From 03cbd00fe232e4dbe27cde854bba0af376802bb2 Mon Sep 17 00:00:00 2001 From: Krakenied Date: Mon, 15 Dec 2025 04:10:16 +0100 Subject: More proper bow item detection Introduces Projectile2ItemCache to reliably associate fired projectiles with the item used to shoot them. This replaces the previous temporary workaround that was vulnerable to player exploits, ensuring accurate item tracking during damage events. --- docs/task-types/dealdamage-(task-type).md | 3 --- 1 file changed, 3 deletions(-) (limited to 'docs') diff --git a/docs/task-types/dealdamage-(task-type).md b/docs/task-types/dealdamage-(task-type).md index d485b4f1..9975495f 100644 --- a/docs/task-types/dealdamage-(task-type).md +++ b/docs/task-types/dealdamage-(task-type).md @@ -23,9 +23,6 @@ Deal a certain amount of damage. | `exact-match` | Whether the item should exactly match what is defined. | Boolean | No | true | \- | | `worlds` | Worlds which should count towards the progress. | List of world names | No | \- | \- | -{: .caution } -It's not possible to use item option for projectile weapons (like bow or other projectile shooters). Currently, the API is insufficient to implement such a feature without any unwanted side effects. - ## Examples Deal 100 HP of damage: -- cgit v1.2.3-70-g09d2