed
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-Please see [Defining items](https://github.com/LMBishop/Quests/wiki/Defining-items) for more information on specifying items within Quests, and for instructions on how to add different attributes such as unbreakable or hidden enchantments.
-
-**Second alternative layout**
-
-This alternative layout allows for referencing [quest items](Defining-items#quest-items).
-```yaml
-beef:
- type: "crafting"
- item: # USING quest-item
- quest-item: "supercompass"
- amount: 5 # amount of item needed
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-Please see [Defining items § Quest items](Defining-items#quest-items) for more information on using quest items.
-
-## `consume`
-Consume a specific item.
-```yaml
-beef:
- type: "consume"
- item: RAW_BEEF # name of item (can be id or minecraft name)
- amount: 8 # amount of item consumed
- data: 0 # (OPTIONAL) data code
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-The `data` field may not work on newer Spigot versions. Please see [this list](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html) (1.13+) or [this list](https://helpch.at/docs/1.12.2/org/bukkit/Material.html) (1.8-1.12) for item names.
-
-**First alternative layout**
-
-This alternative layout allows for more exact item specification, with a certain name, lore, enchantments etc.
-```yaml
-beef:
- type: "consume"
- item: # SPECIFIC item with name and lore
- name: "&cSpecial Beef"
- type: "RAW_BEEF"
- lore:
- - "&7This is a special type of beef"
- amount: 8 # amount of item consumed
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-Please see [Defining items](https://github.com/LMBishop/Quests/wiki/Defining-items) for more information on specifying items within Quests, and for instructions on how to add different attributes such as unbreakable or hidden enchantments.
-
-**Second alternative layout**
-
-This alternative layout allows for referencing [quest items](Defining-items#quest-items).
-```yaml
-beef:
- type: "inventory"
- item: # USING quest-item
- quest-item: "specialbeef"
- amount: 8 # amount of item needed
- remove-items-when-complete: false # (OPTIONAL) take the items away from the player on completion - default: false
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-Please see [Defining items § Quest items](Defining-items#quest-items) for more information on using quest items.
-
-
-## `bucketfill`
-Fill a bucket a certain amount of times.
-```yaml
-bucketfill:
- type: "bucketfill"
- bucket: LAVA_BUCKET # bucket to fill
- amount: 8 # amount of times to fill
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-
-## `bucketempty`
-Empty a bucket a certain amount of times.
-```yaml
-bucketempty:
- type: "bucketempty"
- bucket: LAVA_BUCKET # bucket to empty
- amount: 8 # amount of times to empty
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-
-## `enchanting`
-Enchant a certain amount of items.
-```yaml
-enchanting:
- type: "enchanting"
- amount: 5 # amount of items enchanted
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-## `expearn`
-Earn a set amount of exp after starting the quest.
-```yaml
-expearn:
- type: "expearn"
- amount: 20 # amount of experience earned
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-## `position`
-Reach a set of co-ordinates.
-```yaml
-position:
- type: "position"
- x: 0 # x position
- y: 0 # y position
- z: 0 # z position
- world: world # name of world
- distance-padding: 10 # (OPTIONAL) padding zone in meters/blocks - this will allow within 10 blocks of 0, 0, 0 - default = 0
-```
-The `distance-padding` option allows players to not have to stand in the exact position. It is recommended to have it set to at least 1.
-## `distancefrom`
-Be a set distance away from certain co-ordinates.
-```yaml
-distancefrom:
- type: "distancefrom"
- x: 0 # x position
- y: 0 # y position
- z: 0 # z position
- world: world # name of world
- distance: 10 # required distance from coordinates
-```
-The `distance` is measured in a circle around the co-ordinates.
-## `playtime`
-Play for a certain amount of time.
-```yaml
-playtime:
- type: "playtime"
- minutes: 10 # amount of minutes played
- ignore-afk: false # (OPTIONAL) ignore players marked as AFK by essentials
-```
-## `breeding`
-Breed a set amount of animals.
-```yaml
-breeding:
- type: "breeding"
- amount: 5 # amount of animals bred
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-## `farming`
-**Requires 1.13+**
-Farm a set amount of any crop. For versions under 1.13, use [blockbreakcertain](#blockbreakcertain) with data codes.
