From e85f8eea9dfe76dacc86728b20c4a0036ec71c1d Mon Sep 17 00:00:00 2001
From: LMBishop <13875753+LMBishop@users.noreply.github.com>
Date: Wed, 5 Jul 2023 15:28:17 +0100
Subject: Add /docs directory

This is part of a migration from GitHub wikis to GitHub pages
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+The '''quests debugger''' allows you to see why a quest may not be working as intended. When turned on for a quest, it will print out what a task type is doing and how it is evaluating it. This can be helpful to see why a specific quest is not accepting a specific action.
+
+== Using the debugger ==
+
+The debugger can be enabled with '''/q a debug quest <nowiki><quest/*> <all/self></nowiki>'''. Using * in place of <nowiki><quest></nowiki> will enable it for all quests. Enabling it for all will show debug logs for every player, whereas self will show it for just yourself.
+
+[[https://i.imgur.com/Sb5DrpJ.png]]
+
+== Example ==
+
+We may want to debug the following task:
+
+```yaml
+tasks:
+  mining:
+    type: "blockbreakcertain"
+    amount: 30
+    blocks:
+    - DARK_OAK_LOG
+    - DARK_OAK_PLANKS
+    reverse-if-placed: false
+```
+
+When breaking PACKED_ICE, the debugger sends this output:
+[[https://i.imgur.com/2GKba8i.png]]
+
+Here it is telling us that the task type is checking the broken block against all the blocks in the <code>blocks</code> list, and not finding a match, thus skipping this task.
+
+Now, when breaking DARK_OAK_PLANKS:
+
+[[https://i.imgur.com/2nI8uCH.png]]
+
+The debugger tells us that it finds a match and increments the task progress.
+
+This can be useful when trying to work out why a task may not be working, such as in the case where you think you're breaking a block of a specific type, but in reality it has a different type.
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