-```yaml
-farming:
- type: "farming"
- amount: 10 # amount of blocks to be broken
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-## `farmingcertain`
-**Requires 1.13+**
-Farm a set amount of a specific crop. For versions under 1.13, use [blockbreakcertain](#blockbreakcertain) with data codes.
-```yaml
-farming:
- type: "farmingcertain"
- amount: 10 # amount of blocks to be brkoen
- block: WHEAT # name of block (can be id or minecraft name)
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-Please see [this list](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html) (1.13+) for item names.
-
-**Alternative layout**
-
-The alternative layout allows multiple blocks to be specified, which all count towards the progress.
-```yaml
-farmingmultiple:
- type: "farmingcertain"
- amount: 10 # amount of blocks to be placed
- blocks: # name of blocks which will count towards progress
- - WHEAT
- - BEETROOT
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-## `brewing`
-Brew a set amount of potions.
-```yaml
-brewing:
- type: "brewing"
- amount: 10 # amount of potions brewed
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-## `milking`
-Milk a set amount of cows.
-```yaml
-milking:
- type: "milking"
- amount: 10 # amount of cows milked
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-## `shearing`
-Shear a set amount of sheep.
-```yaml
-shearing:
- type: "shearing"
- amount: 10 # amount of sheep sheared
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-## `taming`
-Tame a set amount of animals.
-```yaml
-taming:
- type: "taming"
- amount: 10 # amount of mobs tamed
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-## `permission`
-Test if a player has a permission.
-```yaml
-permission:
- type: "permission"
- permission: "some.permission.name" # permission required to be marked as complete
-```
-## `command`
-Execute a specific command.
-```yaml
-command:
- type: "command"
- command: "help" # command to execute
- ignore-case: true # (OPTIONAL) ignore capitalisation - default: false
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-This task may not work for commands not registered (i.e commands made with plugins like DeluxeMenu).
-## `citizens_deliver`
-Deliver a set of items to a NPC.
-```yaml
-citizensdeliver:
- type: "citizens_deliver"
- npc-name: "Gerald" # name of NPC
- item: RAW_BEEF # name of item (can be id or minecraft name)
- amount: 8 # amount of item needed
- data: 0 # (OPTIONAL) data code
- remove-items-when-complete: false # (OPTIONAL) take the items away from the player on completion - default: false
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-The `data` field may not work on newer Spigot versions. Please see [this list](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html) (1.13+) or [this list](https://helpch.at/docs/1.12.2/org/bukkit/Material.html) (1.8-1.12) for item names.
-
-**First alternative layout**
-
-The alternative layout allows for more exact item specification, with a certain name, lore, enchantments etc.
-```yaml
-beef:
- type: "citizens_deliver"
- npc-name: "Gerald" # name of NPC
- item: # SPECIFIC item with name and lore
- name: "&cSpecial Beef"
- type: "RAW_BEEF"
- lore:
- - "&7This is a special type of beef"
- amount: 8 # amount of item needed
- remove-items-when-complete: false # (OPTIONAL) take the items away from the player on completion - default: false
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-
-Please see [Defining items](https://github.com/LMBishop/Quests/wiki/Defining-items) for more information on specifying items within Quests, and for instructions on how to add different attributes such as unbreakable or hidden enchantments.
-
-**Second alternative layout**
-
-This alternative layout allows for referencing [quest items](Defining-items#quest-items).
-```yaml
-beef:
- type: "citizens_deliver"
- npc-name: "Gerald" # name of NPC
- item: # USING quest-item
- quest-item: "specialbeef"
- amount: 8 # amount of item needed
- remove-items-when-complete: false # (OPTIONAL) take the items away from the player on completion - default: false
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-Please see [Defining items § Quest items](Defining-items#quest-items) for more information on using quest items.
-## `citizens_interact`
-Interact with (right-click) an NPC.
-```yaml
-citizensinteract:
- type: "citizens_interact"
- npc-name: "Gerald" # name of NPC
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-## `askyblock_level`
-Reach a certain island level using ASkyBlock.
-```yaml
-askyblock:
- type: "askyblock_level"
- level: 10 # island level needed
-```
-## `uskyblock_level`
-Reach a certain island level using uSkyBlock.
-```yaml
-uskyblock:
- type: "uskyblock_level"
- level: 10 # island level needed
-```
-## `mythicmobs_killing`
-Kill a set amount of a MythicMobs entity.
-```yaml
-mythicmobs:
- type: "mythicmobs_killing"
- amount: 1 # amount of mobs to be killed
- name: "SkeletalKnight" # internal name of mob (name in config - NOT display name)
- level: 1 # (OPTIONAL) the exact level the mob must be for it to count
- min-level: 1 # (OPTIONAL) the minimum level the mob must be for it to count
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-The `level` and `min-level` fields should not be specified together. The `name` field is the name of the mob in the configuration (i.e the name you use to spawn the mob).
-## `bentobox_level`
-Reach a certain island level in the level addon for BentoBox.
-```yaml
-bentobox:
- type: "bentobox_level"
- level: 20 # minimum island level needed
-```
-## `iridiumskyblock_value`
-Reach a certain island value for IridiumSkyblock.
-```yaml
-iridiumskyblock:
- type: "iridiumskyblock_value"
- value: 20 # minimum island value needed
-```
-## `placeholderapi_evaluate`
-Parse any placeholder and evaluate its result.
-```yaml
-papieval:
- type: "placeholderapi_evaluate"
- placeholder: "%player_name%" # placeholder string
- evaluates: "fatpigsarefat" # what it should evaluate as to be marked as complete
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-**Alternative layout**
-
-The alternative layout allows mathematical comparisons to be done on the placeholder result.
-```yaml
-papieval:
- type: "placeholderapi_evaluate"
- placeholder: "%player_empty_slots%" # placeholder string
- evaluates: "20" # number to compare to
- operator: "GREATER_THAN" # (OPTIONAL) numerical operator, "evaluates" MUST be an integer
- worlds: # (OPTIONAL) restrict to certain worlds
- - "world"
-```
-The following values for `operator` are allowed: `GREATER_THAN` (>), `LESS_THAN` (<), `GREATER_THAN_OR_EQUAL_TO` (>=), `LESS_THAN_OR_EQUAL_TO` (<=). Ensure the outcome of `placeholder` is an integer.
-## `essentials_balance`
-Reach a certain balance.
-```yaml
-essentialsbalance:
- type: "essentials_balance"
- amount: 1000 # amount of money to reach
-```
-## `essentials_moneyearn`
-Earn a certain amount of money.
-```yaml
-essentialsbalance:
- type: "essentials_moneyearn"
- amount: 1000 # amount of money to earn
-```
-## `shopguiplus_buycertain`
-Buy something from a ShopGUI+ shop.
-```yaml
-shopguiplusbuy:
- type: "shopguiplus_buycertain"
- shop-id: "shop_id" # shopgui+ id of the shop that contains the item.
- item-id: "item_id" # shopgui+ id of item to buy
- amount: 1000 # amount of thing to buy
-```
-## `shopguiplus_sellcertain`
-Sell something to a ShopGUI+ shop.
-```yaml
-shopguiplussell:
- type: "shopguiplus_sellcertain"
- shop-id: "shop_id" # shopgui+ id of the shop that contains the item.
- item-id: "item_id" # shopgui+ id of item to sell
- amount: 1000 # amount of thing to sell
-```
-## `fabledskyblock_level`
-Reach a certain island level for FabledSkyblock.
-```yaml
-fabledskyblock:
- type: "fabledskyblock_level"
- level: 20 # minimum island level needed
-```
-## `superiorskyblock_level`
-Reach a certain island level for SuperiorSkyblock.
-```yaml
-superiorskyblock:
- type: "superiorskyblock_level"
- level: 20 # minimum island level needed
-```
-## `superiorskyblock_worth`
-Reach a certain island worth for SuperiorSkyblock.
-```yaml
-superiorskyblock:
- type: "superiorskyblock_worth"
- worth: 20000 # minimum island worth needed
-```
-## `votingplugin_vote`
-Vote a certain amount of times.
-```yaml
-votingplugin:
- type: "votingplugin_vote"
- amount: 5 # minimum votes needed
-``` \ No newline at end of file